T
Tiarta
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- #61
now givz luv to Mercenaries 



No offense, most friars seem to believe this, but infiltrators, scouts and minstrels are (much) better suited for it. Stealth helps a lot.Originally posted by Trinilim
I'm a friar, I'm the KING of solo.
Originally posted by Hroft[BC]
which rogue can reliably kill oranges, not to mention reds (
Originally posted by Hroft[BC]
i heard happy mincers' stories on vnboards about how they solo'd a red con mob..."it was easy"....which rogue can reliably kill oranges, not to mention reds (unbuffed ofc, killed a purp shredder once while buffed to teeth) ??
/sigh
i think i'll get see hidden...
Originally posted by Sissyfoo
I mean, I know this game isn't exactly based in reality (for most of us) but since WHEN have musicians ever done anything stealth based in the course of history? Its not even remotely believable that a mincer would have See-Hidden or be able to climb up keep walls. Why would they? What possible use could it serve? They can't gank casters when they are up there and are more likely to get wasted by the keep guards than anything.
Funny, I often get the mental image of a minstrel as a rogue or a trickster who, when not playing an instrument or charming the ladies (or men, for that matter), like the occasional cloak-and-daggers stuff in the shadows. It doesn't feel incongruous to me.Originally posted by Sissyfoo
I mean, I know this game isn't exactly based in reality (for most of us) but since WHEN have musicians ever done anything stealth based in the course of history?
At first glance, it doesn't look like we'll get Detect Hidden, so in other words, See Hidden will still work on us. My own suggestions for stealth fixes would be (a) See Hidden removed, and (b) a special speed-song in stealth.I know that mincers needed better stealth but I highly doubt this is what they meant.
No minstrel can spec shield and parry? STFU now please.Originally posted by stormriderx
Name a pure tank that has evade 3 and wears chain/scale. Can you? No? Then stfu.
Also tril - nole was on about rvr not pve...
I agree, another example of this is bards in the AD&D system, they have bard song, they have some minor magical abilities, and they can sneak and learn various thieving skills, oh and dual wield.Originally posted by Belomar
Funny, I often get the mental image of a minstrel as a rogue or a trickster who, when not playing an instrument or charming the ladies (or men, for that matter), like the occasional cloak-and-daggers stuff in the shadows. It doesn't feel incongruous to me.
An unbuffed minstrel will likely get 3 shotted by a spearo / zerker.
Originally posted by Danyan
No minstrel can spec shield and parry? STFU now please.
Also bear in mind at 50 my minstrel is roughly on a par in terms of weaponskill / hit points as my level 41 merc, we aren't excatly uber melee people.
"LOL, ohh please more power to minstrels, i can only beat 2 chars at the same time,"
One of three possibilities here:
1. The 2 chars sucked.
2. The minstrel was high RR (i.e. 6+) and buffed and the 2 were low RR and unbuffed.
3. All of above.
Your average minstrel is not Alpha, they are not uber tank soloing gods of RvR. An unbuffed minstrel will likely get 3 shotted by a spearo / zerker.![]()
So true, trying to kill a buffed SB when your unbuffed is impossible, even with avoid pain 2 and purge, maybe if I get IP as well I might stand a small chancei doubt i would have killed the sb if he was buffed as they evade like hell
Originally posted by Sissyfoo
The funny thing is that you all seem to be surprised by these changes.
Mythic make yet another non-sensical patch change and everyone is up in arms saying, "WTF?!". Even after only 4 months or so of playing this game I am already just rolling my eyes at the new patch changes.
Anyhooooo, I think Mythic have lost the plot on this one. I think it can all be summed up by something I read elsewhere:
WHAT THE FUCK ARE MYTHIC SMOKING?!
I mean, I know this game isn't exactly based in reality (for most of us) but since WHEN have musicians ever done anything stealth based in the course of history? Its not even remotely believable that a mincer would have See-Hidden or be able to climb up keep walls. Why would they? What possible use could it serve? They can't gank casters when they are up there and are more likely to get wasted by the keep guards than anything.
I am getting sick of these stupid changes when there are other more important things to be worked on. I know that mincers needed better stealth but I highly doubt this is what they meant. Mythic should provide a bloody explanation for each of their changes. I want to know WHY they thought it was important that mincers get evade 3 and climb walls etc. I would really like to see the logic behind that one. Sheesh!
infil...Originally posted by osrim
Now these mincer changes, where do u need infil? Without IP,messes,climbwalls,safefall,armor,pets etc, mincer much better. Wondering why didnt they gave detect hidden to same package...dont matter much. I think ppl like Alpha has shown what good player/gear/bot can do with mincer class.