NF good and bad thing's !

LawBringer

Fledgling Freddie
Joined
Sep 8, 2004
Messages
331
You can summon poison merchants and BP merchants etc in Higher lvl keeps - to save the trip just have to wait for a support hook to be free - very handy. Boat trips are good, as mentioned just be creful where you get off, getting off where boat trip ends is daft, you expect to find ppl waiting - no different to current RvR with ppl camping Milegates - but boats give you a choice of destination and you can get off where you like. Sadly the Hibs finally kicked the Albs out of Emain - so gtg looking for fights now - gj Albs been some mammoth battles at DC :) and the underwater element adds a new element to the game - easy to kill someone if they try to dive, once you get used to it :)
 

Danya

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,465
Good points:
Keeps look "teh rox".
No overpowered det! \o/
Easier to get about - no more run to emain get rolled by 6fg before you can do anything (now it'll be port to emain and get rolled by 6fg. :p)
Bad things:
The 5 day DC siege (yeah lets stand about for 5 days getting farmed by AE dots m8s!!)
Once claiming went in it becomes *very* hard to take any keep/tower.
 

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