Points for turret kills?

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old.ricko

Guest
I'm not sure if this has come up before, I rarely read forums. It's a rare sight when we see someone dedicated to turreting and general base D on pubs. I think we need to encourage this more. Lets face it, HO spam is out of control and imo its completely ruined tribes for me. Turreting can stop HO quite a bit and makes life harder for HO. It's far too easy to ski upto a turretless base and chuck a few mortars around.. wh00py.. you kill a few people, destroy some stations w00p.. truely challenging.. Anyway, enough talk of my hate for HO :)
I believe that if there was a scoring system for kills that are made by turrets should result in points for the person who deployed it in the first place. Why not? you kill someone you get a point, You cap you get 5.. yet people spend their time laying turrets for nothing in return, I'm not shocked at the lack of turreting because of that very factor, you get nothing in return. Maybe it can be implemented into the bwadmin system. I think it would help make tribes a bit more enjoyable and spam free. Thats about it.. please post your opinions etc, thanks.

BTW: I'm not a turret farmer, I just feel sorry for those that do it =)
 
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old.-I^F- Knave

Guest
im all for that, although i dunno if its possible to put into tribes 1, i heard a rumour that they were trying to implement something similar for Tribes 2 however.

-NG
 
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old.Nicodemus

Guest
It is possible in Tribes. Actually the code is already built in to Tribes, it's just been disabled. Last I heard Dynamix are planning to give points to players for kills made by turrets they deployed in Tribes 2. Though there was one rather important point made about this. What if teammates destroy your turrets so that they can deploy their own for the extra kill points? I figure it might help to stop this if players lose points for destroying their team's turrets, say -3 points per turret destroyed. Hopefully this will dissuade people from destroying their own team's turrets.
 
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old.-I^F- Knave

Guest
hmmm -3 is a bit excessive, cos an innocent HoF often causes a big mess with his mortars unintentionally, hmmm -1 maybe I would agree with you there. Id like to see this implemented, perhaps even only as a trial at first to see if people do replace their teammates turrets etc so they get kills of their own. At the end of the day it should help defensively if people are encouraged to do it.


-NG
 
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old.Crunchy

Guest
Yer I defo would like to see turret points brought back, I was gutted when they took them away in the 1.3 (I think) patch. I like the idea about -1 for a turret kill, it could check to see if the turret is damaged tho, so when you go to replace a disabled turret you don't get penalised.
 
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GReaper

Guest
Minor problem...

You're forgetting about one small minor problem...

theclq.com puts mods of Tribes into different categories. Giving points to the persons turret who kills means that the server would have to be put into a new category. As much as I like the idea of giving points to those who have useful turrets, it would mess up the existing scoring system.

Penalising people for removing a turret is a baaaad idea. How can you tell if you've destroyed a turret or just removed a non-functioning one? It usually takes at least two shots of a disc to remove it.

CTF is about getting points from kills and flag captures. Unless you want this game to turn like what NGI had (points for destroying gens, repairing gens, returning the flag, etc.) then its best to avoid modifying the game in this way.
 
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old.Crunchy

Guest
I personally don't care about theclq, it has no reflection on skill whatsoever, just what role you do. Someone that turrets all day will get very low scores as its hard to turret and kill. They could be the world's best turreter and still get a low score.

CTF is about getting points from kills and flag captures

Which is why a scoring system change would be nice to encourage other aspects of Tribes.
 
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old.ricko

Guest
Hmm, i dunno about -3, thats a little too much, but surely you could have a system that works on the idea of, if someone on your team destroys a turret and they are currently in medium or heavy WITH a turret pack at the time or within a time period of destroying that turret. then they receive a warning like on ngi when you TK someone, then if you do it say 3 times, you're kicked off or are placed into a non-turret deploying mode :)) . It's the only reasonable system i can think of that might work, It also seems like too much hassle to destroy a turret wait 5mins then replace it. Ofcourse that system is subject to change, such as if the turret is below a certain health then obviously it should be remove and replaced.

As for theclq.com, I did HO for about a week and my rank went to 39th. I went back to LD and I'm 250th or something. It doesnt bother me. I have my own stat script to tell me how im playing.

I however would also like to see the points system change. I'm gonna go ahead and say this but i think the only reason why the majority of people do HO on pubs is purely for the kills. =) (/me waits for spam ;))

Anyway I'm sure something could be worked out. But the question a lot of people are probably thinking is, well is it worth implementing so close to the end of Tribes1 life? I personally think it is, theres still atleast november, december and janauary left to play tribes, and im sure people will play tribes once t2 is out.
 
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old.[TMC]Santro

Guest
-ricko- will h8 me for this but... i agree with him in principle. I've spent whole day's on pubbies doing nothing but turret monkey/repairing. Sometimes it's as big a challenge to do that as anything else. As everyone else has said tho', it's nice to get the credit for it at the end. There aren't many people out there who never look at their score:)
Perhaps - u should be penalised regardless for destroying one of your own teams turrets - what's wrong with the rep pack anyway - there's normally plenty around these days with all the dropper scripts!
Guess we'll see what happens with T2 - due out er...sometime in the past if memory serves me correctly ;)
 
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old.Poker

Guest
The problem was with tracking ownership of turrets iirc.

Players would lay turrets then swap to the other team, lay more turrets and get points every time someone died, get killed lots by your own turrets, re-lay, swap and repeat, top scorer!

There are plenty changes that could be made to the scoring, this may well be the most deserving tbh.

Actually there is no reason this couldn't be used in league/ladder games afaik.

Here's another one ... how about not displaying personal scores til the end of the match?:)
 
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old.Crunchy

Guest
Wouldn't it be easy to just put in a check to see who owns the turret before giving credit? So if you lay turrets then change team you don't get points if you get killed by them?

It's funny I *never* look at my score during a league match or even at the end but I do all the time on a pubbie. I guess on a pubbie your score is the only obvious way of seeing how well you have done, whereas you can judge yourself in a league match on how well you did your role and how well your team played.
 
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old.-I^F- Knave

Guest
As far as the clq goes, personally, being a capper im in and out the top ten for bw admin mod more often than it rains just about, but I would be absolutely delighted if defenders were given the chance to level that playing field. I cant see whats wrong with points for repairing, killing gens, turret kills etc, as long as it encourages people to actually do it. My money is on the probability that the average newbie thinks, ah i don't get any points for doing this so its a waste of time, i should just go and mortar spam.

-NG
 
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Mongrol

Guest
I think points for anyone should be taken out altogether. Its a team game. IMO the points system is a good contender for "wanker who wrecked pubgames" as everyone bogs off tocap just to get top. Points should be removed. Make it so Captain Poker.


[Edited by Mongrol on 07-11-00 at 12:20]
 
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old.ricko

Guest
Well if people are gonna take the time to lay turrets, change teams then lay more turrets just for kills, then they need help. To be honest i feel that you may see that happen now and then, but not all the time.

" IMO the points system is a good contender for "wanker who wrecked pubgames" as everyone bogs off tocap just to get top. "

hehe, nicely put mongrol. I think that the points system DOES need to be changed. Perhaps for every mortar kill you get half a point, or even 1/4 >:)

Or perhaps, "Score" could be based upon skill. I see that Fstat tracks whether you have airdisced. I also believe its possible to tell where on the body the person has been killed, such as headshots, legs etc. Instead of a displayed score, You could receive your game info such as "Kills by disc launcher" etc by some kind of hud that pops up on request, this could be confidential or public.

So many possibilitys to be explored..
 
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old.logic7

Guest
The Shifter mod for Tribes has exactly what you're looking for. I'll say that 95% of the pub servers that I play on are running Shifter. In this mod, if you deploy a turret, and it kills someone, you get points for it. If you deploy it near your flag, you get a point for contributing to flag D. If you destroy an enemy turret, you get points, ect... Of course, most Tribes purists are totally against playing mods ("they're for newbies...", yak, yak, yak), but Shifter is probably the best thing going right now. Screw Renegades and the rest of 'em (except Insomniax, that's still fun). You gotta give it a try.
 
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old.Poker

Guest
Exactly what some people are looking for, not others...

There are a myriad different scoring sytems, none of them will please everyone. I'm a big fan of personal-score-free public servers, but there are those who say it is needed to 'maintain interest in public games' and 'see how well you are doing'.

Horses for courses.

I'm not about to mess with the scoring system unless ppl want me to look very closely at scoring for turrets (which dynamix have seen fit to remove for various reasons and I'm therefore loathe to go) or unless it is to hide personal scores until the end of the map (rather radical but not without precedent).
 
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Mongrol

Guest
Not very radical really. It`s plainly obvious to anyone that the quality of pubgames is "fucking dreadful" at the best of time and something, anything that can possibly improve them should at the very least looked into. And since one of the problems that`s fucking pubgames over is everyones need to be a hero, the incentive of being that hero should be removed ie: personal scores.
Granting points for turrets is not going to help one bit. For one thing it will upset the balance somewhat by introducing another minor goal into the game. There should only be one goal, and that`s your team getting the other teams flag. No personal goals, no see who gets most turret kills, flags etc.. The state of public play at the moment almost makes any refusal to try anything to improve it a criminal offence. It`s really that bad.
 
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old.ruWank

Guest
I haven't read anything much in this topic, all I'm gonna say is "stop trying to fuck with the gameplay". If dynamix don't change it, leave it as is plz.

However a point worth noting - as Mongrol once encountered, some people find it funny to turret spawn points - yeah that'll go down real well if u implement a scoring system for turrets. Then we'll have everyone running to the enemy base with inven stations, boy that'll be a great fun. Bah!
 
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old.logic7

Guest
Hehe... I already do that ruWank. I call it Terrorist Ops. Strategically placed, turrets can help a flag capper escape.
 

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