Need some creative input

Z

zmurf

Guest
All started in mid thread about new guild, and ppl started whining about the so called fotm-groups, and started thinking, what is best Caster-group setup in mid ?

I'm talking best MIDGARD caster setup now, im well aware of the fact, best GENERAL caster group is in HIBERNIA

My suggestion is going for 2way debuff, singleline cold(both sm and rm got lvl 50 singleline nuke) and debuff spirit for defensive pbaoe...

1pac(44/30)
1sham(43/31 or 39/37)
1mend(39/37)
1skald(43+bs)
1warrior(50shield)
1runie(48rc/16supp/rest dark)
1sm(full supp)
1sm(41supp/35dark)

pac for CC and backup spread heal and asd
shaman for disease, end regen, resist, buff's and 2nd backup healer, so to speak
mend for spread heal's, resists, buff's asd
skald for speed interrupts etc
warrior for slam and guard
runie (this will be the hardest of all the char's imo) Main assist with cold debuff, bolt's, nearsight, and group fend, if he spec for pbt will miss last debuff, might be worth it, imo if it's insanely good player, will be better with last debuff ...
supp sm high dmg pbaoe, baseline darkness nuke
split spec sm second last pbaoe, second last spirit debuff, other debuff's

Considered removing shaman for full supp sm and remove split spec sm for full dark sm, for more pbaoe power and better debuff, and end regen won't be THAT importnent as it will be 'defensive-box' rvr, but end regen will be VERY missed on warrior with slam's fatigue cost ...

Feal free to post comment's and other suggestions for Mid caster group setup among other things (whine, flame etc)
 
A

Arnor

Guest
sounds cool, i got both supp sm and rc rm if you need any mate.

We did the following setup with great success:

Healer: pac
Healer: mend/aug
Shaman: aug/cave
Warrior: duh
Skald: duh
Rm: 48rc
Rm: 47dark
Rm: 50supp
 
F

froler-mid

Guest
just do 3healer,1 shammy setup, cant really go wrong ;d
 
I

infernalwrath

Guest
Originally posted by zmurf
All started in mid thread about new guild, and ppl started whining about the so called fotm-groups, and started thinking, what is best Caster-group setup in mid ?

I'm talking best MIDGARD caster setup now, im well aware of the fact, best GENERAL caster group is in HIBERNIA

My suggestion is going for 2way debuff, singleline cold(both sm and rm got lvl 50 singleline nuke) and debuff spirit for defensive pbaoe...

1pac(44/30)
1sham(43/31 or 39/37)
1mend(39/37)
1skald(43+bs)
1warrior(50shield)
1runie(48rc/16supp/rest dark)
1sm(full supp)
1sm(41supp/35dark)

pac for CC and backup spread heal and asd
shaman for disease, end regen, resist, buff's and 2nd backup healer, so to speak
mend for spread heal's, resists, buff's asd
skald for speed interrupts etc
warrior for slam and guard
runie (this will be the hardest of all the char's imo) Main assist with cold debuff, bolt's, nearsight, and group fend, if he spec for pbt will miss last debuff, might be worth it, imo if it's insanely good player, will be better with last debuff ...
supp sm high dmg pbaoe, baseline darkness nuke
split spec sm second last pbaoe, second last spirit debuff, other debuff's

Considered removing shaman for full supp sm and remove split spec sm for full dark sm, for more pbaoe power and better debuff, and end regen won't be THAT importnent as it will be 'defensive-box' rvr, but end regen will be VERY missed on warrior with slam's fatigue cost ...

Feal free to post comment's and other suggestions for Mid caster group setup among other things (whine, flame etc)
whould love to see that groups out ... no wait ... why roll casters when u got solid tank classes :rolleyes: in dark age of tank alot
same reason most albs dont run in caster group and also why many hibs try tank groups
 
A

Ahqmae

Guest
Go for 1 pb debuffer (50% debuff is a must really - as you'll have to fight hibs who field up to 80ish resists) and 2-3 pbers.

Pac/mend healer
Mend/aug healer
Mend/aug healer
Aug/cave shaman
Cookie-cutter skald
Runie for debuffs
Supp SM
Supp SM

- or the hib-like way -

Pac/mend healer
Mend/aug healer
Aug/cave shaman
Cookie-cutter skald
Runie for debuffs
Supp SM
Supp SM
Supp SM

Only bad part is - you'll do shitty dmg nuking at range :eek:
 
P

parzi

Guest
well thought group, but imo if you manage to get a really good pac healer let him spec 36pac/40 mend, 2nd healer 39mend/37aug and + rm worked great for us. i would go for some splitspec rm (37rc 34sup 19dark for example) for pbt maybe though and 30% cold debuff will also work fine i guess.

also imo 1 shieldtank is veeeeeery important imo. slammed in pbae circle with purge down = fxxed up :D

give it a try, guess after 1.65 resist changes (baod no longer added to the resists - applied after them, empty mind nerfed etc) ppl could even start whining about groups like that , especially for the intercepting pets :D
 
S

schinkaar

Guest
id dump the shammie as you suggested, and maybe push the pachealer to 48p.
 
O

old.Lythande

Guest
I'd have a full dark SM instead of split-spec, because if he's gonna debuff for the pbae he's not gonna have time to pbae himself, and if he assists the RM with spec lifetap it's gonna hurt like hell.

Probably keep the shammy aswell for disease, end-regen and AE-root.

Pbae wouldn't be the killer in this group as I see it tho because with only one it'd be very risky, just used to protect support.
 
O

old.Sko

Guest
3 healer shammie 2 sms skald savage for teh win imo =D
 
I

infernalwrath

Guest
tbh ... FUCK CASTERS IF U WANT CASTERS GO PLAY D&D
i hate casters in alb groups :X (exept sorc of course)
waste 2 much power for rezz etc and if i try to keep him alive i waste even more power. But then again us albs have 2 healing classes in a fg and not 3-4 :(
 
O

old.Lythande

Guest
And just WTF does that have to do with a Mid caster-grp setup discussion?
 
I

infernalwrath

Guest
Originally posted by old.Lythande
And just WTF does that have to do with a Mid caster-grp setup discussion?
nothing i am bored waiting for port atm xDDD
 
Z

zmurf

Guest
Originally posted by infernalwrath
tbh ... FUCK CASTERS IF U WANT CASTERS GO PLAY D&D
i hate casters in alb groups :X (exept sorc of course)
waste 2 much power for rezz etc and if i try to keep him alive i waste even more power. But then again us albs have 2 healing classes in a fg and not 3-4 :(

You clearly didn't read the post, or simply just doesn't have to IQ to understand it ...

Either stay on topic or make new topic ...
 
Z

zmurf

Guest
Originally posted by froler-mid
just do 3healer,1 shammy setup, cant really go wrong ;d

Hehe, know it's a very powerful setup, but trying to make something new, and afaik noone has ever done such a group setup before, none i know of atleast ...
 
Z

zmurf

Guest
Originally posted by old.Lythande
I'd have a full dark SM instead of split-spec, because if he's gonna debuff for the pbae he's not gonna have time to pbae himself, and if he assists the RM with spec lifetap it's gonna hurt like hell.

Probably keep the shammy aswell for disease, end-regen and AE-root.

Pbae wouldn't be the killer in this group as I see it tho because with only one it'd be very risky, just used to protect support.

Well as group is alot of utility char's, it's made for dedicated so called elitist players, so a split spec spiritmaster should work, and in a way opens up the extra spot by not having 1 full supp 1 full dark ...
 
O

old.Lythande

Guest
Originally posted by zmurf
Well as group is alot of utility char's, it's made for dedicated so called elitist players, so a split spec spiritmaster should work, and in a way opens up the extra spot by not having 1 full supp 1 full dark ...

Yea, it could work just not sure on whether you gain something from using a lower delve debuff and gaining a second lower pbae which can't be cast simultaneously.
If you're planning on doing hib-style camp in a spot and spam pbae when something comes close replacing the RM with a dark SM and split-spec SM with full supp would be pretty much insta-kill for anything coming close to the box.
 
K

K0nah

Guest
id try and squeeze a warrior in tbh, between pet intercept and guard it'll be like perma moc... nerf that intercept btw ;)
 
B

Belomar

Guest
Originally posted by infernalwrath
tbh ... FUCK CASTERS IF U WANT CASTERS GO PLAY D&D
i hate casters in alb groups :X (exept sorc of course)
waste 2 much power for rezz etc and if i try to keep him alive i waste even more power. But then again us albs have 2 healing classes in a fg and not 3-4 :(
And GET LOST you mindless tard! Not everyone is amused by constantly running in tank groups, so kindly shut your mouth and play along with Zmurf's thread if you're going to post here.
 
B

Belomar

Guest
Btw, Zmurf, sounds good. :D I love caster groups, but I am starting to suspect the 3-4 seer setup will be just as lethal in this setting as well as with savages. ;)
 
A

Arnor

Guest
Originally posted by K0nah
id try and squeeze a warrior in tbh, between pet intercept and guard it'll be like perma moc... nerf that intercept btw ;)


mm, warrior is VERY nice in a caster group
 
S

Subbiz

Guest
fonS @ sub's comp ...

Originally posted by Arnor
mm, warrior is VERY nice in a caster group

Got a warrior in the setup mentioned in start thread ...

To whomever suggested to remove runie for another sm, would eliminate any form of nice ranged dmg, with a nice pac healer, u should be able to mezz nme group and before they get purge etc off debuff and nuke CC + a spreader ...

To ppl who still say 4 seer is nice, it's overused imo, and allready tried that, time for something brand new, and this is both new and should work imo

Just on sidenote, was thinking Group setup should be

Pac : Medion
Warrior : Jawz
Skald : Tivook
Mend : Stubbe
Runie : Xana
split sm : Uger or Tilde
sm : Tilde or Uger
shaman : If perfect group Hals, but i wanna be in it, so me ;)
 
O

old.anubis

Guest
one of our best pbae groups looked like:
pac healer (was 48 pac, maybe can be 44/30)
aug healer (37/39)
shaman (43/31 or so)
skald
supp rm
2 supp sms
zerk (prenerfed thou), warr actually is better, but prenerfed zerk >> oll

3 healers in casters group imo not that good
you either kill fast or die regardless how many healers you have
 
S

Subbiz

Guest
Originally posted by old.anubis
one of our best pbae groups looked like:
pac healer (was 48 pac, maybe can be 44/30)
aug healer (37/39)
shaman (43/31 or so)
skald
supp rm
2 supp sms
zerk (prenerfed thou), warr actually is better, but prenerfed zerk >> oll

3 healers in casters group imo not that good
you either kill fast or die regardless how many healers you have

Nice setup, but these days debuff is the way to go in caster groups if u ask me ...

Still fonS@sub's comp ...
 
O

old.anubis

Guest
debuff only if you switch supp rm for rc rm, he will debuff for base nooks, which are used against sos, or when cc fucks up
with good cc you dont need any debuff, mezz - stun - pbae, rinse repeat
 
S

schinkaar

Guest
Originally posted by Subbiz
fonS @ sub's comp ...



Got a warrior in the setup mentioned in start thread ...

To whomever suggested to remove runie for another sm, would eliminate any form of nice ranged dmg, with a nice pac healer, u should be able to mezz nme group and before they get purge etc off debuff and nuke CC + a spreader ...

To ppl who still say 4 seer is nice, it's overused imo, and allready tried that, time for something brand new, and this is both new and should work imo

Just on sidenote, was thinking Group setup should be

Pac : Medion
Warrior : Jawz
Skald : Tivook
Mend : Stubbe
Runie : Xana
split sm : Uger or Tilde
sm : Tilde or Uger
shaman : If perfect group Hals, but i wanna be in it, so me ;)

That whould mean you rely on 1 pbaer, and 1 guy for range dmg. while your melee isnt strong enuff to do much, id say with this setup your melee can take out a bard (if both hammer) and a sorc. Both of these classes are great interrupters so it whould reduce your previous problem :), id still drop the skald for a sup sm and change the split sm for a dark tho. Whouldnt be hard to win aslong as you win CC, on the other hand a hib grp whould have it easy vs you if they win, unless you take the healer to 48 pac i guess :/. Not sure if thats much weaker than a hib grp tho.
 
O

old.Niljindil

Guest
I couldn't be arsed to read everyones replies, but just wanted to point out that against hibs with baod the resist debuffs will only last for a split second(15 sec duration vs 80+ resists = suq). Especially with 8 second cold debuffs coming up in 1.65.

Edit: Otherwise i cant see anything wrong with such a group as long as the paccer is capable, which im sure you will have one :p
 
O

old.Niljindil

Guest
Also, to the one who suggested maybe dropping the shammy. Its always nice for the casters to be able to outrun the enemy tanks should the situation occur that the warrior is somewhere else(mezed, stunned, guarding someone else etc etc).
 
S

Subbiz

Guest
Originally posted by schinkaar
That whould mean you rely on 1 pbaer, and 1 guy for range dmg. while your melee isnt strong enuff to do much, id say with this setup your melee can take out a bard (if both hammer) and a sorc. Both of these classes are great interrupters so it whould reduce your previous problem :), id still drop the skald for a sup sm and change the split sm for a dark tho. Whouldnt be hard to win aslong as you win CC, on the other hand a hib grp whould have it easy vs you if they win, unless you take the healer to 48 pac i guess :/. Not sure if thats much weaker than a hib grp tho.

2 pbaoe and 3 ranged ... and it's not supposed to be melee dmg, that's the point in a CASTER GROUP, with a nice CC in debuff their CC then 2sm +1rm use lvl 50 darkness nuke to kill and then a spreader if time, then debuff for spirit to whomever come close, NS all their caster's/supp, get some gp's off and go defensive pbaoe with defensive slammer/guarder, that was the plan ...
 
S

Subbiz

Guest
Originally posted by old.anubis
debuff only if you switch supp rm for rc rm, he will debuff for base nooks, which are used against sos, or when cc fucks up
with good cc you dont need any debuff, mezz - stun - pbae, rinse repeat

excacly the rinse repeat part im trying to get rid off, so borring to 'farm' rp this way
 

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