Can't get enough of FH
- Dec 22, 2003
taken from the japanese play-online site, posted on VN boardsBattle with Maat
-We believed Red mage players would have highs kill and included it at a high difficulty. This will be adjusted down a tad.
-Monks should not attack all out from the beginning
-It's hard being defeated after using a lot of medicines, but don't worry about dying once or twice
Dark knights have been strengthened since the past, but with the possibility of increased Demon type mobs, Samurais should also wait and keep an eye open.
-Summoners will be altered. You will not be able to keep a summon out indefinately. They won't be strengthened, but rather altered to make them more unique.
-We have used all the effects that were made for the game. If we do add in any more, it would be done in diffrent direction, such as weapon specific WS.
-Monsters which are too strong and everyone avoids will possibly be altered.
-A new battlefield set up for high level players, akin to conquest areas
-You can get there easily, but it won't be easy getting out
-Like a giant BC, you'll need an over alliance of 18+ players to balance out the monsters
-There's no special requirement for getting out, but you can't just walk out. Telepo or dying would be a choice. Its not going to be cakewalk.
-YOu must have your tactics and preparations ready to survive
-Has no bearing on Limbo or vice versa
-There will be a story involved to let you start pvp
-You won't be able to just hit the person next to you
-Country specific missions will stay as they are. There may be plans for changes, but this is currently under lock and key
-We are not thinking about adding more Zilart Missions
-We are thinking about adding more plot using the current missions
-There has been increased strain on the servers, but peak times are not affected
-We are happy that there are may JP/NA mixed parties
-We are not sure if we will raise the level cap again
-There may be new ways to strengthen your character after you hit the level cap. This may be in first before a level cap raise
Resolutions for 2004
Matsui-shi: Seek balance between jobs with PvP being started
Kawamoto-shi: Add in more events for players around lv30
Tsuugushi-shi: Add in some events when a specific xp level has been reached
-Dengeki FF11 4koma manga no. 12/20