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old.Niljindil
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- Thread starter
- #31
Quick approximate of dualist reflexes would be a 1,5% average damage increase, and thats assuming styles do double the damage of the base damage(if you do less DR gives more damage, if you do more than it gives less etc).
Just assume 0% dual swing chance over 100 swings, styled is 100 and an offhand swing is 50.
100 swings with dr 0 = 10000 damage.
100 swings with dr1(3 extra swings) means 3*50 more damage and thus = 10150 damage.
150/10000 = 0,015 = 1,5%
But all in all, mop = 1,25% damage over time, and DR = 1,5% damage over time.
Of course, both of these are "random", so they would only work when you are lucky(you can still fight an entire fight with no dual swings and no crits). But these 2 RAs are basically just "giving luck a helping hand" which will result in 1,25% and 1,5% more wins over time assuming equal character strenght
Just assume 0% dual swing chance over 100 swings, styled is 100 and an offhand swing is 50.
100 swings with dr 0 = 10000 damage.
100 swings with dr1(3 extra swings) means 3*50 more damage and thus = 10150 damage.
150/10000 = 0,015 = 1,5%
But all in all, mop = 1,25% damage over time, and DR = 1,5% damage over time.
Of course, both of these are "random", so they would only work when you are lucky(you can still fight an entire fight with no dual swings and no crits). But these 2 RAs are basically just "giving luck a helping hand" which will result in 1,25% and 1,5% more wins over time assuming equal character strenght