Ok, here's a question for ya

Z

Zag Barr

Guest
Originally posted by hotrat
"

7 infils and 1 minstrel would prolly own most groups, but no rezzer and one or two casualties are bound to happen. Just a matter if ganking the mezzers of the other group, preferably before they mezz everyone.


Yeah that would look like ...

Enemy group charges in at speed 5 - they go right for the minstrel because they have a rogue - within 1,42 seconds the poor guy is dead, having stuned one enemy - the infis try to evade the enemy rogue and get to the casters - but it's too late - the combat timer is off - the group flies on - /g sorry mincer. We couldn't line up the pa in time ...
 
H

hotrat

Guest
nah Zagg

as soon as the opposing assasin (which nobody has mentioned in their ideal groups anyway) goes for the minstrel, 2 infils unstealth and kill the assasin, minstrel uses SoS, other infils are lining up their pa's on the casters trying to nuke the minstrel, healer is trying to stun the minstrel but SoS means minstrel can still evade the tanks. Casters die from infils, tanks go oh dear and turn for the infils, the ones unstealthed move away while the remaining infils all go for one tank and the minstrel turns around to take take care of mezzers :)

if the infil is stood just in front of the minstrel they should PA the assasin before they get to PA the minstrel, meaning minstrel is still stealthed and only one or two infils unstealthed, vanish :) then position to kill the rest who are trying to rez their poor assasin :)
 
H

hotrat

Guest
Anyway it would be more like whole gruop is unstealthed roaming about, they spot the other group, and all stealth.

Assasin in other group is like yer i see the minstrel but he was with like 7 infil's i aint gonna pa him unless u guys stick well close to me, they all stick close, easy to line up pa's :) minstrel just has to move away in a straight line. If the group zig zags towards the minstrel, well they wouldnt do that :p at least not the first time.

Other plan is just to stay unstealthed as the minstrel and run away, infils stealth and line up pa's on the chasing targets, half the group stops cus they are hit by infils, other half carries on chasing minstrel.

loads of different tactics, all good fun :D
 
O

old.Takahome

Guest
Originally posted by old.Takahome
2 healer
1 bard
1 warden
4 mana chanters/SMs

Healers with perfect recovery can rez each other, uber CC, bard speed, warden pbt, and ae stun + pbaoe, any worries?

Still the best option IMO, and try to strike in where 4 pbers r pbing and lemme c if any1 last more than 3 secs or make it to 6 :)

Remember healers got uber CC alone with bard, so 3 good CCer in a grp with a pbt rezzer and 4 killing machine, not that 30 min and uber trick, beside, stick ur pet on a stealther ;)

Ok, actually change one of those pbers to an infil.
 
K

Killgorde

Guest
2 Healers 5 Skalds (5 melee types as long as some of them had wings) and an Infil/SB with his head screwed on (for recon) would be my choice. Or any variation thereof.

Although in saying that the majority of FGvFG battles are won with the element of surprise and the ability of those in the team to think as one...and generally it's who stuns/mezzes first wins anyway ;)
 
H

hotrat

Guest
Don't forget if my supposed stealther group was stealthed, a assasin would only see the minstrel, and probably think it was just soloing, therefore wouldn't necessarily pull the whole group to kill one minstrel. What a shock for that assasin when a few infil's popup to kill him and restealth before the rest of the group arrives :)

So if u spot my group first but im stealthed, i win
if we spot u first i win

if we both spot each other it gets interesting :)
 
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old.Takahome

Guest
A smart infil should suspect wtf a stealth mincer´s doing there alone at pvp :)

Beside I doubt a stealther wanna try mincer 1v1, got easier targets :)
 
K

Killgorde

Guest
We all know Maz's hit squad is usually Mins and Infils. The fun part is laying a trap for them so that when they unstealth to zap the "bait"(maybe 3-4 peeps is needed sometimes as a big enough carrot to entice them) they are ripe for the culling. And in an FGvFG situ some of the the bait dies along with an entire stealther group. Sadly you can't make an omelette without breaking a few eggs <plays the "Last Post" for brave comrades who have fallen in the line of duty> and I can't see PvP being any different. Will be a blast on PvP, but I would never back an all out stealther group against a switched on healer/tank combo. Stealthers prey on the weak and defenceless (they have to - don't knock it), so who would be a cross-dresser on PvP?
 
A

Aule Valar

Guest
8 therugs with the 6sec pbt
root the enemy bash tanks to death one by one with their staffs and laugh at their attempts to break the bt
however die horribly upon meeting anything other moose :(
 
O

old.Xarr

Guest
one minstrel with speed of sound, 1 pac healer and 6 friars. minstrel punches sos, healer ae mezzes and kung-fu hell ensues :)

WOOOTAAAH!!!! :)

(oh and yes i have a friar fetish)
 
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old.Sepiritz

Guest
How about 2 healers for the castable aoe stun that no other realm gets (nerf nerf nerf!!!) coupled with pow regen buffs.
6 of the best ranged aoe nukers. firewiz? lighteld?
instamez the enemy, aoe stun to break any purgers, then nuke nuke nuke from a safe distance with an aoe spell. If any assassins attack the healers just single instamez then with their remaining insta. Can still be done with their secondary castable single and aoe mezzes but might be harder. This group could wipe out any given number of foes in under 11 sec at 1500 range, without them being able to do anything.
 

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