Nightshade Template Mark Two

Ame

Fledgling Freddie
Joined
Jan 23, 2004
Messages
685
Just thrown together alot of random items, and found something what I resemble quite nice... Tell me what you think. Also couldn't cap all the resists, and only a few are quite low. Any chance you can tell me which resists I need to cap, and which aren't really useful.


Config Report

Stats
Str: 87
Hits: 240
Con: 72
Dex: 91
Qui: 49

Resists
Body: 26
Energy: 16 (5)
Crush: 29 (5)
Cold: 13
Matter: 10
Thrust: 22
Heat: 21
Spirit: 20
Slash: 25


Skills

7 Critical Strike
11 Piercing
11 Stealth
8 Celtic Dual
2 Blades


Cap Increases


16 Dex
40 Hits
10 Str
10 AF

Other Bonuses


30 AF Bonus
10 Melee Damage Bonus
12 Melee Speed Bonus
9 Style Damage Bonus
 

Ame

Fledgling Freddie
Joined
Jan 23, 2004
Messages
685
Ahem, just found some errors in my template, where I forgot to add some resists to some jewels.. gonna go fix it now and see if I can get some more skills and resists from it.
 

Ame

Fledgling Freddie
Joined
Jan 23, 2004
Messages
685
Config Report

Stats
Str: 87 Int: 0 Hits: 236
Con: 72 Pie: 0 Power: 0
Dex: 91 Cha: 0
Qui: 46 Emp: 0

Resists

Body: 26 Energy: 16 (5) Crush: 29 (5)
Cold: 17 Matter: 10 Thrust: 22
Heat: 23 Spirit: 20 Slash: 27


Skills


8 Critical Strike
11 Piercing
11 Stealth
8 Celtic Dual

Cap Increases

16 Dex
40 Hits
10 Str

Other Bonuses

40 AF Bonus
10 Melee Damage Bonus
12 Melee Speed Bonus
9 Style Damage Bonus
 

Nugusta

One of Freddy's beloved
Joined
Jan 4, 2004
Messages
763
You deserve a slap with a frozen trout for even attempting something as horribly rediculous as that template tbh :p

give a tell and ill help you out be-yotch! ;)
 

Minau

Loyal Freddie
Joined
Oct 22, 2004
Messages
421
allways allways allways allways capp melee resists on stealthers.
 

Kicks

Fledgling Freddie
Joined
Dec 29, 2003
Messages
1,031
Not so much spirit/matter dmg classes about I think, they are prolly the 2 least important resists. Energy is chanter pbaoe dmg type not sure what else uses that.

I'd make sure, melee, body, heat, cold are all capped as they most important imo.
 

Ame

Fledgling Freddie
Joined
Jan 23, 2004
Messages
685
Kicks said:
Not so much spirit/matter dmg classes about I think, they are prolly the 2 least important resists. Energy is chanter pbaoe dmg type not sure what else uses that.

I'd make sure, melee, body, heat, cold are all capped as they most important imo.
Bos weps also uses energy.

Gonna work some more on this template, and keep the stuff that gives the 9 melee style, 10 melee damage, and 12 melee speed bonuses.. since they are basically capped at that, and nice to have on a template.
 

Ame

Fledgling Freddie
Joined
Jan 23, 2004
Messages
685
Config Report


Stats

Str: 69 Int: 0 Hits: 240
Con: 75 Pie: 0 Power: 0
Dex: 88 Cha: 0
Qui: 74 Emp: 0


Resists

Body: 26 Energy: 16 (5) Crush: 29 (5)
Cold: 15 Matter: 10 Thrust: 27
Heat: 23 Spirit: 20 Slash: 27


Skills

8 Critical Strike
11 Piercing
11 Stealth
2 Blades
11 Celtic Dual


Cap Increases


11 Dex
40 Hits
5 Str


Other Bonuses


40 AF Bonus
6 Melee Damage Bonus
12 Melee Speed Bonus
5 Style Damage Bonus


Got this from removing the artifact chestpiece Guard of Valour. Any better? :p
 

Kicks

Fledgling Freddie
Joined
Dec 29, 2003
Messages
1,031
Your missing 11 strength, but then you'll prolly be buffed alot so wont make a big difference. I'd try and swap the spirit resist to cold, how often you after necros anyway ;), not much else does spirit dmg I dont think.
 

Ame

Fledgling Freddie
Joined
Jan 23, 2004
Messages
685
Bloodaxe_Springskalle said:
still using traitors dagger as main hand?
Anything else? :D

Its a pvp template for a ns. Traitors as mainhand for the vampyric mists helps alot ;D.
 

Bloodaxe_Springskalle

Fledgling Freddie
Joined
Feb 17, 2004
Messages
676
crap damage tho, and if u got decent CD it will pop quite often in offhand aswell and Golden Spear is available as Main Hander wich does far more dmg.
in the end it's raw dmg output that counts, I wouldnt depend on short lived grey life leeches to kill for you.
I use Traitors as offhand on my SB and works good, but 15.0 dps mainhander? never...
 

Ame

Fledgling Freddie
Joined
Jan 23, 2004
Messages
685
Bloodaxe_Springskalle said:
crap damage tho, and if u got decent CD it will pop quite often in offhand aswell and Golden Spear is available as Main Hander wich does far more dmg.
in the end it's raw dmg output that counts, I wouldnt depend on short lived grey life leeches to kill for you.
I use Traitors as offhand on my SB and works good, but 15.0 dps mainhander? never...
I would hate using Golden Spear all the time.. its too slow, and I actually hope to get reactionals in, on my attacks.

Swapped TD for offhand, but its util is too low (even for the bonuses it gives). Gonna just chuck that off the template all together now, and just use it on my back for an emergency, or if I need a 3rd poison.

Think the weapons I'll use now would be legendary (hopefull post-nf) and croc tooth dagger. If I get Golden Spear, I'll just use it for pa's, since its nice and slow, and does decent damage.

Gonna spend a long time working on my templates now, and see how different things effect it. Will post my next one here again -.-.

Would like to thank Whipplash for helping me realize some stuff with SC'ing :d, and hope to use that information for my templates.
 

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