Patch 1 Info

C

Cdr

Guest
Well, the games not out yet here in the UK (2morrow - HURRAH!), and there's already a patch being tested.

Here's the info taken from the LOMAC Official Forums.

Hello folks,

Today we got the first beta version of the patch, and for the most part, things are looking good. Work continues, but I wanted to drop you a quick note regarding some of the things that have been addressed. Please keep in mind that this list is not final and will not be a first and last patch. As to when it will be released… as soon as we possibly can.

1- Track to AVI video tool fixed.
2- SA-10 (S-300PS) fixed
3- Hide list remains hidden in classified mission now
4- Players can change their payload in classified single and campaign missions
5- External fuel tanks now have weight and effect balance
6- A-10 and Su-25 low speed AoA > 30 (such as a tail slide) has been corrected
7- Aircraft switching (ability to change from player to AI aircraft during mission has been corrected.
8- Meto visibility selector has been fixed
9- Re-attack range for bombs has been reduced.
10- Gun and rocket attack pop-up has been reduced to 500m
11- A-10 horizon line on HUD is correct now when in bank
12- Look down reduction on F-15 radar has been reduced
13- TVV has been removed from A-10 HUD when it is within the gun/rocket reticule
14- Bank and steering indicator has been removed from F-15 HUD when in non-NAV mode
15- Padlock is now functional over entire in-cockpit FOV
16- Radar scan footprint is now visible on HDD when A-15 is in mission
17- Rudder inputs have been adjusted
18- S-3 now has folding wings and tail
19- Max G for Su-27, Su-33, and MiG-29 increased to 9
20- Payload screen how has correct seeker type for AGM-65D and K
21- Rmax for AIM-120 increased from 32 to 45 km
22- Adjusted campaigns for better frame rates
23- Radar performance when operating at low altitudes has been greatly increased
24- AI will no take multiple missile shots at enemy (much more aggressive)
25- TrackIR centering problem fixed
26- A-10 low fuel indicators fixed
27- Visible distance of Goal targets greatly increased
28- RCS values of some aircraft adjusted
29- MiG-29 now has 150 rounds
30- Campaign save function adjusted
31- Fixed record/playback for tracks with voice overs
32- Our initial tests on Windows 98 look very promising

Again, these are just some the fixes; will be more.

Thank you for you patience,
Matt


Matt "Wags" Wagner
Producer / Ubisoft
 
M

Megatron

Guest
hehe, its hard enough as it is :)

Im just going through the training at the moment, flyings hard enough :(
But the game really is sweet :) Needs a lot of ram though if you wanna play on high settings.
 
D

Deadmanwalking

Guest
Originally posted by Megatron
hehe, its hard enough as it is :)

Im just going through the training at the moment, flyings hard enough :(
But the game really is sweet :) Needs a lot of ram though if you wanna play on high settings.
Running fine on 512 here.
 
M

Megatron

Guest
Puter reset itself today after some mid air combat :/ Think it overheated. All my millions of fans are fine too, rather odd.

Ive turned my settings down a bit and its fine now in regards to playability, i just got awful stuttering for a few seconds while approaching land, firing missles etc (ie when its loading new textures) with the high settings. Guess the old rad 9800 pro will have to wait till after christmas before i can get a new mobo, ram and cpu to feed it :D
 
C

Cdr

Guest
hehe

It is a very very cpu / gpu intensive game. And in all honesty I doubt a top of the range PC could run everything at high and still get decent FPS. It certainly is future-proof.
 
D

Deadmanwalking

Guest
Originally posted by Cdr
hehe

It is a very very cpu / gpu intensive game. And in all honesty I doubt a top of the range PC could run everything at high and still get decent FPS. It certainly is future-proof.
Mine does :(
 
D

Deadmanwalking

Guest
Yes, especially water. As i always seem to be hurtling towards vast amounts of it very quickly :(
 

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