(Copied from the soon to be extinct Barrysworld forums, will continue to update in this new fluffly home) 1) Start off as a Scout (unless you're planning on being a crafter) to get the Generic Crafting Tool. Then buy Novice Medic & Marksman. These three professions make for a fairly self-sufficient character. 2) Kill a mob, wheel on it (hold down left mouse) and select Harvest, get Meat. Buy some Metal (inorganic) off the bazaar and use the Generic Crafting Tool to make stimpac As to heal yourself. Simple. That's used Marksman (killing), Scout (harvesting) and Medic (healing) already. 3) For easy money, do delivery missions: - Go to a mission terminal, click the Delivery tab - Do ctrl+v, click the shuttleport tab on the right side. find a distant city (not anchorhead) with a shuttleport - Highlight it, you can see how far it is and what direction - Get 2 missions going to that region (9000m SE or whatever), hit refresh if only one - Collect the 2 missions from NPCs in the town - Hop on a shuttle to destination - Deliver to the 2 NPCs in the destination city - Repeat, but for the return journey - Each mission gives ~700cr, so 1400 each way 4) Ctrl+C lets you see your Wounds and Battle Fatigue amongst other things. Wounds can only be healed with the application of a Wound Pack in either Camps or a Medical Centre. Battle Fatigue can only be healed by watching/listening to Entertainers in a Cantina. Go try it 5) For an easy (and usually easy enough that new players can contribute) group try Anchorhead. Hunting groups gather on the bridge regularly and set off out on Destroy missions 6) For destroy missions. First kill the mobs outside. Then "tap" the lair. That means shoot it once and make peace instantly. Kill the mobs that pop. Then drop the lair to about 55% of its health and make peace. Kill the mobs that pop. Then destroy the lair. So, at the end, there's been three waves. It can be a big problem in groups where people refuse to stop shooting the lair and you end up with a ton of mobs attacking you 7. To become a Rebel or Imperial you need to gain 200 faction points. Do this by running missions from Rebel or Imperial mission terminals found in Anchorhead or Bestine (on Tatooine) respectively. Once you've got the 200 faction points see the Rebel Recruiter or Imperial Recruiter (in the same towns) and voila. You're in. 8. You can expand your tool bar to 2 rows by clicking and dragging the edge of the bar down. The first row can be used with the F1-12 keys as normal and the 2nd row with Shift + F1-12 9. To create a macro, open the abilitys tab by pressing CTRL+A and select macro. then click add at the bottom. The most usefull macro Warpig uses is: /harvest hide; /loot You can also havest bone and meat in the same way. The ";" seperates the commands and the "/" is to indicate that its a command and not a spatial message. Other usefull commands are. /pause x (x=time in seconds) /say, /shout and /dump. Using /dump will end any macro that contains a /pause command. You can also drag any of the ability icons, macro's, social and combat icons onto your tool bar. 10. You can change tool bar rows quickly by pressing CTRL-f1-6 11. If you have a pet mount or mini tank please take the time to create a few macro's using /tellpet. eg /tellpet kill /tellpet follow Just these 2 small commands placed on you tool bar will cut out alot of the spam that clutters spatial chat, and will ensure you are not added to many people's huge ignore lists /tellpet can be used for a longer distance than your normal chat, /shout and /yell commands, and /tellpet store is sometimes the only way i can store a pet that get stuck crossing coronet's boundrys When using a pet spamming an attack command over and over may actually stop your pet from attacking a target. You will notice that a short animation plays when you order your pet, during this time the pet will sometimes freeze (attack, stay, follow and follow other all play animations and sounds). Spamming the command makes the pet stop and jig about on the spot roaring away as you get a new bum hole forcefully created in your head. 12. Be careful buying stuff off the Bazaar! A "sniper rifle" selling for 3k credits is probably a crappy CDEF. Always check the details, always check the damage, speed, armour value, etc. The difference between one item and the next of the same type can be enormous (mabari armourweave frequently varies between 5% kinetic and 21%). Use the Whole Planet button to check prices comparatively. A shuttle only costs a little over 100cr and it's often cheaper to take the shuttle and go to a different town to collect an item than buy it in the more expensive original one. 13. What to do in a group? If you all equip your best weapons, then you could get some decent Destroy missions between you. With a scout (to make camps) a medic (to heal damage) a brawler (to take the aggro) and a few marksmen it'd work like clockwork. If you don't want to do this then are many "newbie" dungeons in the game. A good one is the "Afarathu Cave" on Corellia at -2517, 2922. Only 1km from Town. Use http://swg.stratics.com and the Planet selection to get an idea of dungeons, PoIs etc. 14. The only skills you should ever pay for are the Novice ones for each Profession you want. After that, always get a player to teach you. Just use ctrl+p and the Search function for the profession you want and /tell the player (asking nicely of course). You can also set the language to talk in, the title you're displaying and your flags on the Character tab of ctrl+p. 15. You can double click a ticket to use a shuttle/ship. You don't need to go through the Ticket Collector. You could even (if the shuttle's going to be a while and you don't want to wait staring at the screen) make a macro. Put the ticket on your quickbar in (for example) the 3rd pane and 1st slot and make a macro with: /ui action toolbarPane02;/ui action toolbarSlot00;/pause 10;/ui action toolbarSlot01; and put the macro in the slot just to the right of the ticket. 16. If a lair is called "A <insert creature name here> Lair" then it's someone elses Destroy mission. Be nice and don't shoot the mobs. If it's called "a pile of rocks", "brambles", "a warren" etc. then it's a random spawn, feel free to kill. 17. Using personal harvesters: First, survey to find the resource you want. Find a place with a good concentration (70%)+ of good quality resource, a bit of flat land (you don't need much for personal harvesters) and 30%+ wind. Use a BER (base extraction rate) 8 Wind Generator where possible as these will generate enough power to power 4 personal harvesters in even a low wind. If you don't want to buy start-up power then set up your wind generator a day before you set up your harvesters. Make a note of the following costs: Maintenance: Wind generator: 1440 credits per day Personal harvester: 720 credits per day Power: Personal harvester: 600 power per day Use /addpower and /paymaintenance commands to add power and pay maintenance - they're much more convenient than the UI. Check on your harvesters regularly, taking the power from the generator to fuel the harvesters. Check that all are still harvesting as there are occassional "resource shifts" that occur every few days which change the resources available. You can finance your harvesting by selling a few K's worth of the resource on the bazaar. Selling 3x 1K of resource for 3000 credits each will pay for the maintenance of 1 wind gen and 4 personal harversters for 2 full days. You can either sell the rest or keep it for your crafting. Redeeding: If you want to redeed a harvester (destroy it and get the deed back) the harvester will need to be in 100% condition with more than two days surplus maintenance on it. To redeed choose "destroy" from the harv's radial menu. It will show a pop up telling you what maintenance you need to redeed. If the messages are green then click OK and you will have to type in a code to destroy the deed. As long as the redeed conditions are met you will get the deed back. The deed will include any surplus power on the harvester at the point of redeed plus some of the surplus maintenance (though not all - there is a redeed cost, though I'm not sure exactly what it is). You'll need to weigh up the cost of redeeding against the cost of replacing the harvesters. It can be cheaper to make more harvesters than to redeed but redeeding can be more convenient, especially if you've still got power on the harvester. Feel free to add, might even Edit it (ooooh).