None Stealth Days !!!

Gilbride

Fledgling Freddie
Joined
May 19, 2006
Messages
104
Are you one of those animists who sets up at a bridge, standing on a trap and takes roundtrips to the keyboard to put up new shrooms while doing housework? Preferably with a DI3-assbot too? Seriously, I saw some of those out yesterday, and it simply struck me as amazingly.. boring! Damn, how do people get up in the morning, just to sit and do that. Well beyond me.

Oh, and as to the suggestion: No.

Cheers, +1
 

charmangle

Fledgling Freddie
Joined
May 27, 2004
Messages
1,376
Hmm...

Vodkafairy said:
you're one to talk with your playstyle, putting dd traps at brynja with aggro ml9 convoker bd pet. ;)

/shrug. stealthers give good fights, animists that spam shrooms don't. give more stealthers.

Hmm...I might not be a huge fan of shrooms, but the single most destructive thing to daoc (and that includes ToA) is in my opinion that stealthers was ever allowed to enter the game.

I have 2 stealthers myself, but that doesnt mean its not utterly impossible to make a class with invisiablility balanced.

Either its gonna be to weak for anyone to play at all solo (which I think they should be if they are to have total invisability) or they will be one hit wonders that take out some classes within a second from invisible mode.

I understand the fun in playing stealther vs stealther but for low defence classes the invisability + high damage just destroy the game. Best way to deal with this now would probably be to remove the ability for stealthers to actually attack from stealth mode and boost them in tanking instead. Meaning that stealth would only be usable to sneak back and forth between places instead of used as a cloaking for good attack positions and then vanish...

/Charmangle

ps. As I understand it Mythic has actually picked up on this and in the upcomming W.A.R there wount be any stealth classes...its just to hard to get them balanced...ds.
 

Gilbride

Fledgling Freddie
Joined
May 19, 2006
Messages
104
charmangle said:
I understand the fun in playing stealther vs stealther but for low defence classes the invisability + high damage just destroy the game. Best way to deal with this now would probably be to remove the ability for stealthers to actually attack from stealth mode..

Or get a group! No wait, sorry, terrible idea, that visible classes would actually group.. that would require.. people.. and stuff.
 

charmangle

Fledgling Freddie
Joined
May 27, 2004
Messages
1,376
Well...

Gilbride said:
Or get a group! No wait, sorry, terrible idea, that visible classes would actually group.. that would require.. people.. and stuff.

Hmm...so you are saying that the only class in the game that should solo is classes with stealth ?

Why not just remove stealth so that ALL could solo if they wanted to ?

Point here beeing that stealth makes you able to choose your time to attack visable classes, this allows you a horrible advantage that can only be negated with huuuge drawbacks in damage etc.

So with your argument...remove stealth from the 20% of the players that play stealthers so that 80% of the players that play all other classes can actually have fun solo too...

/Charmangle
 

Gilbride

Fledgling Freddie
Joined
May 19, 2006
Messages
104
I'm not saying only stealthers should solo, I'm saying if you can't hack it solo as a visi-class, then realize your limitations, and either start pushing at them or go do something you might be better at. As my flatmate would say, "why play an MMORPG if you're out there to play by yourself?".. But then, I don't entirely agree with his point of view on this, so rather.. see above answer.

Oh and please, 80% of the people who care to solo are not visible classes ;o Most actually enjoy the group-game in one way or another. Leave stealthers be IMO, it's not like they're gonna disappear from DAoC anyway.
 

charmangle

Fledgling Freddie
Joined
May 27, 2004
Messages
1,376
Hmm...

Gilbride said:
I'm not saying only stealthers should solo, I'm saying if you can't hack it solo as a visi-class, then realize your limitations, and either start pushing at them or go do something you might be better at. As my flatmate would say, "why play an MMORPG if you're out there to play by yourself?".. But then, I don't entirely agree with his point of view on this, so rather.. see above answer.

Oh and please, 80% of the people who care to solo are not visible classes ;o Most actually enjoy the group-game in one way or another. Leave stealthers be IMO, it's not like they're gonna disappear from DAoC anyway.

Well I agree that thats the case atm, but since this is a discussion about how it might/should be...well you get my drift...

Dont get your panties up in a bunch...Mythic wount change stealthers under any cirumstances what so ever...it would create to much of a uproar...they just understood that stealthers can never be balanced in a game. They will always ruin the game for the majority to please the minority...

And ofc you are right that running in a group negates most of the effects of the stealthers...but its just boring to have to do that to be able to play the game at all, because a minority of players like to play a class with invisability combined with instakill damage!:/ It just get to you at times so you have to vent it out!:)

/Charmangle

ps. One thing I wonder though, does pure stealther players enjoy instakilling victims or do they just shrug and say:"damn that was high damage, poor sod, awell its a all a part of the game but if I want a real fight I go find another stealther!" or do they just laugh their heads off and go for the next one ?

Reason Im asking is that when I played my suppsm, went afk got back and had 2 infils hacking away on me missing all hits and only hitting my pet I did sigh at the game mechanics and say to my self: "poor sods, they should really nerf those pets." --- just would be fun to know that atleast some stealthers have the same decency in them...ds.
 

Gilbride

Fledgling Freddie
Joined
May 19, 2006
Messages
104
actually, simply pointing out that stealthers are(or atleast were, pre-stealthzerg) the majority of the consistently soloing crowd. furthermore, alot of players have a stealther of some sort, a large part of them even lvl 50 alt-stealthers, or mains. it would pretty much be impossible for Mythic to remove stealth.

charmangle said:
They will always ruin the game for the majority to please the minority...

here however.. you see, since stealthers are the majority of the consistently soloing crowd, they're not ruining the game for the majority, but rather the minority of people who don't want to group, yet want to play visible classes. and on top of that, they have to not be good enough to hack it vs stealthers. this is obviously accounting for RAs, MLs and whatever other abilities you can come to think of, so not being good enough is certainly not all about someone being a poor player.
 

charmangle

Fledgling Freddie
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Messages
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Hrm...

Gilbride said:
actually, simply pointing out that stealthers are(or atleast were, pre-stealthzerg) the majority of the consistently soloing crowd. furthermore, alot of players have a stealther of some sort, a large part of them even lvl 50 alt-stealthers, or mains. it would pretty much be impossible for Mythic to remove stealth.

here however.. you see, since stealthers are the majority of the consistently soloing crowd, they're not ruining the game for the majority, but rather the minority of people who don't want to group, yet want to play visible classes. and on top of that, they have to not be good enough to hack it vs stealthers. this is obviously accounting for RAs, MLs and whatever other abilities you can come to think of, so not being good enough is certainly not all about someone being a poor player.

I dont agree with you here...what I think you are wrong in is your assumption that the majority of players are those that go out in rvr regularly...I beg to differ here...and this is in my opinion a common thought mistake...The majority of players are in my opinion random players that go out when it fits them. They dont play for more than a couple of hours and dont think its worth the effort to try and find others to group with to much. These are the players that mostly show up when its Irvr and serg or siege etc. Now in my opinion they make up a huge majority of the daoc-account crowd. And its mainly from their perspecitive Im arguing atm.

What you refere to as the soloers and groupers are actually (once again in my opinion) a very voicy but still big minority. And for these players your argument applies most of the time. And one of the problems with the dwindling playerbases in my opinion is that there just havent been made enough room in rvr for these random newbies. (i.e. remove stealth attacks, lower damage all over, and lower the importance of cc. Basically make the fights longer and give players a chance to move before they die.)

We might bitch and moan about serg and siege but in the end fg/solo roaming is a very small part of the player base and only considering this group of elit players when fixing the classes have damaged the game in my opinion...

/Charmangle

ps. The big problem with game population has never been that people are leaving the game, but rather that we dont have any new blood incomming what so ever. Both pve and rvr are to unforgiving towards newbies for them to choose daoc...they go for the easy mode WoW instead. ds
 

Outlander

Part of the furniture
Joined
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3,069
I dont see how stealthers ruin much, certianly in terms of killing people. When I rvr in a group I kill 20 times more people at least than when I do as a stealther. Also the fact that for every kill or two as a solo stealther normally follows a very swift death, much the same as when I solo with a visible character I dont see the difference.
 

Gilbride

Fledgling Freddie
Joined
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Messages
104
charmangle said:
The majority of players are in my opinion random players that go out when it fits them. They dont play for more than a couple of hours and dont think its worth the effort to try and find others to group with to much. These are the players that mostly show up when its Irvr and serg or siege etc. Now in my opinion they make up a huge majority of the daoc-account crowd. And its mainly from their perspecitive Im arguing atm.

You're somewhat missing my point here. I said the majority of consistent soloers are stealthers. The general "grey mass" you're referring to tend to go out, stand outside a keep for a moment, say "lfg" and join some random PUG running with the zerg. Atleast from my experience, looking at people. And even if you're ungrouped, but running along with the zerg, you're not solo, by the definition I go by, which means they're not part of the consistent solo-crowd.

The consistent solo-crowd are rather people who actively seek out solo fights/run around without any kind of aid, and here, visible classes are(or atleast were) a vast minority.

Other than that, I agree that the majority of daoc accounts are people you hardly even notice.
 

xxManiacxx

Can't get enough of FH
Joined
Jan 25, 2004
Messages
3,042
charmangle said:
Hmm...so you are saying that the only class in the game that should solo is classes with stealth ?

Why not just remove stealth so that ALL could solo if they wanted to ?

Point here beeing that stealth makes you able to choose your time to attack visable classes, this allows you a horrible advantage that can only be negated with huuuge drawbacks in damage etc.

So with your argument...remove stealth from the 20% of the players that play stealthers so that 80% of the players that play all other classes can actually have fun solo too...

/Charmangle

There are so many ways to pop stealthers now so we can´t actually "pick our fights" like we used to anymore.
 

E_E

Loyal Freddie
Joined
Nov 29, 2004
Messages
309
Farbaute2 said:
a "no nuke" day would be more politically correct

what about my cleric then? :( have to finish the last bit of my melee temp then
 

censi

Can't get enough of FH
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if you play a visual toon and you think stealthers are OP then 2 statements apply

a) you sux

b) you are a mage and you got pa pwned (which is tough shit)

the latest assasin patch imo was supposed cull the number of casters running around solo pwning anything and everything. it worked a bit imo :)

note: I find all those 3 SI Classes bad for the game. Animist shrooms mess up rvr, why anyone would be interested in playing this toon in RVR is beyond me. Necros pretty useless toon but situationally unkillable, again just bad for the game. BD's situationally unkillable, but set on a different plateu to the ani and necro because they are leet in solo or FG rvr.

All realms were supposed to get a PVE god toon in that SI patch. what we got were 3 classes that basically have had a realm negative impact to RVR for the rest of the players.

(imo anyway)
 

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