N
Nightchill
Guest
I'm curious to how people feel the multiplayer scene will develop.
Originally a fair few players seemed worried about servers which allowed characters from the Local Vault. i.e. a character that's stored on your hardrive (as opposed to the servers). This gives the option of you persuading a friend to run a server with lots of gold and lots of +5 items.
However those characters will only be allowed on servers without the character checking. This checking disallows characters with too many feats, too much gold, too good items for their level.
So, in this case, are you expecting a lot of open and unchecked servers?
Or as another option. large, linked together servers. There's a lot of projects where creators are linking servers and attempting to make full blown persistant worlds. The down side is that little will be freeform, most events will be scripted into the NPCs (with the YES/NO dialogue for players). There'll no doubt be DMs to drop monsters in, maybe the occasional event, but ultimately it's a place for characters to explore, not campaign in.
The third option is the one I'm expecting to take off. However I'm from a tabletop (or pen & paper) background, as are a lot of people here. This scenario involves a group of players who meet regularly and game with the 1 or 2 DMs. The DM creates the world, the setting and the characters are stored on the server (so the DM has complete control over what items/xp they gain).
This also lends itself to freeform. After using Aurora for a while I realised that being a DM and taking control of the characters (so what you type is what the players see) is less work than creating a complex, interactive dialogue.
I'm hoping to run a campaign of this type for 4-6 players (with full character backgrounds, models for their family members etc. ) and also desperately after to play in some.
So... comments?
note: no grammar, syntax is checked due to student(esque) apathy.
Originally a fair few players seemed worried about servers which allowed characters from the Local Vault. i.e. a character that's stored on your hardrive (as opposed to the servers). This gives the option of you persuading a friend to run a server with lots of gold and lots of +5 items.
However those characters will only be allowed on servers without the character checking. This checking disallows characters with too many feats, too much gold, too good items for their level.
So, in this case, are you expecting a lot of open and unchecked servers?
Or as another option. large, linked together servers. There's a lot of projects where creators are linking servers and attempting to make full blown persistant worlds. The down side is that little will be freeform, most events will be scripted into the NPCs (with the YES/NO dialogue for players). There'll no doubt be DMs to drop monsters in, maybe the occasional event, but ultimately it's a place for characters to explore, not campaign in.
The third option is the one I'm expecting to take off. However I'm from a tabletop (or pen & paper) background, as are a lot of people here. This scenario involves a group of players who meet regularly and game with the 1 or 2 DMs. The DM creates the world, the setting and the characters are stored on the server (so the DM has complete control over what items/xp they gain).
This also lends itself to freeform. After using Aurora for a while I realised that being a DM and taking control of the characters (so what you type is what the players see) is less work than creating a complex, interactive dialogue.
I'm hoping to run a campaign of this type for 4-6 players (with full character backgrounds, models for their family members etc. ) and also desperately after to play in some.
So... comments?
note: no grammar, syntax is checked due to student(esque) apathy.