News Patch 1.123B comes to Pendragon (Start of the cash shop!?)

BloodOmen

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Pendragon Patch 1.123B

Highlights

  • The new Mithril currency and shop is here!
  • Use the new Patterns to change your look without sacrificing your stats!
  • Class improvements and changes based on your 1.123A feedback abound, including some pet adjustments, hybrid class changes, and more!
Mithril Shop
Mithril

  • We are very excited about bringing you some awesome cosmetic features with the introduction of Mithril! Patch 1.123 will launch our first Mithril Mount (to be unveiled when 1.123 goes live!) and our new Patterning system!
    • We’ll be continually rolling out additional cosmetic features and quality of life enhancements (Name, Race respecs and others) as soon as they are ready!
  • Mithril is no longer an in-game currency known as the mythical and unobtainable 1,000+ platinum. Mithril is no longer connected in any way with the in-game currencies of Copper, Silver, Gold, or Platinum.
  • Mithril can now only be purchased with real money (and to begin with, only via the Origin.com store) and cannot be obtained in any other way in-game.
  • Purchased Mithril will be shown and shared across ALL characters and servers on linked game accounts (that fall under the same billing information). Mithril will NOT be able to be traded.
  • To facilitate testing of the new Mithril stores, ALL accounts that login to Pendragon will automatically receive 9,000 Mithril.
    • Please note that this currency will not transfer to the live servers.
    • Please help us test this new, exciting currency, as well as the Patterning system before we go live!
How it works

  • When patch 1.123 goes to the live servers, players will be able to visit Origin.com and purchase Mithril packs at the following prices (all pricing listed in USD):
    • $4.99: 425 Mithril
    • $9.99: 850 + 125 bonus = 975 Mithril
    • $19.99: 1,700 + 500 bonus = 2,200 Mitrhil
    • $49.99: 4,250 + 1,500 bonus = 5,750 Mithril
  • Once a pack has been purchased, your Origin account’s email will receive a redeemable code (just like how Game-Time Codes work) that can be applied to your account on the accounts.eamythic.com Account Center website.
  • Once a pack has been applied to an account, ALL game accounts under that Origin email will receive the Mithril.
    • If you have linked accounts that are currently using the same billing information that you do NOT want to share Mithril across, you will need to un-link those accounts.
    • Account security is paramount always, but even more so if you plan on purchasing Mithril!
  • Simply login to the game once you’ve applied the Mithril pack to your account(s) and you will see the purchased Mithril on your paperdoll inventory window, just below where the existing in-game currencies appear.
    • Custom User Interface developers should note that the pperdoll.bmp image has been changed on the client and adjust their UIs accordingly, if applicable.
  • To purchase items with your Mithril, simply visit your realm’s capital city and locate the Mithril Merchant outside the Throne Room.
  • Browse wares as you would on any other in-game store. Purchased items will go into your pack so long as there is space available.
  • Some items, such as mounts, will be game account-based (not Origin account) while most other items, such as patterns, are character-based. Account-based items will be specifically flagged as such and won’t be purchasable if your account already has credit for it. Please check each item’s information before purchasing.
  • ALL items purchased with Mithril are NOT able to be traded. Mithril is shared across all characters and servers on linked game accounts, so please login the specific character you wish to purchase the item(s) on; as once purchased, the items will not be able to be traded!
Patterning System

  • We’re very excited to introduce the new “Patterning” system with patch 1.123!
  • Patterns are only be able to be purchased with the new Mithril currency from the Mithril Merchants in each capital city.
  • Patterns are a way to change your look, without affecting your item stats!
  • Patterns work similarly (but still differently!) to the item Dye system that exists already:

    patternuse.png
    • There is a ‘Blank Pattern’ for each visible piece of equipment: Helm, Gloves, Boots, Sleeves, Pants, Chest, Cloak, and Weapon (includes shields) that can be purchased on the Mithril Merchant.
      • There is also a ‘Pattern Remove’ item that will clear out applied patterns and restore an item to its original look.
    • Blank Patterns are first dragged and dropped onto the item they wish to COPY in your character’s inventory. They then change from a ‘Blank’ Pattern to a ‘Pattern: <copied item’s name>’.
      • Patterns in this state can be re-applied to the item they copied from to clear the pattern again and return it to a ‘Blank’ Pattern. This is the only “undo” button with patterns!
    • ‘Pattern: <copied item’s name>’ can then be applied to the item you wish to change the look of. Again, simply drag and drop the pattern onto the item you wish to change in your inventory.

    • Once a pattern is applied to an object, the pattern is consumed and cannot be restored. The patterned item will now always look like the item you copied the look from, but retain all of its stats! Again, to restore an item to its original look, a ‘Pattern Remove’ must be purchased and applied to the item.
    • Please note that ONLY usable items by your character AND items that match perfectly can be patterned.
      • For example:
        • A helm cannot be patterned to look like boots, and a Cloth armor helm cannot be patterned into a Chain armor helm, or vice versa.
        • A sword cannot be patterned to look like an axe. Similarly, a two-handed sword cannot be patterned to look like a one-handed sword, or vice versa.
          • For weapons, damage types must also match, so a heat legendary cannot be made to look like a spirit legendary weapon, etc.
        • When patterning, the look of the copied item transfers to the other item. However, any emblems or dyes will not transfer over with the pattern and will need to be re-applied.
          • Patterned items also display then name of the item they are copied from in their large item delve window.
        • Finally, ALL patterned items are NOT able to be traded, even if that item was able to be traded before the item was patterned. To allow the item to be traded again, a ‘Pattern Remove’ must be applied to it.
Class Changes
Items

  • The Mythical DPS stat will no longer affect characters beyond its new stat cap limit of 10.
Armsman

  • Armsmen have been given a forced full skill respec.
Polearm specialization

  • A new style has been added to Polearm specialization:
    • Level 48 – Defender’s Advance – Follows Executioner – High Endurance – Very High Damage – Low Hit Bonus – Medium Defensive Bonus – Reduces the target’s attack speed by 20% for 20 seconds.
Berserker

  • The defensive group damage increase proc on the Freezing Predator Vest is now self only.
Bonedancer

Bone Army specialization

  • The intercept chance on the Fossil Defender has been reduced by 20%.
  • The Fossil Defender now takes twice as much damage when attacked by a player. Its defenses remain in PvE.
  • The healing power of Fossil Healers has been reduced by 7%.
  • The casting time on the Fossil Seer’s disease has been increased by .7 seconds.
  • The resist rate of the Fossil Seer’s disease has been increased by 5%.
Champion

Valor specialization

  • Debuffs at 40+ Valor now have an area of effect radius of 350.
    • In addition, the beneficial effects provided by the debuffs are now also applied to grouped allies within a 500 radius around the Champion.
      • This only applies to the 40+ Valor spells.
    • The critical hit chance provided by the haste debuff spells now increases both spell and melee critical hit chance.
      • This applies to all levels of the critical hit buff.
Cabalist

  • The Jade Simulacrum pet now takes twice as much damage when attacked by a player. Its defenses remain in PvE.
  • The Ruby Simulacrum has been adjusted as follows:
    • The casting time of the Ruby Simulacrum’s spells has been increased from 2.2s to 2.6s.
    • The debuff component of its nuke has been as follows:
      • For pet level 1-23, the debuff is now 10%.
      • For pet level 24-43, the debuff is now 20%.
      • For pet level 44-50, the debuff is now 30%.
Cleric

  • Clerics have been given a forced full skill respec.
Smite specialization

  • The range of the direct damage spells have returned to their original values.
    • The level 44 spell, Divine Vengeance, is once again 1650 range.
  • The area of effect direct damage spells has returned at the following levels and values:
    • Level 7 – Heavenly Strike – 1500 range – 350 radius – 3s cast – 11 power – Does 26 spirit damage to the target.
    • Level 17 – Heavenly Blast – 1500 range – 350 radius – 3s cast – 23 power – Does 52 spirit damage to the target.
    • Level 27 – Heavenly Bolt – 1550 range – 350 radius – 3s cast – 36 power – Does 78 spirit damage to the target.
    • Level 37 – Heavenly Force – 1600 range – 350 radius – 3s cast – 47 power – Does 102 spirit damage to the target.
    • Level 47 – Heavenly Detonation – 1650 range – 350 radius – 3s cast – 60 power – Does 128 spirit damage to the target.
  • Ascendance no longer shares a RUT with the PBAoE direct damage spells.
Druid

  • Druids have been given a forced full skill respec.
Nature baseline

  • A direct damage spell has been added at the following levels and values:
    • Level 9 – Violent Winds – 1500 range – 2.6s cast – 7 power – Does 35 energy damage to the target.
    • Level 19 – Fierce Winds – 1500 range – 2.6s cast – 15 power – Does 73 energy damage to the target.
    • Level 29 – Forceful Winds – 1500 range – 2.6s cast – 19 power – Does 92 energy damage to the target.
    • Level 39 – Turbid Winds – 1500 range – 2.6s cast – 30 power – Does 128 energy damage to the target.
    • Level 49 – Tempest Winds – 1500 range – 2.6s cast – 37 power – Does 148 energy damage to the target.
  • Spells in Nature baseline have been consolidated to make room for the new spell.
Enchanter

  • The Underhill Compatriot now takes twice as much damage when attacked by a player. Its defenses remain in PvE.
  • The proc chance on Enchantment of Mana has increased to 50%.
  • The Underhill Companion has been adjusted as follows:
    • Damage reduced by 25%.
    • The debuff component of its nuke has been as follows:
      • For pet level 1-23, the debuff is now 10%.
      • For pet level 24-43, the debuff is now 20%.
      • For pet level 44-50, the debuff is now 30%.
Friar

Staff specialization

  • The damage proc of Excommunicate has been increased to 75, up from 30.
Rejuvenation specialization

  • The group heal over time spells have had their values increased as follows:
    • Level 34 – Holy Encouragement – Has had its regeneration increased from 50 to 60 health every 3 seconds.
    • Level 44 – Divine Encouragement – Has had its regeneration increased from 60 to 130 health every 3 seconds.
Heretic

  • Heretics have been given a forced full skill respec.
Crush specialization

  • Bonecrusher, the level 39 Crush style, now removes a random positive effect from all targets within a 350 unit radius.
  • A new style has been added in Crush specialization
    • Level 50 – Shadowfire – Back – Medium Endurance – High Damage – No Hit Bonus – Medium Defensive Bonus – Does 113 heat damage to the target.
  • The new level 30 style, Hellfire Tendrils, remains.
Flexible specialization

  • Leviathan has changed as follows:
    • Level 50 – Leviathan – Back – Medium Endurance – High Damage – Medium Hit Bonus – No Defensive Bonus – Does 113 heat damage to the target.
Hero

Celtic Spear specialization

  • The damage of the level 39 style, Wyvern Talon, has been increased from High to Very High.
Hunter

Beastcraft specialization

  • The RUT of the instant pet summon spell has been set to 90s at all levels.
  • All levels of the Hunter’s Avatar now have a duration of 5 minutes.
  • The armor wither styles have been removed from all versions of the Hunter’s Avatar.
Mauler

Aura Manipulation specialization

  • The Gift of Albion/Midgard/Hibernia spells have had their cast times decreased from 2.5 to 2s.
  • The Gift of Perizor spells have had their cast times decreased from 3.2 to 2.5s.
Mauler Staff specialization

  • The style effects throughout the line now properly overwrite themselves.
Item changes

  • The second proc on the new aurulite Mauler Staff has changed. It is now a 145 matter direct damage proc. The proc damage increases with Mauler Staff skill level.
Minstrel

  • The new celerity song will no longer affect the pets of Albion, including the Minstrel’s pet.
    • All pets will immediately cancel this song on themselves.
Necromancer

  • Call of Darkness has been reduced to a duration of 30 seconds.
Deathsight baseline

  • The RUT of the ground-area disease spell has been increased to 90s.
Deathsight specialization

  • The PBAoE spells can now be used in Decrepit and Spirit Forms.
    • This spell still cannot be used in Chthonic Form.
  • The PBAoE spells have had their damage adjusted at the following levels:
    • Level 35 – Channeled Wrath – Does 240 spirit damage.
    • Level 45 – Channeled Frenzy – Does 305 spirit damage.
Death Servant baseline

  • The Umbral Aegis now takes twice as much damage when attacked by a player. Its defenses remain in PvE.
  • The damage component of all power drains has been reduced by 75%. The power drain amount has been boosted by an additional 50% to compensate.
  • The RUT of the ground-area power restoration spell has been increased to 90s.
  • The Soultorn has been adjusted as follows:
    • The casting time of the Soultorn’s spells has been increased from 2.3s to 2.6s.
    • The debuff component of its nuke has been as follows:
      • For pet level 1-23, the debuff is now 10%.
      • For pet level 24-43, the debuff is now 20%.
      • For pet level 44-50, the debuff is now 30%.
    • The Spirit Form, Phantom, no longer applies a damage over time effect to its target. Spirit Form now only adds a disease component.
Death Servant specialization

  • The single target bolt can now be used in Decrepit and Spirit Forms.
    • This spell still cannot be used in Chthonic Form.
  • The snare component of all levels of the direct damage snare nuke has been set to 20%.
Painworking baseline

  • The RUT of the ground-area damage spell has been increased to 90s.
  • The damage of the ground-area damage spell has been reduced as follows:
    • Level 1 – Icy Ground – 4 damage/tick.
    • Level 11 – Chilling Ground – 18 damage/tick.
    • Level 21 - Frigid Ground – 42 damage/tick.
    • Level 31 – Numbing Ground – 112 damage/tick.
    • Level 41 – Freezing Ground – 175 damage/tick.
Painworking specialization

  • The magic damage-to-healing aura has changed as follows:
    • The initial power cost of the aura has been increased to 30% power at all levels.
    • The aura now has a cast time of 5 seconds at all levels.
      • This can be cast on the move, but is interruptible.
    • The damage of the instant AoE damage and snare spell has been reduced at the following levels and values:
      • Level 27 – Freezing Terror – Damage reduced from 26 to 20 damage.
Paladin

  • Paladins have been given a forced full skill respec.
Chants specialization

  • A new group heal has been added at the following levels and values:
    • Level 15 – Heaven’s Commendation – Group – 2.6s cast – 2000 range – 32 power – Heals the group for 97 hit points.
    • Level 26 – Heaven’s Benediction – Group – 2.4s cast – 2000 range – 50 power – Heals the group for 163 hit points.
    • Level 36 – Heaven’s Blessing – Group – 2.2s cast – 2000 range – 64 power – Heals the group for 223 hit points.
    • Level 46 – Heaven’s Approbation – Group – 2.0s cast – 2000 range – 75 power – Heals the group for 283 hit points.
Reaver

Soulrending specialization

  • Circle of Despair RUT has been reduced to 60 seconds, down from 90 seconds.
  • The instant energy debuffs have been removed.
Shaman

  • Shaman have been given a forced full skill respec.
Cave Magic baseline

  • A direct damage spell has been added at the following levels and values:
    • Level 9 – Ancestor’s Call – 1500 range – 2.6s cast – 7 power – Does 35 spirit damage to the target.
    • Level 19 – Ancestor's Burial – 1500 range – 2.6s cast – 15 power – Does 73 spirit damage to the target.
    • Level 29 – Ancestor’s Oppression – 1500 range – 2.6s cast – 19 power – Does 92 spirit damage to the target.
    • Level 39 – Ancestor’s Torment – 1500 range – 2.6s cast – 30 power – Does 128 spirit damage to the target.
    • Level 49 – Ancestor’s Ruin – 1500 range – 2.6s cast – 37 power – Does 148 spirit damage to the target.
  • Spells in Cave Magic baseline have been consolidated to make room for the new spell.
Skald

Sword specialization

  • The damage of the level 29 style, Rush, has been increased slightly.
Spiritmaster

  • The Spirit Warrior now takes twice as much damage when attacked by a player. Its defenses remain in PvE.
  • The Spirit Runemaster has been adjusted as follows:
    • Damaged reduced by 25%.
    • The debuff component of its nuke has been as follows:
      • For pet level 1-23, the debuff is now 10%.
      • For pet level 24-43, the debuff is now 20%.
      • For pet level 44-50, the debuff is now 30%.
Thane

Sword specialization

  • The damage of the level 29 style, Rush, has been increased slightly.
  • Level 50 – Ragnarok – Back – Medium Endurance – High Damage – Medium Hit Bonus – Medium Defensive Penalty – Does 75 energy damage to the target.
Stormcalling specialization

  • Swirling Thunder is now instant cast.
    • Reuse increased to 60s, up from 30s.
  • Thor’s Reach has changed as follows:
    • Range increased to 2000, up from 1000.
    • Now is group target.
    • Now works on the Thane.
Valewalker

  • Valewalkers have been given a forced full skill respec.
Arboreal Path specialization

  • A new cold debuff offensive proc has been added at the following levels and values:
    • Level 50 – Blizzardstrike – 3s cast – 20m duration – 30 power – Your attacks have a 20% chance to reduce the target’s cold resistances by 30%.
      • Does not stack with the disease offensive proc.
    • The group melee ablative has been adjusted to the following levels and values:
      • Level 13 – Barkcrust – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 50 physical damage. The barrier applied to you absorbs half the amount.
      • Level 26 – Barkcoat – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 100 physical damage. The barrier applied to you absorbs half the amount.
      • Level 33 – Barksheath – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 200 physical damage. The barrier applied to you absorbs half the amount.
      • Level 43 – Barkshell – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 300 physical damage. The barrier applied to you absorbs half the amount.
    • A new spell range group pulse has been added to Arboreal Path specialization
      • Level 4 – Forest Sage’s Presence – Instant cast – 1500 range – 6s duration – 5s frequency – 10% power – Increases the group’s spell range by 2%.
      • Level 17 – Forest Sage’s Ubiquity – Instant cast – 1500 range – 6s duration – 5s frequency – 10% power – Increases the group’s spell range by 4%.
      • Level 24 – Forest Sage’s Acumen – Instant cast – 1500 range – 6s duration – 5s frequency – 10% power – Increases the group’s spell range by 6%.
      • Level 30 – Forest Sage’s Sagacity – Instant cast – 1500 range – 6s duration – 5s frequency – 10% power – Increases the group’s spell range by 8%.
      • Level 45 – Forest Sage’s Perfection – Instant cast – 1500 range – 6s duration – 5s frequency – 10% power – Increases the group’s spell range by 10%.
    • Level 39 – Blight Swarm – Range increased to 1600, up from 1500.
    • The group damage add has been moved to baseline Arboreal Path at levels 28, 38, and 48.
    • The instant spirit debuffs have been removed.
    • The instant direct damage spell has had its RUT reduced to 25 seconds, down from 30 seconds.
    • The self haste increase buff is now applied to up to 12 allies within a 250 unit radius.
Scythe specialization

  • The level 39 style, Flaming Scythe, has moved to level 32.
  • The level 44 style, Damaging Grasp, has moved to level 39.
  • Level 43 – Snow Blade – Follows Damaging Grasp – Low Endurance – Medium Damage – Medium Hit Bonus – No Defensive Bonus – Does 149 cold damage to the target
Valkyrie

  • Valkyries have been given a forced full skill respec.
Sword specialization

  • The damage of the level 29 style, Rush, has been increased slightly.
  • Level 50 – Ragnarok – Back – Medium Endurance – High Damage – Medium Hit Bonus – Medium Defensive Penalty – Does 75 spirit damage to the target.
Odin’s Will specialization

  • The group magic ablative has been adjusted to the following levels and values:
    • Level 13 – Odin's Hope – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 100 magical damage. The barrier applied to you absorbs half the amount.
    • Level 23 – Odin's Faith – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 200 magical damage. The barrier applied to you absorbs half the amount.
    • Level 33 – Odin's Virtue – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 350 magical damage. The barrier applied to you absorbs half the amount.
    • Level 43 – Odin's Temperance – Instant Cast – 1500 range – 30s duration – 30s reuse – 10% power – Applies an ablative to your group that absorbs 600 magical damage. The barrier applied to you absorbs half the amount.
  • The RUT on the instant CAoE direct damage spell has been reduced to 25 seconds, down from 30 seconds. Its values remain unchanged.
  • The instant body debuffs have been removed.
Vampiir

  • The minimum range requirement on the power bolt has been removed.
    • RUT increased from 30 seconds to 45 seconds.
    • It is now usable in combat and from any range.
Warden

Nurture baseline

  • All levels of speed are now baseline at levels 4, 14, 24, 34, and 44.
Regrowth specialization

  • The group heal over time spells have had their values increased as follows:
    • Level 34 – Nature's Uplift – Has had its regeneration increased from 50 to 60 health every 3 seconds.
    • Level 44 – Nature's Invigoration – Has had its regeneration increased from 60 to 130 health every 3 seconds.
Warlock

  • Warlocks have been given a forced full skill respec.
Witchcraft specialization

  • A new group heal potency increase aura has been added at the following levels and values:
    • Level 9 – Relaxing Incantation – 1500 range – 3.0s cast – 8s duration – 8s frequency – 10% power – Increases the healing done by all grouped allies by 2%.
    • Level 19 – Restful Incantation – 1500 range – 3.0s cast – 8s duration – 8s frequency – 10% power – Increases the healing done by all grouped allies by 4%.
    • Level 27 – Soothing Incantation – 1500 range – 3.0s cast – 8s duration – 8s frequency – 10% power – Increases the healing done by all grouped allies by 6%.
    • Level 34 – Calming Incantation – 1500 range – 3.0s cast – 8s duration – 8s frequency – 10% power – Increases the healing done by all grouped allies by 10%.
    • Level 45 – Ameliorating Incantation – 1500 range – 3.0s cast – 8s duration – 8s frequency – 10% power – Increases the healing done by all grouped allies by 15%.
  • A new AoE damage over time has been added at the following levels and values:
    • This spell will not show up under the training window.
    • This spell can be found under Witchcraft in the spell window. It resides in the same list as other Witchcraft damage over time spells.
      • Level 3 – Puny Misery – 1500 range – 350 radius – 3.0s cast – 12s duration – 2s frequency – 9 power – Target takes 6 spirit damage every 2 seconds for 12 seconds.
      • Level 13 – Weak Misery – 1500 range – 350 radius – 3.0s cast – 12s duration – 2s frequency – 17 power – Target takes 33 spirit damage every 2 seconds for 12 seconds.
      • Level 23 – Minor Misery – 1500 range – 350 radius – 3.0s cast – 12s duration – 2s frequency – 23 power – Target takes 53 spirit damage every 2 seconds for 12 seconds.
      • Level 33 – Lesser Misery – 1500 range – 350 radius – 3.0s cast – 12s duration – 2s frequency – 36 power – Target takes 65 spirit damage every 2 seconds for 12 seconds.
      • Level 43 – Misery – 1500 range – 350 radius – 3.0s cast – 12s duration – 2s frequency – 47 power – Target takes 83 spirit damage every 2 seconds for 12 seconds.
  • The group heal spells have had their values increased to match the Healer/Shaman group heal values. They are now as follows:
    • Level 15 – Confluence of Renewal – Heals the target for 103 hit points.
    • Level 29 – Confluence of Restoration – Heals the target for 163 hit points.
    • Level 38 – Confluence of Healing – Heals the target for 223 hit points.
    • Level 46 – Confluence of Mending – Heals the target for 283 hit points.
Warrior

Sword specialization

  • The damage of the level 29 style, Rush, has been increased slightly.


Bug Fixes and Client Updates

  • (Pendragon only) Pets should no longer chain-cast certain self-buffs and debuffs when summoned.
  • Some pathing improvements have been made to Ellan Vannin, Irish Sea, Emain Macha, Hadrian’s Wall, Odin’s Gate, Breifine, Pennine Mountains, and Jamtland Mountains.
 

Himse

FH is my second home
Joined
Jan 31, 2004
Messages
2,179
Interesting. Wonder if this is the path for F2P.
 

Himse

FH is my second home
Joined
Jan 31, 2004
Messages
2,179
I hope so. I think a few more people would play. Although they'll limit the crap out of it to make you pay.
 

Raven

Happy Shopper Ray Mears
FH Subscriber
Joined
Dec 27, 2003
Messages
44,617
I don't really understand the hype about this mithril thing. As far as I can tell all you can do is make cosmetic changes to equipment? All I can see it doing is making BS release even more stupid stuff to encourage people to change their templates more often and thus require cosmetics more often.

Which will only serve to drive up the prices of things and make it even more inaccessible for returning players.
 

BloodOmen

I am a FH squatter
Joined
Jan 27, 2004
Messages
17,937
I don't really understand the hype about this mithril thing. As far as I can tell all you can do is make cosmetic changes to equipment? All I can see it doing is making BS release even more stupid stuff to encourage people to change their templates more often and thus require cosmetics more often.

Which will only serve to drive up the prices of things and make it even more inaccessible for returning players.

Well, it allows them to add other stuff as well once the groundwork for Mithril is laid.

The more obvious ones

Race changes (people would be all over that)
Mounts
Possible temp boost to exp/rp earned

you get the idea, the cosmetics is prob just a benchmark for them
 

CorNokZ

Currently a stay at home dad
Joined
Jan 24, 2004
Messages
19,779
"Okay, so we changed a lot of stuff with our last two or three patchhes.. Should we force everyone into full respecs and change it all again?"

I can't keep up with this tbh. I've been trying to follow along on the sideline, but I have totally lost track. If I ever did return it would be like learning a new game all over. I can only see myself quitting again quite quickly, so I won't bother trying.
 

BloodOmen

I am a FH squatter
Joined
Jan 27, 2004
Messages
17,937
"Okay, so we changed a lot of stuff with our last two or three patchhes.. Should we force everyone into full respecs and change it all again?"

I can't keep up with this tbh. I've been trying to follow along on the sideline, but I have totally lost track. If I ever did return it would be like learning a new game all over. I can only see myself quitting again quite quickly, so I won't bother trying.

I hope they can turn it around, I don't think I'll ever bother with it again unless it goes F2P though.
 

Raven

Happy Shopper Ray Mears
FH Subscriber
Joined
Dec 27, 2003
Messages
44,617
They can't, they have absolutely no idea how their game works, nor do they have the first clue as to how to fix all their own screw ups.

It's so bad that it will even fail if it was free to play.
 

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