Needing help on shade template

Yurka

One of Freddy's beloved
Joined
Jan 23, 2004
Messages
821
Ok looking to make a fairly high end template, pierce lgm template

looking to cap

body/heat/melee
then 10-15% on other resists
50 af (30 in template - 20 AF from weapons)
Looking to get as much hits/con as possible
Then Capping the 4 skills (CS/stealth/pierce/CD) though CD can drop abit for more con/hits

Artis:
RoD (may drop if the rest of the template is very good)
Scalars
GoV
SoM

I can nearly get there, but the other resists normally suffer :|
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Well i know this doesnt really help as my shade is blades but ... On my new high end template

100Str
85Con
80Dex
372Hp
+11 cs/stealth/blades/cd
25% melee resists/heat/body
10/10/10 Melee bonus

ive left cold @ 0% matter @ 8% and energy @ 7% for the simple reason im going heals/sists cl line and ill be cl5 when i have the template finished :D

Also thought about leaving body @ 15% because in 1.82 all will have remedy and imo 50 env composite is a waste tbh , but wasnt brave enough :'(

As for the af u are after u will get 10 from som and 10 from rod so all u need is 1 more 10 af item for capped af etc , not attaching of spamming my template as im on my 2nd pc as main one is being fixed , gl with shade and tbh u will appreciate ure template alot more if u put the nuts and bolts together ureself , i know i do always ;)

Punish <3

P.S. Remember leather is 10% resistant to cold so with cl 10% sists u will have 25% effective cold which still makes heat lgms alot more dangerous than cold ones and a better option for anyone attacking u , so the difference from that and 35%-40% cold is not worth even consodering , energy is only a problem for skald dds for a solo shade and matter is just wl dumpage , all and all said matter/cold/energy/spirit aint that important , but matter and spirit 10%+ would help u alot + 10% sists , anyway less useless spam from me :/
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
sprit is very important foolish padawan, bladeshadow+spirit/matter is a favourite of infiltrators.
 

Nichii

Fledgling Freddie
Joined
Feb 5, 2004
Messages
1,329
havent fought an inf using spirit/matter lgm and the black croc weapon yet.
 

Kaun_IA

Fledgling Freddie
Joined
Oct 7, 2004
Messages
3,000
i havent seen a solo inf for a long time to make those resists matter :p
 

Neo

Loyal Freddie
Joined
Dec 23, 2003
Messages
809
Nichii said:
havent fought an inf using spirit/matter lgm and the black croc weapon yet.
Used Blade Shadow off hand and Matter/spirit mainhand ti`l DR came, then switched.
fink most stealthers did the same, Atleast switched out Blade Shadow.
 

Yurka

One of Freddy's beloved
Joined
Jan 23, 2004
Messages
821
Ok this is what im going to go with for now

no cd, qq and matter/energy abit on the low side, but will have +5 energy from race and 10% from cl resists.

Artis:
Rod
gov
scalars
som

2x heaters

Config Report

Stats

Str: 79 Int: 0 Hits: 400
Con: 97 Pie: 0 Power: 0
Dex: 83 Cha: 0
Qui: 30 Emp: 0

Resists

Body: 23 Energy: 0 Crush: 26
Cold: 16 Matter: 6 Thrust: 26
Heat: 28 Spirit: 21 Slash: 25

Skills

11 Stealth

11 Critical Strike

11 Piercing

Focus

Cap Increases

5 Dex

5 Qui

200 Hits

13 Str

21 Con

Other Bonuses

4 Style Damage Bonus

4 Spell Range Bonus

4 Spell Damage Bonus

7 Melee Damage Bonus

10 Melee Speed Bonus

2 Casting Speed Bonus

50 AF Bonus
 

ztyx

Fledgling Freddie
Joined
Jan 3, 2004
Messages
104
"energy is only a problem for skald dds"

It's body so don't worry.

Too bad so few run with Energy or Spirit dmg. Many templates runs really low resists :)
 

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