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old.LandShark
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- Thread starter
- #31
If speed affects the necro in shademode - which it'd really have to for necros to be able to group at all - then i can't see that 'only' 10secs of invisibility if they go too far from their pet, is much of a limitation. Easily enough time to look at a keep's battlements from beyond the guard range, for example, or to look on the other side of a milegate....
Necro looks to be better than it seems at first sight, that powertap to me looks like a huge amount of power. Removing that from an enemy caster = one or at most 2 casts before enemy caster is just flat out of the fight. Or at best forced to use MCL...
If they made powertaps 1850 range it might help with albion's chronic lack of nearsight
Warden/Runemaster PBT sucks power, right? Hmm, powertap tastes like tactics
Could do some really positive things for Realm vs Realm balance...
On the other hand of course, reaver doesn't look like any kind of competition for the valewalker and even less for the savage...
Necro looks to be better than it seems at first sight, that powertap to me looks like a huge amount of power. Removing that from an enemy caster = one or at most 2 casts before enemy caster is just flat out of the fight. Or at best forced to use MCL...
If they made powertaps 1850 range it might help with albion's chronic lack of nearsight
Warden/Runemaster PBT sucks power, right? Hmm, powertap tastes like tactics
Could do some really positive things for Realm vs Realm balance...
On the other hand of course, reaver doesn't look like any kind of competition for the valewalker and even less for the savage...