B
Brannor McThife
Guest
- Thread starter
- #31
True collision detection - no running through people, or AE spells effecting people on the other side of a wall/door.
Solid objects - not being able to shoot/bolt/select people through trees.
-G
Solid objects - not being able to shoot/bolt/select people through trees.
-G



/
, with collision detection in, to take advantage of it effectively you'd need to make human walls, and whilst this apparently as in your example would mean less people get hit by the AE, if people would just spread out a bit more than they do at present then the present situation would be far superior.. anyways my point is that adding collision detection in would add little/nothing to the game (yet take months of work by mythic to implement and waste time that could have been spent on other more worthwhile problems..) because of the fact that utilising it in battle requires you to make a tactically unsound decision to be all lined up . also you'd require an unfeasible number of tanks.... snice you want th wall of tanks to be wide enough to block anyone trying to run at say your caster.. but also you want the caster far enough back to avoid any AE spells on the wall (otherwise caster interuppted, can't do anything and he's useless, why are you even bothering to defend him??