Ned
Fledgling Freddie
- Joined
- Dec 16, 2004
- Messages
- 151
Hello all,
Further to my last post about a possible DAoC 2, I would like to hear about what ex DAoC/MMO'ers would like to see in a new MMO.
Personally, I would like to see-in no particular order;
More realm divisions based on local classes/legends..This gives more realm pride and gives classes a more unique quality. While still keeping the same realms, maybe offer regional character types?
Stealth
I like the idea of stealth but I hate invisibility.
I would like to see a stealth class involve some kind of skill..With bonuses to attacks, but at the same time, have to use their skill to hide effectively in order to launch these attacks. Not just a 'one button' hide.
Levelling
I would like to see levelling completely removed ..At least in the aspect of the normal grind we find all too common in recent MMO's
I would like to see characters be able to develop in the way they play. I mean, if a character wants to be a particular type of fighter, they should train specifically in what they want to use. If they want to be a hybrid type, then that's fine. All they have to do is train in the direction in which they choose. By this I mean that the more a player trains and uses a particular type of weapon, the more competent that player becomes in that type of weapon.
Magic
As an old AD & D fan, I would like to see mages have a hard time of it in lower levels. However, this would make up for things in later levels by having the mage become stronger at later lvls.
Magic should be so important in an MMO that I believe that it should be considered quite rare, and not classed as an everyday occurence, so while it is more deadly and effective, it is harder and more dangerous to use.
This also applies to magic items and weapons. These should be either given out either at the completion of quests, or by highly skilled crafters. Items in current MMO's are given out all too freely..
Grouping
All classes should play an equally effective part in any group. If a player has no place in a group, then that class has no place in the game. They should all have their opportunity to shine, and contribute to the advancement of the group.
I have many, many more ideas but I don't want to bore you..
If this thread survives I will gladly unburden yopu with what I believe will make a truly great game. Until then, Thanks for reading..
Cheers, Ned
Further to my last post about a possible DAoC 2, I would like to hear about what ex DAoC/MMO'ers would like to see in a new MMO.
Personally, I would like to see-in no particular order;
More realm divisions based on local classes/legends..This gives more realm pride and gives classes a more unique quality. While still keeping the same realms, maybe offer regional character types?
Stealth
I like the idea of stealth but I hate invisibility.
I would like to see a stealth class involve some kind of skill..With bonuses to attacks, but at the same time, have to use their skill to hide effectively in order to launch these attacks. Not just a 'one button' hide.
Levelling
I would like to see levelling completely removed ..At least in the aspect of the normal grind we find all too common in recent MMO's
I would like to see characters be able to develop in the way they play. I mean, if a character wants to be a particular type of fighter, they should train specifically in what they want to use. If they want to be a hybrid type, then that's fine. All they have to do is train in the direction in which they choose. By this I mean that the more a player trains and uses a particular type of weapon, the more competent that player becomes in that type of weapon.
Magic
As an old AD & D fan, I would like to see mages have a hard time of it in lower levels. However, this would make up for things in later levels by having the mage become stronger at later lvls.
Magic should be so important in an MMO that I believe that it should be considered quite rare, and not classed as an everyday occurence, so while it is more deadly and effective, it is harder and more dangerous to use.
This also applies to magic items and weapons. These should be either given out either at the completion of quests, or by highly skilled crafters. Items in current MMO's are given out all too freely..
Grouping
All classes should play an equally effective part in any group. If a player has no place in a group, then that class has no place in the game. They should all have their opportunity to shine, and contribute to the advancement of the group.
I have many, many more ideas but I don't want to bore you..
If this thread survives I will gladly unburden yopu with what I believe will make a truly great game. Until then, Thanks for reading..
Cheers, Ned
