Bahumat
FH is my second home
- Joined
- Jun 22, 2004
- Messages
- 16,788
I know if they use the low level pet it's immune to Mezz and Snare, however I am interested in knowing how Necro's do something to take almost no damage.
I've got a SB in a nice template. I can get big hits from 2hand PA. For instance, 600 dmg against a Merc is nothing special...however 'some' necro's have found a way to drastically reduce teh amount of damage they take.
Necro's cant get Physical Defense incase anyone asks.
I can PA a necro pet (2hand) for 500+ easy. However some pets it says I PA for 200 dmg...I check the logs and I did not fuck up the style. Whilst using my melee styles such as Garotte, they hit for about 40 instead of the 150-300 you'd expect when dual wield.
Are they doing something really weird (bugged) like using a Ring of Arcanse Str melee resist charge, summoning the pet (possibly carrying over the extra melee resists) and then the buff goes on top meaning they have 26% melee resists +20% from double Arcane Str ring charge?
I've got a SB in a nice template. I can get big hits from 2hand PA. For instance, 600 dmg against a Merc is nothing special...however 'some' necro's have found a way to drastically reduce teh amount of damage they take.
Necro's cant get Physical Defense incase anyone asks.
I can PA a necro pet (2hand) for 500+ easy. However some pets it says I PA for 200 dmg...I check the logs and I did not fuck up the style. Whilst using my melee styles such as Garotte, they hit for about 40 instead of the 150-300 you'd expect when dual wield.
Are they doing something really weird (bugged) like using a Ring of Arcanse Str melee resist charge, summoning the pet (possibly carrying over the extra melee resists) and then the buff goes on top meaning they have 26% melee resists +20% from double Arcane Str ring charge?