Nerf Tyka

L

lofff

Guest
Landshark
Postcount: 2625
Wordcount: 2624

:great:
 
P

Puppetmistress

Guest
Originally posted by Apathy
Nah, Earth line should have GTAoE or and AoE DD/snare.

Or just SOMETHING!

a.
*


GTAoE to make it a very viable line and to give GTAoE to Albs for keep-sieges. Theurgists where described as siege-specialist, but too bad we don't have any AoE-spell except a CC one. I think we're the only caster in the whole world lacking that :(
 
L

lofff

Guest
u are also the only casters in the whole world able to summon those annoying elementals ;>
 
H

hotrat

Guest
All those people who say mids dont have a good RA, the shaman one insta ae root + damage is pretty nice.
Hard caps and/or diminishing returns on resists really need to be added to daoc. Or maybe just make resist debuffs more available for all realms.
 
L

lofff

Guest
mid Healer RA is quite uber too ;> (insta full res)
 
O

old.LandShark

Guest
Remove earth spec's pets.
Give them matter-dmg PBAE, and a weak GTAE. Weaker by a lot btw, to keep things balanced ¬¬
Just would be nice if Mythic's siege caster actually had some stuff useful for sieges, imho.
 
S

Solarius

Guest
Originally posted by Eleasias
I've admitted that mana enchanters are definately overpowered but thats about the only thing we got over alb ;/

Only problem with that statement is that mana is the ONLY spec that is really decent for enchanters. And ppl saying they debuff their own damage, yeah right! sure they can, but the debuff they have is heat, cold and matter, so to debuff a decent spell, they'd need to spec full light and get mana to about 27. This gives the 15% debuffs, and at 27th lvl spec, this probably won't stick much RvR (% chance =100%( Spell Level/Target Level), = 100(27/50), approx 54%)

Manachanters do need something to make other lines more viable, as the reson there is the perception that they are overpowered is cos theres so many (oh, and the LOS bug pet, but that will be fixed, which I agree is a big problam that should have been sorted much much sooner, so no flames about that!), whereas Wizzies can go Fire (BIG damage single target and a few aoe) or Ice (pbaoe and debuff-dd in the same damage type as pbaoe- if there were more ice wizzies I'll bet ppl would be crying nerf there too). Chanters are way more limited, spec dd (209 dam) with 15% debuff does not = uber line!

Oh, and pbt in enchantment? PLEASE! right now Enchantment is THE MOST GIMPED spec line in the game! 2x pet buffs and a spec damage buff (that all alb elementalists get baseline!!!!) lmao that is a sh*te line. Anything in there will bet most welcomed, as it would give us a reason to use it!
 
L

lofff

Guest
solarius stfu ;D

baseline light nukes are heat, chanters debuff their own dmg.

nowadays chanters mana line is "overpowered"

moving debuffs to enchantments and NERFING the pet (not just the los, drop that snare shit or sth) would fix chanters.


They would still b as boring and lame as they are now tho ;>
 
S

Solarius

Guest
Originally posted by lofff
solarius stfu ;D

baseline light nukes are heat, chanters debuff their own dmg.

nowadays chanters mana line is "overpowered"

moving debuffs to enchantments and NERFING the pet (not just the los, drop that snare shit or sth) would fix chanters.


They would still b as boring and lame as they are now tho ;>

Hmm, yes, I did say that chanters can debuff, but if you don't spec in a line, the damage variance is huge, so hardly worth it. And Ice wizzies can debuff their damage in the same specline, so this is in fact better than chanters! do we see people screaming 'NERF ICE WIZZIES!'? no. reasons? there's not as many ice wizzies in the game as there are manachanters.

The pet is overpowered, but lets be honest, if you removed the los bug, would they really be more powerful than any other pet in the game? Yes the snare is annoying, but only the companion has it, and this is the second weakest pet chanters get and aside from the baseline stun, this serves as the only cc a chanter has.

oh, i'm all for moving debuffs to enchantment, but would you put anything in its place? all three chanter lines are limited enough. Light has attackspeed debuff and dd, mana has focus shield (pet), pbaoe and debuffs and enchantment has 2x pet buffs and a damage add. There needs to be more in Light and Enchantments to make these a viable option.
 
H

hotrat

Guest
the damage variance is huge, so hardly worth it
Not that huge im my experience, my caba is 45 matter 3 spirit rest body (28 i think) now and her baseline body tap varies about 50 damage. With +11 body and +4 RR (43 effectively), the variance would probably go down to about 10 damage.
Generally once im debuffed chanters nuke for about 450-550, certainly enough to kill me in 3 nukes every time.
And Ice wizzies can debuff their damage in the same specline
Yes by 5% atm and 10% next patch, so after we have used our 171 damage resist debuff nuke we can then start our 179 damage baseline nuke, or if you go to 50 ice the 179 damage snare nuke. Damage is improved by int but at best you will do 35 extra damage per nuke, from 360 to 395.

Now lets take a chanter, they have to spend 2 seconds debuffing but can then use the exact same damage nuke as a ice wiz, 179 damage baseline, now with a 50% heat debuff we are looking at around 179 extra damage per nuke, from 360 to 540. Now you may get some variance but somehow i dont think your gonna EVER do below 400 damage after debuffing. Not to mention the 200 extra damage nuke from the pet and the ability to kill rogues and casters in the duration of their baseline stun.

The only advantage a cold wiz has is the snare on his level 50 nuke. The ae debuff nuke sounds good but if a pbae does 650 damage and you waste 3 seconds to cast a 260 damage debuff so the pbae can then do 700 damage you would have to pbae about 7 times to make up for the damage you lost in the first 3 seconds.

would they really be more powerful than any other pet in the game? Yes the snare is annoying, but only the companion has it, and this is the second weakest pet chanters get
Just having a pet with a ranged nuke makes it better than any other in the game, caba gets ranged nuke on ruby sim soon though, but no snare on that one.
All pets are the same level (44 at level 50) Jade sim is the last pet for a caba but no way is it the strongest! Sapphire sim is the most damaging pet atm and actually gets its damage improved next patch :)
There needs to be more in Light and Enchantments to make these a viable option.
Agreed. Same goes for wardens, their other spec lines suck so much they are pretty much forced to spec for 6 sec pbt, give them a new line similar to nature affinity and move the resist buffs to that line while your at it :m00:

There aren't as many ice wizzies as chanters because chanters are overpowered :) Its like nightshades compared to infil's and sb's or blademasters compared to zerkers!
 
T

Tranquil-

Guest
Originally posted by Solarius
Hmm, yes, I did say that chanters can debuff, but if you don't spec in a line, the damage variance is huge, so hardly worth it. And Ice wizzies can debuff their damage in the same specline, so this is in fact better than chanters! do we see people screaming 'NERF ICE WIZZIES!'? no. reasons? there's not as many ice wizzies in the game as there are manachanters.

The pet is overpowered, but lets be honest, if you removed the los bug, would they really be more powerful than any other pet in the game? Yes the snare is annoying, but only the companion has it, and this is the second weakest pet chanters get and aside from the baseline stun, this serves as the only cc a chanter has.


Enchanters get enough points to spec some light which gives good enough nukes combined with the debuff. Infact that's awesome nukes. To more or less cap on all targets(when using debuff) unless the targets are buffed to the gills can't be that bad :rolleyes:

The icewiz debuff can't be compared, it's a debuff DD that debuffs 10%, and it's on a 3 second cast time. That is NOT better than a 50% debuff with 2 seconds cast time.

And now let's be honest(AGAIN), I've got a couple of question for you regarding your statement that there's more chanters than ice wizzies around.

- WHY is there more enchanters? :rolleyes:
- WHAT class was more numerous on pvp? Enchanters or wizards? :rolleyes:
- And WHY was that the case? :rolleyes:

I know that you know the answers.
 
S

-Shaz-

Guest
The buffs are 10% in this patch, the ae is cold but both the cold debuffs last for a stupidly low amount of time (tested this btw).

It was the same last patch :p

Debuffs used to be 12% then 5% then 10%...mythic sook.

But yes, debuff+ice dd is ownage, ae debuff+pbae is um..a lot harder unless you wanna break cc/waste moc time.
 
N

Novamir

Guest
Originally posted by Tranquil-

- WHY is there more enchanters? :rolleyes:
- WHAT class was more numerous on pvp? Enchanters or wizards? :rolleyes:
- And WHY was that the case? :rolleyes:

I know that you know the answers.

I sure do.

1. Chanters have base speed. Speed on mage essential on pvp due to having to get around to places without dying. This is a minor factor in FG rvr.

2. Chanters have a pet. in pvp this meant snare CC and bugged LOS etcetc. Pet is useful in FG rvr i admit.


The reason chanters are grouped for hib rvr is because they are damage dealers. They get pbaoe, and DD (after debuff). Oh and they get baod but clerics get bof yadda yadda.

Ice wiz gets pbaoe and snare DD (SPECCED). They would fulfil the criteria for any hib rvr group. In fact I'd be happy to swap the whole ice wiz for mana chanters in rvr (provided we keep baod to balance stupid bof :rolleyes: ).
 
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old.Tdaer

Guest
Originally posted by Tyka
64% spirit resists, 100% with baod xDDD

Btw i hit for same amount when fighting albs, kind of.


OMF !! Can i be lile you ?

!!:m00:
 

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