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dwystah

Fledgling Freddie
Joined
Aug 5, 2004
Messages
171
leviathane said:
what you talking about they had the insta loltap button increased to 4sec reuse timer all them years ago, balanced according to mythic now :)

dnno what lol tap u talked about, but when i said they should nerf bd and bain and leave BL as it is i ment interruption wise. aka uninterruptable taunt.
 

Lethul

FH is my second home
Joined
Jan 25, 2004
Messages
8,433
dwystah said:
no :p? dont talk if u have no clue, the uninterruptable taunt wont get nerfed be4 in a few patches and still there is no nerf for bd.

cone having dropoff is the bain nerf in this patch or? and taunt next? :)
 

atos

Fledgling Freddie
Joined
Jan 3, 2004
Messages
2,527
Eyres said:
obviously having never done FG vs FG rvr trollum you wouldnt know why banelords are needed for countering the 6 caster extend groups...

If you read what I wrote. You may realise that I'm quite aware that something as op as banelord is required to counter casters.

Question is, if that is what is needed to balance casters. How unbalanced arent casters? :p

noaim said:
So you think 50 range on dd and 50 radius on mjollner > slam??

I belive its worth the tradeoff for the increased damage, castspeed aswell as the bonuses I mentioned. Not to forget Doomhammer aswell, 1200 range interupt that is not affected by nearsight. Oh and not to forget a str/con that is unshearable by traditional means. And a energy debuff proc that will further augment my style procs when it goes off.

So yes, I think its a good tradeoff. In the end however, it all comes down to playstyle.

I respecced to 50 sword yesterday which leaves me at 1830ws buffed. I'm aiming for damage. Best way I can do that is by maxing stormcalling and sword. Hopefully I'll get some grps with a valkyrie in them which can slam for me.
 

noaim

Fledgling Freddie
Joined
Jan 29, 2004
Messages
1,898
atos said:
I belive its worth the tradeoff for the increased damage, castspeed aswell as the bonuses I mentioned. Not to forget Doomhammer aswell, 1200 range interupt that is not affected by nearsight. Oh and not to forget a str/con that is unshearable by traditional means. And a energy debuff proc that will further augment my style procs when it goes off.

So yes, I think its a good tradeoff. In the end however, it all comes down to playstyle.

I respecced to 50 sword yesterday which leaves me at 1830ws buffed. I'm aiming for damage. Best way I can do that is by maxing stormcalling and sword. Hopefully I'll get some grps with a valkyrie in them which can slam for me.

You get the interrupteffect from Doomhammer for free in BM line, you also get an energydebuffproc selfbuff even if you spec lower in sc, it just delves a lil lower but still good enough. You'll get rebuffed with new str/con fast usually, and the damage...well you do that with the weap now, not with spells.
 

atos

Fledgling Freddie
Joined
Jan 3, 2004
Messages
2,527
noaim said:
You get the interrupteffect from Doomhammer for free in BM line, you also get an energydebuffproc selfbuff even if you spec lower in sc, it just delves a lil lower but still good enough. You'll get rebuffed with new str/con fast usually, and the damage...well you do that with the weap now, not with spells.

Agreed, but not the damage. Also, doom hammer is longer range than throw weapon iirc. Agreed, I do get one. But I personally prefear 18/9 debuff ahead off anything else. :p Thing with the str/con is that you usally get str/con debuffed followed by a stun and caster assist. Thats the reason I'm keeping it.

Thane is still not on par with other hybrids when it comes to defence and hits/ws. Thats why I keep the spells cause they close this gap significantly. Best thing I've ever done to go up to 48sc from 46 before the time they boosted the str/con buff.
 

Sorin

Banned
Joined
May 23, 2005
Messages
950
SvMontrey said:
So after all patch is here...Doom is Inc

4)> Banelord : The radius on the following abilities has been reduced to 750 : Primal Agony, Oppression, Inexorable Defeat, Tactical Insight, Chaotic Power, Agony Transmission and Demoralization. OWned???



AAARRRRRRG NOOO!!!!

/asskick in the fecking head /slap /punch mythic

I was hoping that mercs would finaly get updated.. but nooooo, all BL mercs now gets doomed

/asskick in the fecking head /slap /punch mythic, NO RESPECT FOR YOU ANYMORE :twak:
 

dwystah

Fledgling Freddie
Joined
Aug 5, 2004
Messages
171
Lethul said:
cone having dropoff is the bain nerf in this patch or? and taunt next? :)

taunt is next afaik dnno about cone, but the biggest diffrence will be taunt no doubt
 

Oboy

Fledgling Freddie
Joined
Jul 8, 2004
Messages
860
SvMontrey said:
4)> Banelord : The radius on the following abilities has been reduced to 750 : Primal Agony, Oppression, Inexorable Defeat, Tactical Insight, Chaotic Power, Agony Transmission and Demoralization. OWned???


What was the prevoius radius, 1500?


Cant really see how this should effect the good groups. Now u need to time the abilities abit and dont spam all at once as most do nowadays. U also need to consider having one of the mercs/BM/zerkers to have a more interupting roll in the group and leave the assisist train from time to time to interupt. Ofc all the pugs will suffer from this but not the good groups (if there are any left).

But i agree to previous posters that casters need some kind of nerf (or boost tanks more) as 99% of all pugs are caster based and zerg warefare (iRvR) really is most casters wet dream. Its not hard to see why ppl roll so much casters as they often are both cheaper and easier to get ready for action and not to mention the e-peen enlargement from all killspam u do :).
 

Deerstalker

Fledgling Freddie
Joined
Dec 11, 2004
Messages
139
I get the distinct impression that the current range of changes were put into the game to piss off the customer base, because the mythic emplyoees can't stand EA..

banelord nerf --- not needed
Caster speed increase --- Definatly not needed
Caster bolt hits in combat --- not needed they mostly hit in combat anyway.
FZ nerf --- Definatly not needed , reduced scouts and rangers to adding as the only way of making rp's ( Yeah I know, but at least there was a slight chance of killing someone solo with FZ [ if you didn't fook it up and miss ])
Hunter pet --- Super overpowered kiteing pet.

Future patches, I predict, A second base line Lifetap for Sorcys, Enchanters get Aoe Stun base line , BD's another pet
When the FZ nerf gets here, unless they fix scouts in a future patch it's bye bye from me.
 

Ahtlehson

Fledgling Freddie
Joined
May 28, 2005
Messages
711
Why the f**k they nerfed BL?!? How can those puny tank classes kill casters anymore? Stupid stupid STUPID mythic.. I wonder what kind of jackass idiot bastards there are.. o_O ( Couldnt invent any more nice " Not insulting " names. :) )

Yay, but well.. Easier for us casters yippee.. But have to think about the tanks aswell! -_-
 

swords

Can't get enough of FH
Joined
Dec 22, 2003
Messages
4,337
Deerstalker said:
I get the distinct impression that the current range of changes were put into the game to piss off the customer base, because the mythic emplyoees can't stand EA..

You just made milk come out of my nose...you should do stand up, seriously.
 

Nul

Fledgling Freddie
Joined
Jun 15, 2004
Messages
461
Deerstalker said:
Hunter pet --- Super overpowered kiteing pet.

My hunter is rr5L2, has ToA gear and most capped. I have something
like 4 solo kills in total, perhaps there is a point behind giving hunters
some love when it comes to melee...

I saw a NS jump off Brynja with like 15% hp left.
I jumped after and started to poke him with my spear... End of story is; I lost and I couldent do else than laugh at it.
 

Eyres

Banned
Joined
Feb 22, 2006
Messages
301
Ahtlehson said:
Yay, but well.. Easier for us casters yippee.. But have to think about the tanks aswell! -_-

that coming from a bonedancer about bl nerf.......

words cannot describe the stupidity
 

Martok

Part of the furniture
Joined
Dec 24, 2003
Messages
1,784
lol my lord all the QQ about the banelord nerf you all knew this was comming up i knew about it for at least 2 months jeasus less qqing about it we have it now so live with it. dont tempted me to come back while my subs are open and show you that a banelord merc isnt useless!

also sumone said that mercs should go into more of an interupt role tbh thats all a good merc is these days anyway casters do the real dmg mercs are just interupt toys that can kill assist interupt multipul targets ect very few mercs get to stick on 1 target the whole time to kill it there is just too much DI heals ect in enamy groups for the merc to be worryed about killing ppl more worried about interupting the enamy key classes to allow its groups casters to do the dmg! hibs and mids are different as alb (well the groups ive run in userly only have 1 merc :( )
 

atos

Fledgling Freddie
Joined
Jan 3, 2004
Messages
2,527
Honestly, whining about BL being nerfed. Yuo are worse than VNtrolls. Atleast many of them agreed that BL was op.

FZ was not nerfed, it was made better. No ML path should have a free unpurgable stun.

Casters where way overpowered before this BL nerf. I suggest youlook at classic and see how they counter castergrps and learn from em. If casters end up owning melee groups it will have a large impact on the game and it will be changed.

Rep for Martok to break the trend with "whine whine whine".
 

Deerstalker

Fledgling Freddie
Joined
Dec 11, 2004
Messages
139
Nul said:
My hunter is rr5L2, has ToA gear and most capped. I have something
like 4 solo kills in total, perhaps there is a point behind giving hunters
some love when it comes to melee...

Deer has 2 hib solo kills and 2 mid solo kills on the /Title display. I had a lot more from before the pre easy mode toa from killing arti exp'ers in hib, but that was before the days when solo kills were marked up on the title display.

These days I just don't bother, I'm thinking of doing /lastname DosntMeleeFeelFreeToAdd cause it's pissing me off dying to everyone the moment I go melee
 

Eyres

Banned
Joined
Feb 22, 2006
Messages
301
Martok said:
dont tempted me to come back while my subs are open and show you that a banelord merc isnt useless!

and there was me thinking you where the prime example of that :D
 

Eyres

Banned
Joined
Feb 22, 2006
Messages
301
atos said:
Honestly, whining about BL being nerfed. Yuo are worse than VNtrolls. Atleast many of them agreed that BL was op.

FZ was not nerfed, it was made better. No ML path should have a free unpurgable stun.

Casters where way overpowered before this BL nerf. I suggest youlook at classic and see how they counter castergrps and learn from em. If casters end up owning melee groups it will have a large impact on the game and it will be changed.

Rep for Martok to break the trend with "whine whine whine".

learn from classic ? rofl stop talking shit....... seriously some of the stuff you come out with belongs on the VN boards
 

Lethul

FH is my second home
Joined
Jan 25, 2004
Messages
8,433
atos said:
Honestly, whining about BL being nerfed. Yuo are worse than VNtrolls. Atleast many of them agreed that BL was op.

FZ was not nerfed, it was made better. No ML path should have a free unpurgable stun.

Casters where way overpowered before this BL nerf. I suggest youlook at classic and see how they counter castergrps and learn from em. If casters end up owning melee groups it will have a large impact on the game and it will be changed.

Rep for Martok to break the trend with "whine whine whine".

did you play classic mate? :)
 

Lethul

FH is my second home
Joined
Jan 25, 2004
Messages
8,433
1 Era NoViCe Albion 9,621,400 280,554 50 Nova Cleric Highlander
2 Fraisette EkiRoX Midgard 8,020,970 131,401 50 VengerS Healer Norseman
3 Uhma Albion 7,999,196 285,101 50 Arcane Theurgist Avalonian
4 Torkaal Albion 7,478,832 295,094 50 Arcane Cabalist Avalonian
5 Samsha Albion 7,279,318 298,291 50 Arcane Cleric Briton
6 Dobi AD Albion 7,087,710 360,023 50 Full Metal Carpette Cleric Briton
7 Cerilith Albion 6,468,519 404,934 50 Nova Sorcerer Inconnu
8 Dzorak Hibernia 6,136,396 204,521 50 Vae Victis Druid Celt
9 Nylou Albion 5,963,800 379,280 50 Arcane Sorcerer Saracen
10 Khazalid Midgard 5,904,406 0 50 Bad Karma Skald Troll <-- First hybrid tank!
11 Demora Midgard 5,809,872 65,885 50 VengerS Runemaster Frostalf
12 Asuki AsianSchoOlGirl Albion 5,640,161 295,989 50 Stay Away Sorcerer Inconnu
13 Aelandia Albion 5,599,824 199,421 50 Nova Cleric Highlander
14 Isatis Albion 5,438,938 273,094 50 La Garde Infiltrator Briton
15 Rau Hibernia 5,352,392 189,687 50 Vae Victis Druid Celt
16 Ergot Lefonque Midgard 5,174,358 0 50 Legends Healer Dwarf
17 Takkrath Prof Midgard 5,055,579 0 50 Kiwi Runemaster Kobold
18 Dueliste Wanted Hibernia 4,980,241 29,341 50 Outlaws Vampiir Celt
19 Zoer Darwah Albion 4,716,549 0 50 Nova Sorcerer Inconnu
20 Katryna BanTiarna Hibernia 4,638,969 0 50 Spasm Bard Celt
21 Dyli SombreCoeur Hibernia 4,537,706 45,723 50 Spiritus Sanctus Bainshee Lurikeen
22 Loup Midgard 4,356,927 226,365 50 Nazgul Shadowblade Norseman
23 Hannsolo DaBehnJohnson Midgard 4,327,468 34,557 50 Legends Shaman Kobold
24 Remikill Midgard 4,289,011 2,635 50 VengerS Warlock Frostalf
25 Zorkiss Fantomas Hibernia 4,263,859 0 50 Spiritus Sanctus Bard Celt
26 Pusher Hibernia 4,238,252 0 50 The Laughing Magician Bard Celt
27 Vylenefarmer Albion 4,205,008 387,043 50 Full Metal Carpette Paladin Highlander
28 Mjk KHRISTFOCK Hibernia 4,197,813 82,049 50 Insanity Valewalker Sylvan
29 Adjani Hibernia 4,155,742 29,496 50 The Laughing Magician Druid Celt
30 Tender Hibernia 4,144,926 0 50 The Laughing Magician Enchanter Lurikeen
31 Lxa Midgard 4,093,985 0 50 Bad Karma Healer Frostalf
32 Meleanor AD Albion 4,056,337 71,396 50 Doppleganger Cleric Briton
33 Cifz Hibernia 3,908,792 79,418 50 Vae Victis Bard Celt
34 Korty DeKortyQue Midgard 3,876,979 0 50 Bad Karma Runemaster Kobold
35 Jarleen Weasley Albion 3,869,259 143,179 50 Amnesia Cleric Highlander
36 Cunegonde AlbioNDemolitoNSquaDZ Albion 3,790,209 151,248 50 Nova Theurgist Avalonian
37 Bignou EkiSoS Midgard 3,777,766 96,930 50 VengerS Skald Troll
38 Farfa Hibernia 3,773,713 198,391 50 Vae Victis Warden Celt
39 Vannessa WeedManiac Albion 3,756,903 287,559 50 Amnesia Sorcerer Avalonian
40 Sinan Albion 3,753,222 152,030 50 Arcanum Vox Infiltrator Saracen
41 Heimdul AD Albion 3,708,907 285,535 50 Doppleganger Armsman HalfOgre <-- First heavytank!
42 Sheebane Monotouche Hibernia 3,690,296 124,407 50 The Laughing Magician Bainshee Lurikeen
43 Macchianera Hibernia 3,655,764 0 50 The Laughing Magician Druid Celt
44 Kayegal KayTeam Hibernia 3,654,184 0 50 Spasm Blademaster Celt <-- First lighttank!
 

Deerstalker

Fledgling Freddie
Joined
Dec 11, 2004
Messages
139
atos said:
FZ was not nerfed, it was made better. No ML path should have a free unpurgable stun.

How is taking the ability to get 3 shots off at your target and not be blocked, and changing that into a free ride to max bow range where they can decide if they want to run away ( ie loosing ) or turn and run back in for some more melee ( shield tanks ) not a nerf?

FZ is not a stun, you can pop potions while on the ride, many assassin classes do just that, turning it into another defensive ability has really screwed up scouts and rangers on the US servers.
 

atos

Fledgling Freddie
Joined
Jan 3, 2004
Messages
2,527
Deerstalker said:
FZ is not a stun, you can pop potions while on the ride, many assassin classes do just that, turning it into another defensive ability has really screwed up scouts and rangers on the US servers.

That my friend is what it is supposed to be. It appears to me that you are only looking at the actual melee immunity part of it. The targeting is fuckloads easier now. Less risk of it bugging picking up other targets than the one its supposed to. I refeard to it as a unpurgable stun since its nothing you can do about it once you're inside it.




Oh and regarding classic. I was mearly trying to prove how it is possible to play without ToA banelord stuff. Where did I say anythign about lighttanks are more popular on classic? The stats on RPs sorta lacks info about how classic groups act vs casters and your list shows nothing about it. It merly shows that people play their caster toons a fair bit.

And finally, no, I don't play classic cause I cba to fix a new toon a tweak it out.
 

atos

Fledgling Freddie
Joined
Jan 3, 2004
Messages
2,527
Mastade said:
hahaha owned atos xD

38 Farfa Hibernia 3,773,713 198,391 50 Vae Victis Warden Celt

Shame there were no thanes on the list. You win.
 

Lethul

FH is my second home
Joined
Jan 25, 2004
Messages
8,433
atos said:
Oh and regarding classic. I was mearly trying to prove how it is possible to play without ToA banelord stuff. Where did I say anythign about lighttanks are more popular on classic? The stats on RPs sorta lacks info about how classic groups act vs casters and your list shows nothing about it. It merly shows that people play their caster toons a fair bit.

And finally, no, I don't play classic cause I cba to fix a new toon a tweak it out.

well played caster groups owned quite hard on classic server fyi :)
 

atos

Fledgling Freddie
Joined
Jan 3, 2004
Messages
2,527
Lethul said:
well played caster groups owned quite hard on classic server fyi :)

Atleast they should be easier to heal for seers. :p Hopefully this will be a time for hybrids! :p
 

Cloudz

Fledgling Freddie
Joined
Jul 18, 2004
Messages
434
Lethul said:
well played caster groups owned quite hard on classic server fyi :)

The facts unfold!! Didnt relise it was quite so caster frenzy on classic :eek:
 

Coldbeard

Part of the furniture
Joined
Jun 14, 2004
Messages
5,183
Anyone else having problems porting to cathal in toa client? Ports me to some white place then back again. Sigh.
 

Mastade

Fledgling Freddie
Joined
Dec 22, 2003
Messages
2,083
atos said:
38 Farfa Hibernia 3,773,713 198,391 50 Vae Victis Warden Celt

Shame there were no thanes on the list. You win.

Alot of groups made tank groups because they thought they could rip through almost everything because of no bg/grapple/sw's and uncureable nearsight. My group got to rr7-8 as an alb caster group, none had moc. Can upload the vid once if you really wanna see. and that was before the primary healers got cure nearsight in their healing line. FG vs FG wise, caster groups could do fine, as you can see by the c/p Lethul did. Now tell me that this BL nerf aint gonna make it worse for tank grps?
 

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