F
Feac_
Guest
Yep, we've started in on 1.55. And this is going to be quite a ride! Wish list watchers may recognize a thing or two:
=======================================
Dark Age of Camelot
Camelot 1.55a Test Release Notes
Friday, November 15, 2002
=======================================
NEW THINGS AND BUG FIXES
- More support is now in the original Camelot client to view the new expansion weapon types and their requisite animations.
- We have made it so you can no longer duel in cities. Peace has once again been restored to crafters.
RVR CHANGES
- We have made it so you can gain experience points for engaging in RvR and killing, or helping to kill, enemies. You will not lose experience when you die, but when you kill an enemy, you will now be awarded "normal" (i.e. as if the enemy was a monster, based on level) experience for the kill. Thus if the player is blue to you, you will be given normal "blue" monster experience for the kill. Please note that we are experimenting with this on Pendragon - we may or may not decide to go live with it.
- Healing-type classes will now receive Realm Points for resurrecting a friendly player. Please note that you will not get Realm Points for resurrecting someone if they did not "give" Realm Points when they were killed. Also please note that the number of RPs you can get from one resurrection is capped at 2x the RPs that you yourself are worth.
SPELL NOTES
In advance of Shrouded Isles, we have taken steps to correct a longstanding spell issue. Several spells allow casters to buff lower-level characters without adhering to a cap of any type, thus enabling lower-level characters to be able to fight monsters far above their level, with almost no danger. This allows low-level characters to level far faster than intended. We want these spells to help low level characters, but not without a cap of some type.
So, these Damage Add and Damage Shield spells are now capped, so they will no longer give 50th level damage-per-second to a 1st level character. However, given that some players are used to being able to do this, we have made the cap higher than it normally would be - you'll still be able to help out lower level characters with these spells, but not to the extremes that existed up until now.
Please note that we have implemented this on a sliding scale as per the rest of the buffs in the game. If you are a mage that has these spells, the lower level you are, the less this change will impact you. The most impact will be from an extremely high mage (i.e. 40+) buffing a 1st or 2nd level character. The damage allowed slides up from there.
SIEGE WARFARE NOTES
Siege damage has been flattened across the entire area affected. In other words, there is no drop off from a direct hit and someone at the edge of the bolt.
Additional types of catapult ammunition have been added to the ammunition stores. Note that the cost of existing ammunition has been raised, to be more in line with the new ammunition:
- A catapult bullet - which is a higher damage, low area shot.
- Grapeshot - which is a lower damage, high area shot.
- A ball of ice - which is similar to the existing catapult stone, but does cold damage.
=======================================
Dark Age of Camelot
Camelot 1.55a Test Release Notes
Friday, November 15, 2002
=======================================
NEW THINGS AND BUG FIXES
- More support is now in the original Camelot client to view the new expansion weapon types and their requisite animations.
- We have made it so you can no longer duel in cities. Peace has once again been restored to crafters.
RVR CHANGES
- We have made it so you can gain experience points for engaging in RvR and killing, or helping to kill, enemies. You will not lose experience when you die, but when you kill an enemy, you will now be awarded "normal" (i.e. as if the enemy was a monster, based on level) experience for the kill. Thus if the player is blue to you, you will be given normal "blue" monster experience for the kill. Please note that we are experimenting with this on Pendragon - we may or may not decide to go live with it.
- Healing-type classes will now receive Realm Points for resurrecting a friendly player. Please note that you will not get Realm Points for resurrecting someone if they did not "give" Realm Points when they were killed. Also please note that the number of RPs you can get from one resurrection is capped at 2x the RPs that you yourself are worth.
SPELL NOTES
In advance of Shrouded Isles, we have taken steps to correct a longstanding spell issue. Several spells allow casters to buff lower-level characters without adhering to a cap of any type, thus enabling lower-level characters to be able to fight monsters far above their level, with almost no danger. This allows low-level characters to level far faster than intended. We want these spells to help low level characters, but not without a cap of some type.
So, these Damage Add and Damage Shield spells are now capped, so they will no longer give 50th level damage-per-second to a 1st level character. However, given that some players are used to being able to do this, we have made the cap higher than it normally would be - you'll still be able to help out lower level characters with these spells, but not to the extremes that existed up until now.
Please note that we have implemented this on a sliding scale as per the rest of the buffs in the game. If you are a mage that has these spells, the lower level you are, the less this change will impact you. The most impact will be from an extremely high mage (i.e. 40+) buffing a 1st or 2nd level character. The damage allowed slides up from there.
SIEGE WARFARE NOTES
Siege damage has been flattened across the entire area affected. In other words, there is no drop off from a direct hit and someone at the edge of the bolt.
Additional types of catapult ammunition have been added to the ammunition stores. Note that the cost of existing ammunition has been raised, to be more in line with the new ammunition:
- A catapult bullet - which is a higher damage, low area shot.
- Grapeshot - which is a lower damage, high area shot.
- A ball of ice - which is similar to the existing catapult stone, but does cold damage.