Most popular groupsetups?

Helme

Resident Freddy
Joined
Mar 29, 2004
Messages
3,161
First cohort and valravens are both crap so lets end that discussion shall we? :p

(if someone takes this seriously, you need to get a grip)
 

eggy

Fledgling Freddie
Joined
Feb 3, 2004
Messages
5,283
God there are so many things I want to post that I'd get banned for :(
 

Helme

Resident Freddy
Joined
Mar 29, 2004
Messages
3,161
btw eggy, any plans to actually roam with your group? only time we encountered you, its been when you are on your way to hump a tower :p
 

lofff

One of Freddy's beloved
Joined
Dec 26, 2003
Messages
783
Bhalage said:
i know a better solution : i dont play : )
which i do, since no grps for me (hidden QQ) + wow inc on post ;>

anyway no freaking chance i respec: )
that fight some days ago in hw were the roxx shame we lost
/salute
:>

woot, someone saying he lost a good fight against one of our getho grps and despite the result enjoyed it - man something is wrong with u!11
 

eggy

Fledgling Freddie
Joined
Feb 3, 2004
Messages
5,283
Helme said:
btw eggy, any plans to actually roam with your group? only time we encountered you, its been when you are on your way to hump a tower :p

We roamed last night for 20k or so, but getting perma-jumped from the side/behind from clip range got boring, so we went down to scat2, farmed the hibs there, then onto blendrake and farmed another 20 odd k up there.

We play for fun, so we'll RVR however we see fit.
 

lofff

One of Freddy's beloved
Joined
Dec 26, 2003
Messages
783
Helme said:
btw eggy, any plans to actually roam with your group? only time we encountered you, its been when you are on your way to hump a tower :p

actually we had 3 or 4 fun fg fights vs them some days ago in emain(same fg as earlier post xd)
 

Helme

Resident Freddy
Joined
Mar 29, 2004
Messages
3,161
Getting jumped from side/behind doesn't always mean the group cheat. Last night we had this streak of getting sandwiched at every fight :p

Aye loff you might have but we didn't, I don't really mind that they towerhump but would be fun for everyone if more groups roamed :/

Spent whole last night bumping into either Valravens or Groove and it was a battle for whatever came out :p
 

Bhalage

Fledgling Freddie
Joined
Jan 16, 2004
Messages
884
lofff said:
woot, someone saying he lost a good fight against one of our getho grps and despite the result enjoyed it - man something is wrong with u!11

i like losing to enemies when chances are same and blame myself what did i wrong, what happened etc after that 1000000times more than dieing to some f*cktard adders or zerg etc

but hey thats me : )
 

Nul

Fledgling Freddie
Joined
Jun 15, 2004
Messages
461
Lethul said:
we used to run this but with a shaman instead of one supp bd and a dark bd instead of the dark sm. worked fine, killed most gg's that run during that time atleast a few times :p

there is a movie of it somewhere to (was new random bd's every time tho ;p)

Cool. If u thinking of doing it again just let me know if u need a BD! ;)
 

staj

Banned
Joined
Mar 1, 2005
Messages
61
once again please keep names out of this, btw FC/VR/VP & co post why you win insteeed... why is _your_ group winning, if not for z personal sk1llz
 

Puppet

Part of the furniture
Joined
Dec 24, 2003
Messages
3,231
[NO]Subedai said:
that his uber grp doesnst kill everything? ive seen u like once in rvr..and we only log when we have to log, we never logged cuz we died or whatever, some of us have work and arent unemployed 30yr olds like Konah.


Such flames. Anyhow I think Mids are by far the strongest in roaming RvR. Availability of insta mezz / stun to win initial CC on close combat encounters, most spreadhealers, best dedicated-interrupter, a caster with access to Banelord AND TWF, tank with the best damage-output every 7 mins (= perfect for roaming RvR); more insta's then anyone can dream off for interrupting, most FZ's available, toughest casters to kill in melee not depending on timered abilities.

I think Midgard is the strongest in roaming RvR; if they got the correct groupsetup and play together for a longer time. Its like doing a shoot-out with different kind of weapons.
 

lofff

One of Freddy's beloved
Joined
Dec 26, 2003
Messages
783
Bhalage said:
i like losing to enemies when chances are same and blame myself what did i wrong, what happened etc after that 1000000times more than dieing to some f*cktard adders or zerg etc

but hey thats me : )

give more Bhalages to the world <333
 

eggy

Fledgling Freddie
Joined
Feb 3, 2004
Messages
5,283
lofff said:
actually we had 3 or 4 fun fg fights vs them some days ago in emain(same fg as earlier post xd)

Yer we always start evenings off roaming. Our group setup varies depending who is online. Last night we did some roaming in Mid, had some awesome fights vs both hibs and mids, took a few unclaimed towers to get action there.

VR turned up when we took Hild, shortly before a hib group turned up - awesome 3-way fight, we had the advantage of clerics on walls though.

After Arabian and Drk had to log, we went to farm a tower (our group setup limited roaming), and ended up starting the Blendrake farm.

We really do love roaming, when our group setup allows it. We also enjoy farming towers - provoking action. :)
 

Kwidz

Fledgling Freddie
Joined
Oct 31, 2004
Messages
657
comon guys, you know im the best player in daoc!
dont tell me sorc is OP!
please close this thread!
 

Bloodclot

Banned
Joined
Jan 22, 2004
Messages
692
staj said:
once again please keep names out of this, btw FC/VR/VP & co post why you win insteeed... why is _your_ group winning, if not for z personal sk1llz


well first we have a very nice setup:
m/p healer/soj
m/p healer/soj
aug/mend healer/soj
Perfshaman
BLzerk
BLbd
RCrm
DarkSM

BD got TWF 3 that is nice against theurg pets/support classes or zerg bombing.
RC rm has 48RC for best cold debuff if helme whines to assist or assisting kesa.
DarkSM is specced pure damage. high MoM high WP high aquity. if no DI up its a 2shot every caster most of the time.
And eregion is one of the best drivers i have ever met in this game.


second,
We have a blast and laughing our arses ff win or not win. We acting as a team and we never flame at each other, except when kesa pulls guards everytime. its not "YOU played bad" if we loose we say "WE played bad". we learn from our mistakes and we take advices from eachother. if a person made a mistake we just give advice how it should have been and not by flaming his dick off causing ppl to log etc. cause we play as a team we also help eachother alot in PVE (giving gold/scrolls/items to ppl who need), i know helping in PVE is there in every opted group.

third:
if we win or loose against good groups. its a matter of the first 10secs who does the most damage/interupting to take out support/casterdamage classes.
sometimes we steamrole any good opted hib/alb group, but sometimes we are biting the dirt aswell.
 

eissua

Banned
Joined
Mar 30, 2004
Messages
28
staj said:
once again please keep names out of this, btw FC/VR/VP & co post why you win insteeed... why is _your_ group winning, if not for z personal sk1llz

FC wins because they are able to do damage with the 3/(4) merc 1 reaver (1 friar) setup. the S/S paladin with theur setup never really worked, a theur is a good class but he needs time to become usefull in a fight, S/S paladins does no damage and has shit utility , friar is perfectly able to do the pala(guard) job. what you need is damage to win. something which hibs & mids have always had. If those retards would actually pan & spread faster at inc they would never loose a fight.
 

Bhalage

Fledgling Freddie
Joined
Jan 16, 2004
Messages
884
Dorin said:
hungarian forums being spammed by him, so please no more bhalages!

ty !

only noob that still playing eh? imo comeback to daoc its good now and lets make a grp ;<
 

[NO]Subedai

Fledgling Freddie
Joined
Feb 7, 2004
Messages
1,600
I think all realms can run a variety of diffrent setups that are all viable, maybe there is 1 uber setup (if u think mathmatically then there probably is) but mid setups can be good ranging from 1 caster,3 tanks to 3 casters,1 tank. Tthe main diffrent between the alb grps and mid/hib grps is that mid/hib grps will have far more support chars while their dmg output is really lacking compared to albs. atm i think it is fairly balanced and i culdnt say any1 realm is easymode atm. and whichever realm is most powerful is determined on who holds relics rather than anything else, 10% xtra healing and 10% dmg is nice really.
 

Shatar

Fledgling Freddie
Joined
Jan 20, 2004
Messages
235
eissua said:
FC wins because they are able to do damage with the 3/(4) merc 1 reaver (1 friar) setup. the S/S paladin with theur setup never really worked, a theur is a good class but he needs time to become usefull in a fight, S/S paladins does no damage and has shit utility , friar is perfectly able to do the pala(guard) job. what you need is damage to win. something which hibs & mids have always had. If those retards would actually pan & spread faster at inc they would never loose a fight.
Just a funky idea:
WHy not try with a 2h pally if s/s is so bad dmgwise and BG well makes up for no shield. I mean end reg aint shit utility, and some sweet twisting can give you nice bonuses like dmg add in a setup w/o a theu. 2 merc, 2h pally, friar if you will could work. Ofc not an insane amount of BL stuff then but perhaps enuff anyhow. Not that Ive played a tank in a grp w/o end reg (though played when shammy has gone down as savage but then we had health to end) but can't rly see how they can survive on endreg pot's alone when sprinting and spamming styles.
Though i must say I can't seem to get a good spec out of even an autotrained pally 2h slash style :/ Mayby something like 37 2h, 46 chants and 50 slash. But what do I know. Just a funky idea. Just feels like a tank grp without going end reg can't cut it in the long run...
 

kilroy

Banned
Joined
Feb 28, 2005
Messages
43
Shatar said:
Just a funky idea:
WHy not try with a 2h pally if s/s is so bad dmgwise and BG well makes up for no shield. I mean end reg aint shit utility, and some sweet twisting can give you nice bonuses like dmg add in a setup w/o a theu. 2 merc, 2h pally, friar if you will could work. Ofc not an insane amount of BL stuff then but perhaps enuff anyhow. Not that Ive played a tank in a grp w/o end reg (though played when shammy has gone down as savage but then we had health to end) but can't rly see how they can survive on endreg pot's alone when sprinting and spamming styles.
Though i must say I can't seem to get a good spec out of even an autotrained pally 2h slash style :/ Mayby something like 37 2h, 46 chants and 50 slash. But what do I know. Just a funky idea. Just feels like a tank grp without going end reg can't cut it in the long run...

way ahead of u. maramar has been 2h spec for a month or somethin afaik. with a nice 2h thruster with celerity proc (attacks faster than my 1h pala ! :touch: ) just hes little inactive from excal atm cos he thinks it sux :flame:
 

Shatar

Fledgling Freddie
Joined
Jan 20, 2004
Messages
235
kilroy said:
way ahead of u. maramar has been 2h spec for a month or somethin afaik. with a nice 2h thruster with celerity proc (attacks faster than my 1h pala ! :touch: ) just hes little inactive from excal atm cos he thinks it sux :flame:
Cool!! Any idea of his spec by any chance? Just would be interesting to know. Mayby just go a lil lower thrust since you won't rly need DF and have thrust and 2h at somewhere close to eachother. 2h sets minimum dmg and weapon spec sets maximum? I think it was something like that at least. Little or no variance is nice \o/ Something like 46 chants, 44 2h 43 thrust perhaps (8 parry from leftovers).
Make him play more and redeem the reputation of 2h pallys throughout the albion lands!! :)
 

Eluvia

Fledgling Freddie
Joined
Mar 15, 2004
Messages
438
maramar is uber gimped since he respecced, hit for 290 or so with the 2h on my shade which actually beat him 1v1, wouldnt have happened to old spec maramar.

Also, well played thurg wins the fight for his grp.
 

Shatar

Fledgling Freddie
Joined
Jan 20, 2004
Messages
235
Eluvia said:
maramar is uber gimped since he respecced, hit for 290 or so with the 2h on my shade which actually beat him 1v1, wouldnt have happened to old spec maramar.

Also, well played thurg wins the fight for his grp.
ummmkay, but still sort of beside the point. A good specced good templated 2h pally might do some shizits. And a 2h pally outside the grp for which it is meant to be in isn't rly that interesting to know how he is 1v1 the interesting thing is to know how he does in a grp against other grps.
I have not played a 2h pally myself, only s/s, so I cannot say for sure how gimp theyr damage is. But perhaps with some nifty str cap on a highlander (or perhaps half-ogre if they can be palas!), some stlong weapon like 2h malice/battler or likewise and as far as possible capped style, meele dmg and speed. Would be interesting to see indeed, in the hands of a capable player it might not be such a bad thing. (If maramar is capable or not I don't rly know tbh)
 

AmeinoN

One of Freddy's beloved
Joined
Jul 15, 2004
Messages
825
Eluvia said:
maramar is uber gimped since he respecced, hit for 290 or so with the 2h on my shade which actually beat him 1v1, wouldnt have happened to old spec maramar.

Also, well played thurg wins the fight for his grp.

He isnt spellcrafted etc also he doesnt plays excal , he just respeced and after went to camlann again.Then he didnt respec for fight nightshades but for grp fights ;)
 

Bracken

Fledgling Freddie
Joined
Jan 7, 2004
Messages
2,368
Shatar said:
Just feels like a tank grp without going end reg can't cut it in the long run...

End pots are adequate for most fights. :)
 

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