piercemasters...

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talivarevil

Guest
LoL i think you have an ego problem but ok next time i will take a SS aswell
 
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lofff

Guest
no i have no ego problems.


wonder why u think so, we were/are contrasting dmg output and i find funny ur claim :p thats all, find funny most bms i grp with >.<
 
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elerand

Guest
Vaguely recall hitting a chain wearer for 160+ mainhand with a 16.2 dps 2.2 spd weapon 100% quality, hit so often I see procs and crit dmg all the time, can usually get 3 styles off to a champs one.
So 480 or so mainhand, maybe 300 more offhand if it hits then add flurry on top, 250 give or take. No screenies but the results tend to speak for themselves and of course if I miss I don't have to wait around 5 secs to hit again ;)
Of course it's assuming every attack hits and isn't parried, evaded, blocked or misses against epic armour.
Being able to lay out attack speed debuffs and whatever other additions the styles give such as bleeding etc is a real boon in 3 attacks done really fast, plus the extra procs add up too, done 700 in 2 (that's 4 hits if I'm confusing anyone) swings with a double proc followed by a single.
Certainly no denying champs are great in rvr, only played my luri LW champ in bg and they are great at splitting a crowd up, dd a mage, snare a tank, debuff whoever you engage, it's fantastic ;)

Don't think anyone is claming bms do more dmg than LW champs, just that we can get surprisingly close.
Trouble is I've seen a lot of players just feel gimped and then act it, there is a handful of players who play bm REALLY well and it's those sorts of people who can dispel some of the myths surrounding them (I've been playing one ever since I asked for advice on roling one and was told to make a hero instead, got one of those too!), BMs just need the CD line rearranged and fixed a bit, the TL report covers the shortfalls very well I think.

BM's don't need larger numbers to flash across the screen, just the option to use skills that in the right hands are effective ;)
I love all tanks btw, just for me BM is the most fun to play, followed by champ and then shield hero :)
 
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talivarevil

Guest
I know m8 im only messing just making us a fun competition :)
 
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talivarevil

Guest
just did about 1025 on a blue con zerker screenies will follow :)
 
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talivarevil

Guest
i had to let him heal before doing flurry otherwise he would have died :) buts its an instant dd so could have used it anytime
 
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lofff

Guest
Originally posted by Aussie-
cough buffed duels :rolleyes:

no, he was buffed, cheating. I was SELFBUFFED, check the screenie.

ps: dye ur cloak
 
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lofff

Guest
Originally posted by elerand
Vaguely recall hitting a chain wearer for 160+ mainhand with a 16.2 dps 2.2 spd weapon 100% quality, hit so often I see procs and crit dmg all the time, can usually get 3 styles off to a champs one.
So 480 or so mainhand, maybe 300 more offhand if it hits then add flurry on top, 250 give or take. No screenies but the results tend to speak for themselves and of course if I miss I don't have to wait around 5 secs to hit again ;)
Of course it's assuming every attack hits and isn't parried, evaded, blocked or misses against epic armour.
Being able to lay out attack speed debuffs and whatever other additions the styles give such as bleeding etc is a real boon in 3 attacks done really fast, plus the extra procs add up too, done 700 in 2 (that's 4 hits if I'm confusing anyone) swings with a double proc followed by a single.
Certainly no denying champs are great in rvr, only played my luri LW champ in bg and they are great at splitting a crowd up, dd a mage, snare a tank, debuff whoever you engage, it's fantastic ;)

Don't think anyone is claming bms do more dmg than LW champs, just that we can get surprisingly close.
Trouble is I've seen a lot of players just feel gimped and then act it, there is a handful of players who play bm REALLY well and it's those sorts of people who can dispel some of the myths surrounding them (I've been playing one ever since I asked for advice on roling one and was told to make a hero instead, got one of those too!), BMs just need the CD line rearranged and fixed a bit, the TL report covers the shortfalls very well I think.

BM's don't need larger numbers to flash across the screen, just the option to use skills that in the right hands are effective ;)
I love all tanks btw, just for me BM is the most fun to play, followed by champ and then shield hero :)

Am just bitching talivar :p imo bms just need to get their offhand dmg fixed, they deal great dmg over time, problem is when u have no time.
 
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lofff

Guest
v.nice dmg talivar :D altho that really was a blue one and u used tw :p

tbh i really think bms can do more dmg over time, problem is they will spend all this tme chasing their target etc Bluntmasters get 10sec stun offparry tho.

Anyway:
/duel callengue talivar

we will see

k? :D
 
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talivarevil

Guest
ofc lofff /accept :)
Im sure you will be a hard fight,infact ill write it on your grave stone :))
 
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elerand

Guest
Originally posted by lofff

tbh i really think bms can do more dmg over time, problem is they will spend all this tme chasing their target etc Bluntmasters get 10sec stun offparry tho.

I've noticed something about using blunt with my shield hero, parry a mobs atack pull off stunning blow, mob attacks again, I evade or block, I execute devestating blow, mob is not stunned.
I was teamed with a ment, bit of xp for the dude and asked him to not even bother stunning the mobs. Several times the stun failed to have any effect, dunno if you need an uninterrupted chain in order to do this but I'm looking into this further to be sure.
The way I envisage the problem is this, the code accepts the opener and you style, you then block or evade, the code allows you to execute the follow on because you succeded in the first move but the code can't handle the evade/block?

Haven't noticed anything if I parried between styles.

If this is the case and there are blunt specced bms out there I would be worried about this very much (or any blunt specced character for that matter), just curious if I was just bugged or if anyone else has noticed :)
 
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-Lillo-

Guest
Originally posted by elerand

I've noticed something about using blunt with my shield hero, parry a mobs atack pull off stunning blow, mob attacks again, I evade or block, I execute devestating blow, mob is not stunned.

Its because there was a second attack round. Even if the mob attacks you and misses you still wouldn't be able to stun. You have to get the stunning blow in before mob takes his next swing otherwise style will fail.
 
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elerand

Guest
Originally posted by -Lillo-


Its because there was a second attack round. Even if the mob attacks you and misses you still wouldn't be able to stun. You have to get the stunning blow in before mob takes his next swing otherwise style will fail.

No, the first and second attack read as being performed perfectly.
Think I've played long enough to know the basics ;)

Because according to the code if you get the first move off succesfully then you only have to suceed at hitting for the 2nd to take effect. I can't see why the style would succeed yet fail to take effect. Yet it seems to work if the attack a mob makes between stunning/devestating blow is parried. Goinng to test this some more tonight, been busy playing with my oro's piercer, swear the DOT does more than when I had a bain's sulfuric slicer :D
 

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