Bluesky
Fledgling Freddie
- Joined
- Jan 27, 2004
- Messages
- 2,932
Due to the cluster and the sheer amount of people who want some nice ML10 loot I have decided to run some ML10 raids. My raids are independant of Zedenks Sunday raids and are in no way connected - ie: mods are totally different and not transferrable. Everyone will start with a zero mod so the first few raids everyone has a great chance to win something nice
This raid is a Free For All using a mod system similar to my Erinys and Jacinas raids and will happen once a week to start with but please remember you must have the ML9 ability to come on the raid. I intend to do the entire ML10 raid of all 5 mobs so you may use this raid to ding ML10 aswell as a farm raid.
TIME AND DATE:
Due to the already hectic raid schedule in Midgard I am still not 100% certain when will be the best time to run this raid but for now I will start with Friday evenings at 7:30pm gmt. If there is a low turnout or many objections then I will move the day and time to something more suitable.
FRIDAY's:
Moving out at 7:30pm gmt (8:30pm rest of europe).
Please be in the BG by 7pm gmt (8:00pm rest of europe)
MEETING POINT:
To be arranged and will be disclosed in my BG which will usually be on BLUESKY around 30 minutes before we are due to set off. We will move to the ML10 port entrance at nightfall in ToA as soon after 7:30pm as possible.
RULES:
All level 50 characters that participate in the raid will get a +3 modifier for the following raid lotto, so, if you for example have a 12 modifier and participate in a raid you get +12 to all your rolls for loot on that raid (EXCLUDING Stars of Destiny) and +15 mod for the next raid.
Your /random 100 rolls are automatically added to your mod whenever you roll for named loot. You may not choose to NOT use your mod so winning an item automatically drops your mod to zero. If you roll highest and dont need to apply your mod and win an item anyway you still lose your mod.
In the event of a tie (eg 94+6 mod and 100+0 mod) a reroll is done but the mod will then NOT be used on the reroll (the mod being used to force the reroll in the first place) but if you lose a reroll you still keep your mod for the next raid.
The modifier list will be compiled based on attendance when I do the roll call. If you leave the raid before the roll call you will not receive a mod for the next raid.
Buffbots (or additional characters you are controlling) do not get a roll on anything and do not count towards mod values. Anyone rolling for more than 1 actively played character per person will be named and shamed and if I deem it necessary banned from all future raids and mods reset to zero.
Stars of Destiny do not count as a named drop and mods MAY NOT be used on them.
You may not win a named drop AND a Star of Destiny in the same raid.
You need to be level 50 to roll for any loot or gain a mod.
I reserve the right to penalise peoples modifiers due to any poor behaviour on the raid and if necessary enforce a ban on future raids.
By participating in the raid and lotto you accept and understand the above rules.
Background reading on the ML10 can be found here
I hope to see lots of people there
Possible drops from the raid:
ARMOUR:
Tempered Astral Torporific Leggings (Leather)
Tempered Astral Jerkin of Withering (Leather)
Silksteel Astral Tunic of Virilence (Cloth)
Silksteel Astral Pants of Stellar Warding (Cloth)
Arcanium Astral Leggings of the Leech (Studded)
Arcanium Astral Vest of Purification (Studded)
Arcanium Astral Leggings of Fortification (Chain)
Arcanium Astral Hauberk of the Favoured (Chain)
WEAPONS:
Duskwood Astral Staff of Swarms
Duskwood Astral Bow of Dismay
Arcanium Astral Voltaic Hooked Spear
Arcanium Astral Plaguebringer (1H Axe)
Arcanium Astral Mordant Battleaxe (2H Axe)
Arcanium Astral Conflagrant Hatchet (Left Axe)
Arcanium Astral Kinetic Hammer (2H Hammer)
Arcanium Astral Hammer of Illusions (1H Hammer)
Arcanium Astral Divine Light
Arcanium Astral Blade of Illusions (1H sword)
Arcanium Astral Claw of Impedance
Arcanium Astral Mephitic Fang
BELTS:
Astral Belt of Positive Energy
Astral Belt of Negative Energy
This raid is a Free For All using a mod system similar to my Erinys and Jacinas raids and will happen once a week to start with but please remember you must have the ML9 ability to come on the raid. I intend to do the entire ML10 raid of all 5 mobs so you may use this raid to ding ML10 aswell as a farm raid.
TIME AND DATE:
Due to the already hectic raid schedule in Midgard I am still not 100% certain when will be the best time to run this raid but for now I will start with Friday evenings at 7:30pm gmt. If there is a low turnout or many objections then I will move the day and time to something more suitable.
FRIDAY's:
Moving out at 7:30pm gmt (8:30pm rest of europe).
Please be in the BG by 7pm gmt (8:00pm rest of europe)
MEETING POINT:
To be arranged and will be disclosed in my BG which will usually be on BLUESKY around 30 minutes before we are due to set off. We will move to the ML10 port entrance at nightfall in ToA as soon after 7:30pm as possible.
RULES:
All level 50 characters that participate in the raid will get a +3 modifier for the following raid lotto, so, if you for example have a 12 modifier and participate in a raid you get +12 to all your rolls for loot on that raid (EXCLUDING Stars of Destiny) and +15 mod for the next raid.
Your /random 100 rolls are automatically added to your mod whenever you roll for named loot. You may not choose to NOT use your mod so winning an item automatically drops your mod to zero. If you roll highest and dont need to apply your mod and win an item anyway you still lose your mod.
In the event of a tie (eg 94+6 mod and 100+0 mod) a reroll is done but the mod will then NOT be used on the reroll (the mod being used to force the reroll in the first place) but if you lose a reroll you still keep your mod for the next raid.
The modifier list will be compiled based on attendance when I do the roll call. If you leave the raid before the roll call you will not receive a mod for the next raid.
Buffbots (or additional characters you are controlling) do not get a roll on anything and do not count towards mod values. Anyone rolling for more than 1 actively played character per person will be named and shamed and if I deem it necessary banned from all future raids and mods reset to zero.
Stars of Destiny do not count as a named drop and mods MAY NOT be used on them.
You may not win a named drop AND a Star of Destiny in the same raid.
You need to be level 50 to roll for any loot or gain a mod.
I reserve the right to penalise peoples modifiers due to any poor behaviour on the raid and if necessary enforce a ban on future raids.
By participating in the raid and lotto you accept and understand the above rules.
Background reading on the ML10 can be found here
I hope to see lots of people there
Possible drops from the raid:
ARMOUR:
Tempered Astral Torporific Leggings (Leather)
Tempered Astral Jerkin of Withering (Leather)
Silksteel Astral Tunic of Virilence (Cloth)
Silksteel Astral Pants of Stellar Warding (Cloth)
Arcanium Astral Leggings of the Leech (Studded)
Arcanium Astral Vest of Purification (Studded)
Arcanium Astral Leggings of Fortification (Chain)
Arcanium Astral Hauberk of the Favoured (Chain)
WEAPONS:
Duskwood Astral Staff of Swarms
Duskwood Astral Bow of Dismay
Arcanium Astral Voltaic Hooked Spear
Arcanium Astral Plaguebringer (1H Axe)
Arcanium Astral Mordant Battleaxe (2H Axe)
Arcanium Astral Conflagrant Hatchet (Left Axe)
Arcanium Astral Kinetic Hammer (2H Hammer)
Arcanium Astral Hammer of Illusions (1H Hammer)
Arcanium Astral Divine Light
Arcanium Astral Blade of Illusions (1H sword)
Arcanium Astral Claw of Impedance
Arcanium Astral Mephitic Fang
BELTS:
Astral Belt of Positive Energy
Astral Belt of Negative Energy