Flimgoblin
It's my birthday today!
- Joined
- Dec 24, 2003
- Messages
- 8,324
Well kill collect is the same old, but I guess thats unavoidable even though you can get the reward after you've killed the n monsters. Altho Paul's explanation was pretty funny on the subject.
I'm looking forward to the Tome and Exploration quests, having to read some lore etc to find the Tome quests (prolly part of the epic line) and having small exploration gift packets scattered around.
RvR quests will prolly also be the same old... kill n enemies or capture a tower or something similar.
1 bad thing is the fact that you could kill 10 bears, while your mate kills 10 pigs, but when you head into town, there is no Bear npc as such.
They did not make it clear, but you could technically kill the mobs which offer you no reward? Or will there be a NPC in each zone who wants a specific mob slain?
Also if you killed 20 bears in the first zone then get the xp, would an NPC later on also want bears killed...and allow you to add your previous amount?
So at lvl 30 some random npc would require 100 bears, however you've killed 80 from previous quests
If he wants the exact same type of bears, and not from a specific location - then yep - in theory.Also if you killed 20 bears in the first zone then get the xp, would an NPC later on also want bears killed...and allow you to add your previous amount?
I can see it now Eblevinda "crusher of water beetles'
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Im worried bout how the contribution points on the public quests will be dealt for the healing classes......
I can see it now Eblevinda "crusher of water beetles'
![]()
1 bad thing is the fact that you could kill 10 bears, while your mate kills 10 pigs, but when you head into town, there is no Bear npc as such.
They did not make it clear, but you could technically kill the mobs which offer you no reward? Or will there be a NPC in each zone who wants a specific mob slain?
Also if you killed 20 bears in the first zone then get the xp, would an NPC later on also want bears killed...and allow you to add your previous amount?
So at lvl 30 some random npc would require 100 bears, however you've killed 80 from previous quests
i'd assume that the "bears" (for example) will be named things like bear cub, cave bear, grizzly bear and so on, so the npc will want bears that are more specific rather than general bears. so i'd also assume the tomb of knowledge will incorporate this, with catagories for types of monsters which you can expand to view how you are doing, and then probably create a kill count on screen for specific monsters or what have you. ofcourse this is just complete assumption but to me it seems like both the logical way of doing this, and rather more interesting than catagorising all bears togethar.
Also with this they could give you (for example) a 5% bonus damage to all bears which you can benefit from killing any type of bear.
this is how i'd expect/hope to see this implemented in any case. either way, cant fucking wait :>