Samaroon|Terracotta
Banned
- Joined
- Apr 13, 2006
- Messages
- 2,325
Taken from the Camelot Reporter, for those who don't read it often.
The new Leirvik
With version 1.83 you will discover a brand new Leirvik with its new geography that will deeply renew the fights opposing the three Realms for the ownership of the keep and its three towers.
A quick glance at the old and new maps below will make you notice that one of the major changes is the addition of three islands and of bridges. These elements allow to reach the central island by foot, which will offer an alternative to the boat and diving (in deep waters). The terrain is thus more diversified, and also larger, which will be of some importance in the central island.
The keep, now slightly higher, will be farther from the banks and enemies will be able to circulate on the isle without being automatically the target of bowmen. Towers of each Realm have also been added near the bridges but they are not defended. Even if there's been an increase of the size of the landmass, the number of monsters has not been increased, making it easier to circulate, mostly at the centre where monsters are no longer aggressive but simply hostile.
Fights should thus take another tactical dimension thanks to this new terrain, plains, bridges and your characters will then be ready to defend their Realms !
Current Leirvik Map
New Leirvik
So whats people's thought's on this, i'd say it looks pretty sweet tbh ^^
The new Leirvik
With version 1.83 you will discover a brand new Leirvik with its new geography that will deeply renew the fights opposing the three Realms for the ownership of the keep and its three towers.
A quick glance at the old and new maps below will make you notice that one of the major changes is the addition of three islands and of bridges. These elements allow to reach the central island by foot, which will offer an alternative to the boat and diving (in deep waters). The terrain is thus more diversified, and also larger, which will be of some importance in the central island.
The keep, now slightly higher, will be farther from the banks and enemies will be able to circulate on the isle without being automatically the target of bowmen. Towers of each Realm have also been added near the bridges but they are not defended. Even if there's been an increase of the size of the landmass, the number of monsters has not been increased, making it easier to circulate, mostly at the centre where monsters are no longer aggressive but simply hostile.
Fights should thus take another tactical dimension thanks to this new terrain, plains, bridges and your characters will then be ready to defend their Realms !
Current Leirvik Map
New Leirvik
So whats people's thought's on this, i'd say it looks pretty sweet tbh ^^