Nerf Stealth (Vision Of Balance)

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old.Odysseus

Guest
I soloed my last 200k+ the last week in gorge tnx.
And i can camp it for 1-2 hours with Nightshades looking for me .
Can't explain how i play. some Aussiehunters reading this too :x

ye well thats prolly still possible, but hell if i can be arsed to go to gorge 3-4-5-6 times a day, its a damn long trek if u dont got a minst with u.
thats not really what i call viable soloing. thats just plain boring.
 
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Mageling

Guest
Re: Re: Read again

Originally posted by [RG]Thorey
1) Its stupid, you dont cut off a skalds speed every 10 min so he has to recast..pointless
2)Assasins are made to solo..yes I do do kthx
3)Point? ahhh
An objective or purpose to be reached or achieved, or one that is worth reaching or achieving: What is the point of discussing this issue further? -- Get the nerf?
4)They are gimped..GG
5)K
6)K?


1) Skalds can move fast, but they are not unseen, btw bards and mistrels need to change instruments for different actions. What is it stealth requires you to do?
2) As stated before, the only natural enemies assassins have are themselves (other assassin classes) therefore there should be times when all classes have a chance to spot them. Thus limiting the amount of time they are able to farm at any given spot without relocating 'restealth' move back, with a small risk of being spotted while doing so.
3) Burp.
4) Try a hunter.
5) Y.
6) Y.
 
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[RG]Thorey

Guest
Originally posted by Aussie-



I soloed my last 200k+ the last week in gorge tnx.
And i can camp it for 1-2 hours with Nightshades looking for me .
Can't explain how i play. some Aussiehunters reading this too :x

I know how you play..I just cant kill ya ;) that 1000 crit shot may have something to do with it hehe

1-0 aussie im comming for ya ;)

Btw you suck..lamer..yadayada
 
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[RG]Thorey

Guest
Re: Re: Re: Read again

Originally posted by Mageling



1) Skalds can move fast, but they are not unseen, btw bards and mistrels need to change instruments for different actions. What is it stealth requires you to do?
2) As stated before, the only natural enemies assassins have are themselves (other assassin classes) therefore there should be times when all classes have a chance to spot them. Thus limiting the amount of time they are able to farm at any given spot without relocating 'restealth' move back, with a small risk of being spotted while doing so.
3) Burp.
4) Try a hunter.
5) Y.
6) Y.

1) But they can get away if there good same with assasins
2) There is when we PA and run.. ;)
3) Excuse you
4) I have thx
5) K
6) K
 
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Mageling

Guest
Timer or die

Originally posted by [RG]Thorey


1) But they can get away if there good same with assasins
2) There is when we PA and run.. ;)
3) Excuse you
4) I have thx
5) K
6) K

1) Easy to interrupt speed, too easy to ‘restealth’, and you should run a chance of detection, without making the first move. Not all the time, but once in a while (10 minutes timer).
2) Read above.
3) No thx.
4) Bet it was the TV show 'hunter'.
5) Oi.
6) Oi.
 
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[RG]Thorey

Guest
NO TIMER OR DIE

Originally posted by Mageling


1) Easy to interrupt speed, too easy to ‘restealth’, and you should run a chance of detection, without making the first move. Not all the time, but once in a while (10 minutes timer).
2) Read above.
3) No thx.
4) Bet it was the TV show 'hunter'.
5) Oi.
6) Oi.

1) No after your hit it takes the same time to get speed again as to restealth k, so the same really!
2)no
3)What?
4)No its was a lvl 24 hunter named jaydan
5) Savaloy
6) Savaloy
 
A

Arthwyr

Guest
Any non perfect combination of 2 players can be the death of an assassin.

2 casters ... attack one if the other pays attention he quickasts root or stun and he waits for help/runsof/or nukes you to oblivion as assassins dont have that much hitpoints

1 class with speed, lets say a skald
You line up, skald runs in. At the right moment, and i mean exactly the right moment you have to hit PA / Stick / Creeping death. If you dont do it perfect only the PA will land because one of the following messages occurs on the CD "your target is not vissible) or your to far away to perfrom the CD perfectly. In wich case you have no stun move on him resulting in a ZZZzzzZZZ

1 Tank Sure you can start jumping tanks if your buffed over your eyeballs if your both buffed or unbuffed its a pretty even match though. The Evades / Blocks / Parries will determine the outcome of a fight.

Gank to many you can be sure there will be a party out with Ts to look for you. Gank one at the wrong time or place and you will be run down before you can restealth again. Only thing you can do is position yourslef in an area that you can overlook in all directions and double check before you jump the rare solo 100% killable target. I dont have mercy for solo casters or ppl that rest alone in the middle of nowhere After all I'm playing an assassin class who stalks and observes his targets before killing them.
 
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bishibosh

Guest
right now the only way to kill some casters as scout is stealthing up and swiping away pbt, then slamming and shooting, if stealth gets more nerfed than it already is for archers (pretty hard thinking of how, maybe permanent "shadow" mode) then why not nerf pbt, which in theory takes casters health higher than loads of other classes, taking the piss a bit, how about when pbt is broken theres a 30 second no use time after that, that sounds fair
and by the way , you say that now that stealth is nerfed , scouts have become scouts.... i fail to see how not being able to go anywhere without being seen by an assassin is scouting
 
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Mageling

Guest
Then there was light

Originally posted by bishibosh
...i fail to see how not being able to go anywhere without being seen by an assassin is scouting
It’s quite simple really, camouflage. Coming to any depressed sniper soon, not available in stores, but we still do take orders...
 
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Tranquil-

Guest
Sniper? With Camo? You got the advanced version of it then?
Mine comes with a 10 minute recharge-before-use clamp.
 
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old.Rahvinn

Guest
2 problems with assassin classes, archers have been nerfed far more than any other class and will not get better.

#1 See Hidden - total bullshit, Scouts are for scouting (sorry to ruin the riddl for you) but nooo they cant cos a NS/SB/Infil can see you across the entire bowl making you useless solo.

#2 Archers ability to see Assassins - also bs, we are also a STEALTH CLASS (once again sorry to ruin your day) yet we get none of their attributes, most notably our ability to see then, many a time has a ranger/scout/hunter been running along and SLAM you got a dirk in your throat, your on half health being gutted, poisoned and bleeding like a butchered pig, ie you are dead and you killing lopes away with an easy 1k of rps.

Mythic wanted to stop us being solo chars, they succeeded not only in doing that but by increasing mid and albs SB and Infil population 100 fold meaning less archer classes.
Some people like Eleasis can kill a assassin even after they PA cos he has beasty resists and mongo hps, but most of us dont have rr8 and have to make do. These are my points, flame aggree, disagree, delete etc etc i dont care cos its like its gonna matter a fuck anyway
 
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old.Charonel

Guest
ok, this is going in two posts since it doesnt fit into one, and yes i'm that annoyed :).

when mageling was in the battlegrounds and the battleground forums, he was widely regarded as a six year old retard, incapable of even knowing what the hell a mature answer was, let alone an informed and knowledgeable one, only posting patheic whine or flame threads for no reason other than that he was shit, he constantly abused SS jumping on the thidranki keep, allways did nothing but complain when his own stupidity got him killed in situations where he shouldnt have even gotten scratched etc...

i see you havent imporoved much, what's wrong? your void eld getting killed because your too shit to use it properly? here's a hint, when you get shot LOOK AT THE ARROW!!! then turn around, see the archer and BOOM!

i have a void eld, and an archer, now the archer isnt in a see hidden environment, but i am damn well sure of what it'd be if he was because in battleground there used to be soo many assassins that it made little difference to what main rvr is now, you'd get spotted and killed seconds from the tk, EVERY time, if you left the zerg stealthed you'd get spotted and killed from stealth EVERY time simply because there were so many of them, their Detect Hidden covered basically everywhere you would be able to go, because there would allways be at least one there, roaming around.

it's better now because there are less assassins, but when main rvr get's the combination of see hidden AND the assassin zerg you can believe that archers, as they are now, will be TOTALLY pointless in a solo situation even WITH stealth.

basically mageling, it's like this, as an archer, you have your damage dealing ability in your bow, not your meelee, with enough ra's your melee can be good, but still wont be as good as an assassin with just as good RA's, because their damage dealing ability is in their MEELEE.

now since see hidden already makes it so that even when stealthed, the vast majority of times you meet assassins (the class designed especially to kill YOU) they will already be in meelee, delivering some absolutely stunning crit strikes too you, along with poison, CD stun, bleeds, snares etc... all sorts, ie you are already dead, yet just waiting for the rest of your hit points to dissappear, SO, stealth is already useless, with the assassin zerg too? utterly pointless, because the second you step out of the tk you will be getting attacked straight away, in meelee by a class you CANNOT kill in a straight up 1v1 situation where each of you have the same realm points to spend and are the same lvl, and this will ALLWAYS happen.

archer classes are NOT uber solo killers or anything like that, havent been for a LONG time, the only archers which get realm points get them by either taking advantage of situations where that particular area of the server isn't under current conditions (ie the see hidden environment, ie aussie camping ligen where we have very very very few people with see hidden available, and that's not a flame at aussie btw before anyone get's the wrong idea, if he wants to camp there then good luck to him) or by grouping. which is NOT soloing, which IS what the class was origionally designed to be able to do.

earlier on you said that this game was a group only game, well please get your head straightened out, it was NEVER (repeate N-E-V-E-R!!!) designed as a group ONLY game, it was designed as a group emphasis game but with certain classes having the ablility to solo if certain players fancied that style of play, please before posting bullshit like that, just TRY to find out what your talking about...

so about your main post? even when playing my eldritch i'd cringe if they nerfed archer stealth! archers already have enough problems! with the high fumble rate in comparison to anything else in the entire game, the fact that they almost NEVER get their primary attack (crit shot) off successfully, the bladeturn absorption, the destealthing while drawing a 5 second shot which they have to stand there TOTALLY defenceless the whole time to use, the armour every bit as bad as a mage (since mages get huge af self buffs, and damage absorption buffs), the total lack of the ability to hit someone with an arrow EVER if they have pbt running, the truely VAST miss rate even when speccing everything possible to make you as accurate as possible, with items and ra's geared to it too.
 
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old.Charonel

Guest
from an archers perspective let's look at things:

let's say we've just nerfed stealth, havent gotten anything in return but what the hell! i'm "balanced!" now so let's rejoice in viewing my current situation!

crit shot:

ok, so this is my uber damaging shot that has made me feared across the realms! hmmm, it doesnt seem to be quite so uber anymore, infact it's doing the same damage as a normal shot... oh yes! i forgot! it get's completely and totally negated merely by a target even so much as RUNNING ANYWHERE AT ALL! and since they can now see me while i'm not stealthed anymore due to my stealth being "balanced" and therefore unusable in a situation where i want to kill people, i can't get to them ever while they're standing still because they keep moving when they see me... oh well that's no problem, i'll just do what my class was designed for and stealth to take them by sur... damn forgot, my stealth just got "balanced" so i can't do that, and ups, now they're running at me... ah hell mezzed, /release... :(

normal shot:

well at least this still works, i mean, people complain that i hit like a mage so it should be of some use... hmm, what's that? can't seem to get through that pbt that everyone seems to have :( oh well, at least i have better meelee than a mage, so i'm still a viable archer, because i can rely on my meelee more than my now useless bow...er...that didnt come out right? :(

meelee:

yay! i can hit things! i can't do shit to a tank, or assassins, or light tanks, or even mages because of CC then nuke, but i can sort of stand a chance against other archers because they wont be using their bows! hmmm... havent seen many of those lately though...

scouting:

well at least my new "balanced" stealth, with camo allows me to do this! i mean, yaaaa after xping for 50 long, hard, arduous levels with absolutely nobody wanting to group me because i'm almost useless for group pve compared to just about any other class going, i can finally get my just rewards by the immensely great and fun task of sitting there for hours on end saying "/c couple more invaders coming to you guys" and never being able to kill ANYTHING at all because it would mean certain death during the ten mins where i have no camo and get butchered by the 50,000,000,000 assassins in the area... :D yay! god that just makes it all worthwhile! i mean, WHAT THE HELL was i ever complaining about!

archers need a LOT of fixing, especially hunters, and your proposal of further nerfing them shows just how utterly useless a player you are, even the mere possiblity of an even con archer giving you consistend problems where you can NEVER survive against their attack is just comical, surviving a lone, even con archer attack as a mage these days is so damn easy it's almost sick, please find out how to play your character before deciding that the enemies classes that kill you are overpowered, because if your anything like you were in thidranki then i really can't take your reasoning as being worth listening too.

in my oppinion, get rid of see hidden totally, it's not needed, get rid of true sight too since that would overpower archers against assassins with them not having see hidden, and you'd have the situation that we were in before realm abilities were introduced, which was a good one, detect hidden is more than enough, archers dont need true sight because they wouldnt be getting ganked 24/7 by assassins allways, because the assassin zerg wouldnt happen since most of it (but not all) is made up of powergamers who are only playing the class because of what they have recently become, and bringing it back down to "reasonable" levels via the removal of see hidden would fix it as an overpowered class in many ways, sure some of them are overpowered sometimes perhaps, but those assassins have to work HARD for their kills, dont penalize them just because they've gotten good enough to operate well :)

basically archer abilities is tied in very tight with their ability as a stealther, take away that ability and you have a second rate ranged damage dealer, who doesnt hit hard enough to kill much of anything, has better meelee to make up for it but which isnt good enough to actually kill anything either, who is hated by groups due to being unable to do the things they need as well as any other class can in their position etc... archer classes in this game, are made as stealthers, they ONLY work properly in that role because that's how they're designed! if you want someone to run around, visible, doing uber ranged damage then a caster can do it far better than an archer, if you want someone to be able to meelee then a tank, even a light tank, can do it FAR better than an archer, if you want someone who can hit well from range and has the abilities (stealth) to get those one or two extra shots to be able to get up to par damage wise, choose an archer class, because as a stealther, they were very good, havent been overpowered in a hell of a long time, and worked well, but these days? stealth isnt viable, so you can't get those extra shots to get "up to par" and therefore your left severely underpowered compared to what you should be :(, in the battleground this isnt the case, they're basically operating in a style and environment which is the same as they were back in 1.36 when they were as they should be, and they're great! not overpowered but great fun and entirely viable, but even there, doing what you've suggested with stealth would be totally pointless and uneeded because they dont "0wNz0r A11" as you may put it, they just "work", in high lvl rvr, with see hidden and the coming assassin zerg, nerfing them is the single most utterly stupid thing that could EVER be suggested.

now if scouts (read, rangers and hunters here too) are for scouting, then i reroll mine right now, because that's NOT how to play this game and enjoy it, i dont mind scouting at all, infact i do it lots with my ranger (because in the battlegrounds you still CAN) but there is no way in hell that it's worth lvlign a char that hard to xp, all the way to 50 when that's ALL you can do, sorry but no, it should be an option but not the be all and end all of your entire char.
 
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tut-ankh-amon

Guest
Why are you guys allways talking about nerfing of other classes???

Tbh i think you guys should stop the constant whining.

As some ppl said all classes have abilities they are good at lets keep it that way now shall we?

Maybe your problems lies within to build up more skills to find and detect stealthed players?

And if you lack this skill start pressing /release cuz they 0wned ya.

We all tried to be killed by a stealther i myself hate pin have lost the counts on how many times i have to do the /release but do i whine? no hes just a better player than me and thats it...

Just accept how classes are build up, tbh i dont think there are any uber classes, but just uber players some will kick our asses and piss on our dead and stinking dead corpses.

okthxoverandoutnomoreWHININGplz
 
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Pin

Guest
Originally posted by aaragorn
We all tried to be killed by a stealther i myself hate pin have lost the counts on how many times i have to do the /release but do i whine? no hes just a better player than me and thats it...

YAY! :)


Seriously though, most of the whining really irritates me, but not as much as See Hidden does. It has completely ruined a large part of what I found fun in the game. And that was the thrill of the hunt. I used to love to see death spam from archers randomly killing people and then go sniff them out. Sure it would take time, but that was most of the fun for me. Watching movements of hunter pets, circling round and round until I walk over the spot they are camped, but now there are no more hunters around.

The other part of the game I really enjoyed was running as a duo with Mazsola, we'd have lots of good fights all over (particularly Odin's and Uppland), but that minstrel has been shelved for the past month due mainly to See Hidden (and also since the mids learnt to never send less than 10 people to come kill us :p )

(Just in case you didn't know, Mazs is nearing 50 with another char - will be his 4th level 50 - and no doubt will be killing on mass again very shortly)


To the comments about removing See Hidden: I wish they would, but they won't. Even if they remove it next patch, we've still got 3 months with it on the Euro servers.

Give all stealthers True Sight instead?
Well, archers fire it up, see 4 stealthers and shoot at them all without moving.
Minstrels fire it up and speed around to all 4.
Assassins would have to slowly walk up to 1, kill it and the the 1 minute timer run out.
Not exactly balanced, but maybe no worse than the current state of affairs.

My wish would be to get rid of both completely.

My final comment is to all the 'new' assassins: You may be having fun playing the class, but I can assure you it in no way compares to the fun levels pre-1.50.
 
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Mageling

Guest
Ara rolled a 'stealther' huh

Originally posted by Pin
My final comment is to all the 'new' assassins: You may be having fun playing the class, but I can assure you it in no way compares to the fun levels pre-1.50.


Your fun is the keyword, if mythic don’t won’t an entire population based on 'stealthers' they fix it (Goa cant and wont do shit). All say ‘stealthers’ should be given extra benefits for being hard to level. Same argument could be used for void eldritcht or other none too group friendly classes. Does this mean they should give void eldritches a pie (invisibility) for job well done?

That they ('stealthers' sigh) can more often than not chose when, where, and if, is more than enough. Should be further limited though.
 
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Danya

Guest
Void elds did have a pie. Two bolts on one spec line. If course that was too good so they nerfed bolts. :p
 
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Mageling

Guest
K

Originally posted by Danyan
Void elds did have a pie. Two bolts on one spec line. If course that was too good so they nerfed bolts. :p

Ok, so what do ‘stealthers’ want to keep, stealth or poisons?
 
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Danya

Guest
Hey some of us stealthers didn't have poisons to start with and don't have stealth anymore. So, my answer is, I'd like to keep stealth thanks.
 
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hotrat

Guest
Nice post, and reading that really long one by Charonel :) Makes you realise how bad snipers are now.
The only advantage they have over a caster in 1.50 is gimped melee, gimped stealth and the ability to pre-load a crit shot (useful in keep attacks//defence and at milegates)

See hidden needs fixing so stealthers have fun again (not own all, just have fun) but that aint gonna happen :(
 
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Mageling

Guest
Right...

Originally posted by Danyan
Hey some of us stealthers didn't have poisons to start with and don't have stealth anymore. So, my answer is, I'd like to keep stealth thanks.

How can you keep what you yourself claim not to have?

Snipers will be gettin' lub, so they can start whining after one (1) year of patches like the champs went through, or the bm's mercs etc.
 
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soulvomit2000

Guest
that's the stupidest idea i've ever heard mageling..
it's not like stealther's have an awful lot of target's they are capable of killing or can kill fast enuf to get away from the zerg/ out of caster range...
i'd rather say nerf mezz, only one class with mezz pr realm and NO ae mezz/stun or whatever, and we will see a hell of a lot more actionfilled fights!
 
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crackolina

Guest
Bah

Eleasias and others might wanna group in rvr. I dont, then i would have made a mage, tank or a supportclass. Thats why I made a solo class. I knew I would have to go through hell to get him big, but i thought it would be worth it.

They removed my soloing capabilities, i.e. they deleted my char.

The ranger cannot excell at anything anymore. Detect hidden was a good even ability, see hidden is not. Removes half of the soloers, thats it. The ability is only ONLY a threat to archers, name ONE other ability that targets a specific class?

They gave us true sight... BAHAHAHAHAHA!

Camo... Well camo is mythics way of saying, WHOOOOPS, we fucked up.

The amount of solo archers has dropped by some 80% and the amount of assasin types has increased rapidly.

Conclusions

Made ranger.

Got him to 48 before patch. (/played 41 sumthing)

Took him out once after 1.50.

Dont play him anymore.

Nuf said.
 
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Mageling

Guest
Who said killing is easy

Originally posted by soulvomit2000
that's the stupidest idea i've ever heard mageling..
it's not like stealther's have an awful lot of target's they are capable of killing or can kill fast enuf to get away from the zerg/ out of caster range...
i'd rather say nerf mezz, only one class with mezz pr realm and NO ae mezz/stun or whatever, and we will see a hell of a lot more actionfilled fights!

Mezz is getting nerf, so is the "uber hibbie" stun. With the right kind of ra's and resists the mezzes stuns etc is cut to a little bellow one third (for tanks). Meaning a 9 second stun is somewhat spanning from 2 to 3 seconds (so ubaaa).

And to comment, pure stealth classes will be getting nerf as they should. I could put it like this, all of you who saw the over powered snipers (and rolled one) what did you expect? That it would last forever, next class to get slapped is ‘pure stealthers’.

"...or can kill fast enuf to get away from the zerg..."
That you even consider or mention this states your class is overpowered. Who is dumb enough to try to take out a single target when a group of 30+ people are close, and thinking they should get away with it? The ONLY class who should have one shot at this (sarcasm) is an archer (sniper) etc.
 
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kinadold

Guest
A normal unbuffed archer can hit for max 300 every 4 sec, if no
bt's.
A mage can hit for atleast 400+ every 2 sec and ignoring any
bt.

Enemies can have good resist against mages, but they sure
as hell can have good slash resist too.

Think archers deserve that stealth to compensate, or there would
be no archers at all.

Enough said, and if people disagree try play an archer :)
 
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bishibosh

Guest
I am one of the archers who still trys to solo, as "all stick on me and lets follow hundreds of people around and get 30 rp every few minutes" doesnt realy appeal. But then again its impossible to solo due to the astonishing amount of Sbs and Ns that sit around amg, today i switched on TS to see a full group of 8 shadowblades stretched across amg apk road in a line. You make any progress against an SB and they just hit IP and nail u. (not that im saying this is unfair as IP is availiable to all classes, but IP + TS is a hell of a chunk out of realm skills). I cant remember the last time anything other than an assassin killed me while trying to solo, theyre everwhere. I actually struggled to kill a kobold caster who was trying to hide inide amg wall earlier as PBT made crit shot ect useless and i just kept hammering slam until it decided to "let me through". Im starting to become a regular source of RP income for assassins, and im starting to get sick of the 5minute walk to the teleport and then up to 10 mins waiting on the circle just to give out more rp. I think ill be giving this game a bit of a miss until 1.52
 
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crackolina

Guest
You dont really get the point do ya?

The really big point here is that the rangers/assasins/hunters were made to be solo classes. Most of em spent WAY more time in the frontiers than any other class. Picking of targets wasnt as easy as you might have imagined, well maybe you were an easy one bcus your stoopid, but ill leave that possibility out for now. You coud spend hours without getting a single kill. If there was another archer type around when you started sahooting, you were in fact toast (nutting own archers as archers).

Detect hidden was imo a threat as it was, but it felt fair. Around the time i stoped playing a lot of assasins had become really really good, and if you thought/new one was around, you made damn sure to keep your distance. There were tons of things the ppl at mythic could have done to make archers less dangerous. Give more mages nullify sight would have been one idea. Give assasins a "bigger detect" bubble as a realm ability could have been a second. A good mage with nullify sight has very good chance of avoiding any archer. Start moving when the first arrow hits the bt (the second crit will be treated as a normal shot) The face, qc routine after that is a piece of cake for any one with some skill. Just tell me whats fair about detect hidden. They force a soloclass to group, and in groups you dont contribute with anything that some other class cant do better.

My solution was to create another char and let me ranger rest til see hidden is removed. If it isnt, well, thats one more ranger being deleted/never played again.

Ive taken one steath calss to 48, was planning on 50. There is no chance in hell i would risk taking the time to make a ns just as high.

Camofluage..... What a fucking joke. Camouflage in crim. Walk to bowl. Wait 40 mins til you get a 100% certain kill (dont wanna waste that camo for nutting, would ya). Use speedbuff (also 10min timer) and run back to crim. Jackoff for 8 mins. Rince and repeat. They made us back exactly the way we was, xept, we are on a 10 min timer...

Mageling, get a scout and try soloing for a while, then get back here and start talking.

Regards

Crackolina 42 ment
Mos 48 ranger on hold
 
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old.Charonel

Guest
Re: You dont really get the point do ya?

Originally posted by crackolina
Just tell me whats fair about detect hidden.

since this is the rvr board :) i'd like to get here before the flames.

i think crackolina meant see hidden here, this is for those of you who aren't going to read the whole post properly to get the feel of it :)
 
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Mageling

Guest
Welcome to real RvR

Regarding, “You dont really get the point do ya?”

1) Maybe you’re a tool just because you sound like one? On to the point, you get the first move, thus reducing how many times you can chose when and where has to be reduced.

2) Tell me why stealth classes should be given that many benefits just because they are hard to level. Told you before, there any many more classes which are not the best group classes, who got it way worse.

“…Camofluage..... What a fucking joke. Camouflage in crim. Walk to bowl. Wait 40 mins til you get a 100% certain kill (dont wanna waste that camo for nutting, would ya). Use speedbuff (also 10min timer) and run back to crim. Jackoff for 8 mins. Rince and repeat. They made us back exactly the way we was, xept, we are on a 10 min timer...”

This is as should be; that you think you should get sure kills just because you have a hard time to level is and will always be utter bs. Btw, didn’t know Robin Hood killed like 20 people a day (realism). This isn’t quake, yet. What other class can even state they got sure kills (none ‘stealthers’)?
Nah, you had it good way too long, enjoy the nerf bat in yew face.
On the side, pure ‘stealthers’ will be dealt with as well I'm assured.
 
Q

Quasimoto

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jeesus crist if my caster got even an ability to go seetrough I would go skyhigh...

face it, stealth + range is too fucking uBer and its not gonna happen again

second of all asassins stealth SHOULD be in for a nerf.. like make it castable or sth so u cant abuse it to the extent u can in its current state..... or give all classes a RA like "detect hidden" on a timer so the stealther cant just unstealth jump around and when someone comes to kill him he stealths again just b4 they reatch him.. silly
 

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