Nerf interupts - an idea

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old.Zanaa

Guest
some 5 chance to not get interrupted won't make any difference. Only thing that needs to be fixed is resists - they got over-boosted on realm-level, nerf them or give some sort of resist debuffs to all mages(would allow nukes again but at the same time a decent decrease in CC duration)
 
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Sohan_THC

Guest
So basicly it comes down to scrap the bleeding 5 4 3 2 1.....

All the hits wich make u bleed we scrap so you get no interupt anymore ? right that is the point you wanna make ?.


So as a tank we get debuffs , drunken spell , blurded sight etc all the shit . get nuked every 1.5 - 2 sec . and then when we are close you can use the quick button and spell , we can not interupt cause you don't bleed anymore and you nuke again followed by a quickcast mezz , and repeat .....

Wahahahahahaa dream on :)
70% of most hit style's contain bleeding only to interupt you
what else would hit for 5 4 3 2 1 do .........

Finaly after plenty of months i can now even block spells for my casters or target to me.

the point is get a paladin or other shield spec next to you.
you woun't get hit then. albs don't do it cause we charge or just run around with f8 / f6 combo's

exept for the buggie numbers this i see alot when i attack casters from other realms

caster protection

try to kill the healer of NP with 2 personal gaurds on him
that is the way to go.

So get some guard / protect / intercept on you and you got what you ask for. oke oke you still need to leech the paladin to prevent running away into battle that i agree on , giv pala some leech attatch point.

:clap: For bleeding and interupting :clap:

Man in dress that kills me in 3 hits are giving me nightmare's already come on man the things we see from within our bucket.
should give a regular pshycic a full time job.
 
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old.Nol

Guest
Originally posted by Danyan
Stun lasts 1-2 seconds on a tank and not all of us can debuff and/or pbae. :p

My mate was stunned by a hib mage for 37minutes, he has Determination 17 and Purge 32!!1!
 
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greenfingers

Guest
Re: Re: Nerf interupts - an idea

Originally posted by old.m0000
do tanks do ~600 dmg to an unlimited number of people every 1.5 sec? do tanks do ~450 damage every 1.5 sec to people at a range of 1500, do tanks get self bladeturn, do tanks get self absorb buff, do tanks get utility spells, do tanks get aoe mezz, do tanks get ranged stun, do tanks get nearsight, do tanks get pets, do tanks get heals, do tanks get the chance to kill a mob before it even gets to them, do tanks get any chance to cast a non-insta spell without it being interrupted (bar stun/mezz).

Do you think that after all this if a tank actually manages to get to you that you should still be allowed to cast?


casters without interrupt = overpowered


If you don't like it, roll a tank/hybrid

do tanks have 2K life?
 
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Danya

Guest
Bleeds don't interrupt. No dot does after the first tick.
 

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