Minstrels: Post your suggestions here

Golena

Fledgling Freddie
Joined
Feb 11, 2004
Messages
3,292
Gamah said:
Well..After seeing the ML new ML lines, its time for my minstrel to retire..

Gamah RR9 Minstrel (Killed by 3rd ML Lines - Hi Warlord Rangers)

Ranger uses warguard, mezz him, wait 30 secs, then kill him?
 

Drucken

Fledgling Freddie
Joined
Oct 8, 2004
Messages
163
Pirkel said:
Much better... see now you're just not even looking at the input people are giving and just thanking them for it.

THAT is exactly what a Teamlead is required to do!

Gamah for Mincer Teamlead AND mod on Freddyshouse!


Shouldnt GoA run an election for these things :rolleyes:
 

Zeadia

Fledgling Freddie
Joined
Apr 26, 2005
Messages
108
i dont think we need any huge changes...

Solo'ing:-
If done correctly i think we could become better solo classes by buffing only one of the following:
1. DD
2. WS
3. Ablative

Grouping:-
I agree that we have to become better interupters, this is our main pull factor to FG rvr. (I dont really think many mincers would actually want a heal line instead of stealth tbh)
Once again i think we could achieve this by making some very small changes, any one or two of the following:-
1. decrease timer on DD and/or stun
2. some aoe dmg spell, even if its a low dmg DD
3. increase range of dd/stun

The main point im trying to make here is that trying to pursuade Mythic to give us some new funky abilites (like a banshee syle cone dd etc etc) will not be taken seriously. (i'm not saying this wont be a better improovement, hell i would love a spell like that but i dont think its gonna happen)

I think our sugestion would be more valid and taken more seriously if they were small changes made to some of our current spells (with the exeption of an aoe dmg)

I've been in many fights where i think ive done my best but thought "well if only my dd's has popped back up a few seconds earlier it could have gone my way" as an example.

What do you think? would you agree with this?
 

Golena

Fledgling Freddie
Joined
Feb 11, 2004
Messages
3,292
Zeadia said:
I think our sugestion would be more valid and taken more seriously if they were small changes made to some of our current spells (with the exeption of an aoe dmg)

I've been in many fights where i think ive done my best but thought "well if only my dd's has popped back up a few seconds earlier it could have gone my way" as an example.

The biggest problem we currently have is with our current tools we simply can't interupt even half as well as a banelord. The banelord also has the advantage of being on a class with charge and much better melee damage.

They can give us some small changes that will help us interupt better, and it might allow us to do our job well enough, but we still arn't going to get the position in the group because there's still a class that can do it twice as well.

Either they need to give minstrels enough of an increase in interupts that it becomes worth getting us and picking up AM, SOS and speed 6, or they need to give us the tools to do another job. I just can't see any real reason to take a minstrel over a merc, as the merc does our entire job and better than us.
 

Gamah

Banned
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Dec 22, 2003
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13,042
Golena said:
Ranger uses warguard, mezz him, wait 30 secs, then kill him?

lol, mm yes its that easy! I'll use my 29second flute mez thats affected by resists to mez him for 30 seconds whilst being hit.

Let me reply for you...

"why not stun him run back and mez or sos away and mez or just sos away" so what happens when he purges like pretty much all rangers have?
 

Drucken

Fledgling Freddie
Joined
Oct 8, 2004
Messages
163
with mp flute it can last atleast a minute, not that i matters because even if he doesnt purge it still a big waste to have used stun in such a way

although the thrid ml line will very inliklely be something we have to worry about because of the recent poll
 

Zeadia

Fledgling Freddie
Joined
Apr 26, 2005
Messages
108
Golena said:
Either they need to give minstrels enough of an increase in interupts that it becomes worth getting us and picking up AM, SOS and speed 6, or they need to give us the tools to do another job. I just can't see any real reason to take a minstrel over a merc, as the merc does our entire job and better than us.

im not 100% sure about this, if we do get nicely buffed in the interupt department but still not the the extent of other classes i think we could get groups. I think minstrels having speed 6, AM, SoS, insta stun will be more of a pull factor even if our interupt is slightly worse that other classes.
(this obviously isnt the case atm because we are lots worse than other interupters, but you see what i mean)
 

Gamah

Banned
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Dec 22, 2003
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Drucken said:
with mp flute it can last atleast a minute, not that i matters because even if he doesnt purge it still a big waste to have used stun in such a way

although the thrid ml line will very inliklely be something we have to worry about because of the recent poll

Not with the ammount of resists stealthers run with these days..maybe on some rogger but any decent player is doesn't last that long.
 

Drucken

Fledgling Freddie
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Oct 8, 2004
Messages
163
Gamah said:
Not with the ammount of resists stealthers run with these days..maybe on some rogger but any decent player is doesn't last that long.

makes sense
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Groups;
The core problem for being groupability is at the moment minstrel is seen as an interupter. But what self respsecting group would choose a minstrel for this role when they are competing against sorcs and theurgs for this spot. Both of which are much better equiped for the job. And on top of that mincer dps is significantly lower than both classes when they change focus to damage. For a minstrel to be any good at interupting they need to be in action all the time, At the moment (not including SOS) they are as easy to CC as a caster. Some sort of self det field either in instrument line (say a 20% castable resist buff) or class specific aka stoicsm and access to the determination RA would be of great benefit to keeping minstrel operating.

Solo;
Since CL lines added body resists to most solo classes minstrel DD is very ineffective and stun duration is even shorter than ever. Might get 5-6 seconds on an average target (far less on a tank). I would suggest a spell pierce component be added to the insta DD's, not enough to be overpowered but enough to return it to pre DR days (possibly in the range of 10% to 20% pierce). Stun is effective on casters but next to useless on tanks. I would propose the overall duration of stun be lowered from 9s to 6s but not longer be effected by resists ala shield slam.
 

Gazon

Fledgling Freddie
Joined
Aug 4, 2004
Messages
655
Damage: skald > minstrel > bard
CC: bard > minstrel > skald

imo minstrels maybe need an insta aoe interrupt they can "spam" to be more useful in grps... aoe amnesia?

I still <3 a minstrel in grp as they are now but there are few interested and/or specced for grp.
 

Puppet

Part of the furniture
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Dec 24, 2003
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Gamah said:
Not with the ammount of resists stealthers run with these days..maybe on some rogger but any decent player is doesn't last that long.

About 40 seconds~ on my massive rog Shar ranger. So ur story about 29 sec delve is entirely useless. In practice that mezz is easily 35-45 seconds on a solo char (without Determination). If he doesnt purge it, it gives u enough time to stun him again :)
 

Puppet

Part of the furniture
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Ballard said:
Groups;
Solo;
Since CL lines added body resists to most solo classes minstrel DD is very ineffective and stun duration is even shorter than ever. Might get 5-6 seconds on an average target (far less on a tank). I would suggest a spell pierce component be added to the insta DD's, not enough to be overpowered but enough to return it to pre DR days (possibly in the range of 10% to 20% pierce). Stun is effective on casters but next to useless on tanks. I would propose the overall duration of stun be lowered from 9s to 6s but not longer be effected by resists ala shield slam.


Basically you're saying 'Everyone gets new tools, including a minstrel, but tools to counter minstrels should be removed'. The stun-suggestion, do you think it should apply to all casted-stuns ? And should it stay on a 10 sec cooldown-timer?
 

Gamah

Banned
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Dec 22, 2003
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Puppet said:
About 40 seconds~ on my massive rog Shar ranger. So ur story about 29 sec delve is entirely useless. In practice that mezz is easily 35-45 seconds on a solo char (without Determination). If he doesnt purge it, it gives u enough time to stun him again :)

seen as stun spells hav a fixed 1 min dur I don't think it does ;o?
 

Golena

Fledgling Freddie
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Gamah said:
seen as stun spells hav a fixed 1 min dur I don't think it does ;o?

Depends.. if your not gonna kill him in 15 seconds then it does.
 

Sharaft

Fledgling Freddie
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Feb 5, 2005
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706
to be honest, many minstrels play in groups and have never played in stealthwar (i like stealthwar but i rather play my infil), why not give them rejuvenation, bard got it.. its a supporter, but hibs ALSO got the Warden! wich can heal aswell!, all we got is friar and cleric ( i do agree friar rej spec can save hell alot in grp) but why not give mincer Rej spec, either increase the spec points or sacrifice the stealth for rej
 

Belomar

Part of the furniture
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Dec 30, 2003
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For the last time, Minstrels and Bards are both music classes, but that doesn't mean they're the same class. Minstrels and Skalds are a lot closer, Bards are pure support chars.
 

Sharaft

Fledgling Freddie
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706
Belomar said:
For the last time, Minstrels and Bards are both music classes, but that doesn't mean they're the same class. Minstrels and Skalds are a lot closer, Bards are pure support chars.


Yes i know, but who says you cant change on it? imo then you can put in either what you want, healing or stealth, its up to you, but yes as you said it is more closer to skalds.
 

Drucken

Fledgling Freddie
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Oct 8, 2004
Messages
163
I dont think minstrels will ever get rej, If they do get something new its grp target spells improvement or something new that is cast for groups, what I have learned over the year is that mythic probably dont want minstrel as a stealther, they wont give us MoS although this is probably because of our chain armor, however if they want us in group they really need to increase the groupability
 

Israel-Keeper

Fledgling Freddie
Joined
Jan 30, 2004
Messages
153
solo minstrel POV
well main thing is VS assasins even a low rr assasin can kill my minstrel after he debuffs with s/c . thing is no matter what u do they usually win unless u dump RAs then u got like 50% chance to win and all is based on luck.
for example a few encounters i had :
1 - s/c debuff on me drops my hp to about 16xx easy i purge it and get it again due to enduring poison and even if u purge it u still loose the HP.
2 - u dump RAs they vanish (can use SL but usually using batler in fight)
3 - our dd's are a joke now with all assasins getting 36% body (and i got 80 charisma some dmg RAs for dd's and AT)
4 - i found it easier to kill assasins if i just step back and wait for dd's and let them use only anytime styles but why should i be forced to play like an idiot cause they are so op it not fun at all.

btw i tried several specs on mincer had 44 slash and high str (above 360) and it still doesnt matter after they s/c debuff u (not adding malice stack on it :p )

and vs high rr melee rangers u kinnda do lower then 100 dmg with melee attacks due to their high PD

* another thing is the pet system on mincer is kinnda annoying i use pets alot they steal RPs and pretty hard to control even for me :)

anyway i dont enjoy playing my mincer most of the time i just run into soloers and it takes to much time for me to kill them so i get added mincer can last long maybe if played right and abilities up but whats the point if your dmg sucks and u will prolly get added anyway ...
not fun at all ...

* less adding plz
 

Fahdlan

Fledgling Freddie
Joined
Apr 23, 2006
Messages
549
I think minstrels are nice as they are, if you can't live with it, don't play it, but I love my minstrel.
 

Sharaft

Fledgling Freddie
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Feb 5, 2005
Messages
706
Fahdlan said:
I think minstrels are nice as they are, if you can't live with it, don't play it, but I love my minstrel.


you run well in solo as you do in group? you got to agree with us that minstrels are no match for any melee class, ofc if you throuw all your abilitys you win, but is 1500 rps worth a 15 min time of waiting,, making 6 k an hour?

imo, NERF THE MANA COST ON INSTASPELLS AND INCREASE DAMAGE! If we cant get rejuv do atleast that!
 

Sparx

Cheeky Fucknugget
Joined
Sep 30, 2005
Messages
8,059
havent read all the replys but i think our group songs need improving, raise the rate of Power spell and heal spell, both are rubbish atm.

Make Power Spell like FoP perhaps
 

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