Minstrels: Post your suggestions here

Gamah

Banned
Joined
Dec 22, 2003
Messages
13,042
Hello

As you know I have been making a lot of minstrel posts of late. What I want now is for people that play minstrels (lvl 1-50 rr1-13) to post below what your suggestions for the class are. I will then compile this information and send it to both mythic and the minstrel TL along with a link to this thread.

Please keep flame and whine to a min, I am only interested in the opinions of Minstrels..or constructive points from opponents of minstrels.

Points of interests are

- How to increase "groupabilty"
- How to modernise the class without making it overpowered
- Any other suggestions.

Please if you make a suggestion BACK IT UP WITH REASONS WHY. Any posts like "givf mos ollo" will be ignored.

I look forward to your comments.
 

Malcolm

Can't get enough of FH
Joined
Dec 23, 2003
Messages
598
Gamah said:
Points of interests are

- How to increase "groupabilty"
- How to modernise the class without making it overpowered
- Any other suggestions.

Please if you make a suggestion BACK IT UP WITH REASONS WHY. Any posts like "givf mos ollo" will be ignored.

I look forward to your comments.

Determination group song...hmm reason...groups hopefully would like it :D
 

Sigidil

One of Freddy's beloved
Joined
Aug 17, 2004
Messages
245
Ok, i'm mostly going to react on the Solo minstrel part as I don't have much experience in groupfights.

Suggestions for stealther minstrels:

- Give the Detect Hidden ability: I never ever see a stealther incomming althoug i'm 34+15 stealth. You always get PA or BS landed on your face.

- Give a minstrel more specpoints: As you have to be kinda high realm rank to compete lower realm rank stealthers with their weaponspeed, 2 weapons, armor debuff (Hamstring/Leaper/Rip Sep.) You just can't be a stealther minstrel with these specpoints as you have so little of them putting in weapon (~29). So our weaponskill and damage is crap. And we don't beat stealthers by just DD them every 15sec. .

Don't get me wrong. We minstrels don't want to be overpowered or have to beat everyone all the time. We just want to have a fair chance against those classes.
And I don't have that at this moment solo with my Toa'd minstrel. We always have to group with an infiltraitor or scout.

If you find this things overpowered, then simply nerf something from him. For instance give detect hidden & little more specpoints for studded armor or so.
 

Malcolm

Can't get enough of FH
Joined
Dec 23, 2003
Messages
598
Cone AoE direct damage (lute or flute based, non-Instant)

hmmm reason why we should get it, our only 2 forms of non-melee attack are on long timers and our melee is crap - not asking for it to be as powerful as a caster any more than the existing dd spells are :)


PBAoE drum based insta stun (drum based, 3 minute timer e.g. sonic boom)

Hmmm need to work on a better reason than it sounds like fun - running in speed into the middle of enemies and hope you can hit your drum in time :)
 

Varadero

Fledgling Freddie
Joined
Oct 8, 2004
Messages
52
Give minstrels:
-Dualwield.
-enough specpoints to make DW viable if you don't spec stealth or a self WeaponSkill buff in the instrument line.
-styles that proc dd's/heals like flexline/spearline/staffline with less delve. With cute notes flying from target when they proc. or maybe an offensive proc buff like the reavers and valkyries have.
-instant aoedemezz (300 radius) on 60 sec timer.
 

DrunkSkunk

Fledgling Freddie
Joined
Jan 24, 2004
Messages
818
some idea's
  • Idea 1: Flutemezz
    Maybe because the flutemezz is a lvl42 spell, but it get resisted alot (more then i like!). Maybe give a new flutemezz at 49 or 50.


  • Idea 2: AE mezz
    The 5sec ae-mezz is a to long cast timer and not long enough duration for groups, but decent for stealthwar. Lower it to 2.5-3sec and larger radius(350) longer duration(45+sec).

    If you have stealth specced it should increase cast time on mezz with 0.5sec/10points; decrease radius with 25/10points and lower duration with 5sec/10points (rough figures to give an idea) and thus keeping balance for visual groups and stealthwar!

    Maybe give casted ae stun with the same principles as before, more stealth is less duration/radius higher cast time.
    Malcom said:
    PBAoE drum based insta stun (drum based, 3 minute timer e.g. sonic boom)
    would be nice aswel (as RR5 or something but not affected by resists/det)

  • Idea 3:Songs
    We cant keep speed/pwr regen/hp regen/charm up at the same like a sorc can cast pom,speed and charm a pet without twisting like mad.

    Our pwr regen should have a FoP effect; not 5% of pwr pool( like FoP) but 2.5%, not working in pve combat.

    Same idea for hp regen, again not as powerfull as FoH but 2.5%.
    Fix radius so its large enough but not to large :)


  • Idea 4: random thoughts
    Pet charm is ok, but more transparent formula for holding pets steady.

    More transparent formula for DD's (so we can effectively increase dmg without guessing to much) + change resists from body to energy/spirit/matter.

    Add amnesia on 2300range, ae and single both insta on 10sec recast so i can return those fucking bards the favour :puke:


they wont make us OP, maybe a bit more wanted due the mobile FoP, FOH, and extra, viable mezzer and the stun.
(plz dont flame me :mad: )

Alerion Elder King's Champion Sojourner.
 

mikke

Can't get enough of FH
Joined
Apr 25, 2004
Messages
2,299
either;
PD
DW
or more spec points tbh

And we should nerf the cleric fop and foh, and buff the mincer power song and heal song, so we get more wanted in pve and maybe even rvr!

:D
 

Jai13

Fledgling Freddie
Joined
Jun 2, 2005
Messages
301
Vladamir said:
givf mos olol
it was givf mos ollo

and same as what i posted in the other thread lower Sorc mezz to normal range and give minstrels insta AOE mezz and please for the love of god lower the cast time on casted mezz
reason will make minstrels wanted in grps simple
 

Drucken

Fledgling Freddie
Joined
Oct 8, 2004
Messages
163
I would like to see less resistance on flute mezz and higher weaponskill if not hopefully some debuff against the opponets weaponskill

also i would like it to be easier to keep a charmed pet in rvr, maybe not be able to stelath but to not have it ruin a fight because of resists of a blue/yellow con when we normally cant afford to get high instrument bonus in out templates

perhaps a higher frequency of the absorb shield would be possible too
 

DavidH

Part of the furniture
Joined
Mar 10, 2004
Messages
2,923
This is a waste of time. Changes to the mezzing will never, ever happen. Mythic has stated it several times after the TL's has been begging about it. Minstrel is NOT a main mezzer, so it will not be granted with any instant mez, nor faster casting on the AoE mez. Its a good idea to read the already answered TL reports that comes directly from the Mythic source before making the same suggestions over and over again.

Try instead to make suggestions that might happen.

Oh, and .. givf mos ollo!
 

Golena

Fledgling Freddie
Joined
Feb 11, 2004
Messages
3,292
PBAOE insta stun as already mentioned. If you made it effected by Det then it wouldn't be too overpowered, especially since albs have less AOE damage than the other realms. It would also help solo against stealther zergs a bit. Assasins got mezz poison, we could aoe stun and then flute mezz. 1v1 it would be no different to using the single target insta.

I think the thing we should be concentrating on most is increasing our interupting potential, as that's what we are there for in rvr groups and interupts wouldn't unbalance the stealth wars. The biggest boost minstrels could receive to this has probably already just been implemented.. the nerfing of banelord, making our insta's actually useful in the interupt stakes again.
Maybe also give us a pulsing aoe shouts in the instruments line (requires an instrument out, maybe flute for valk cone style, drum for reaver aoe style). Again wouldn't unbalance stealther wars as you couldn't hit stuff with your weapon while using it but would allow us to interupt more effectively in fg rvr. Maybe have it a choice between that and ablative running at the same time.

Since we arn't going to get tank damage and we arn't going to get stealther stealth, lets concentrate at enhancing what the class is good at. In stealther wars we play the support character with AM and CC. In visible groups we play the interupter. Extra damage isn't going to get us groups as tanks will always do more. Better song pulses still won't make groups want us to do anything other than run speed. Lets try and get better interupts so when someone in a group asks who shall we get to interupt we actually stand a chance of competing with the theurg.
 

Bugz

Fledgling Freddie
Joined
May 18, 2004
Messages
7,297
Varadero said:
Give minstrels:
-Dualwield.
-enough specpoints to make DW viable if you don't spec stealth or a self WeaponSkill buff in the instrument line.
-styles that proc dd's/heals like flexline/spearline/staffline with less delve. With cute notes flying from target when they proc. or maybe an offensive proc buff like the reavers and valkyries have.
-instant aoedemezz (300 radius) on 60 sec timer.

Dualweild would NEVER EVER happen.

I think what Gamah wants is REALISTIC ideas.
 

fettoken

I am a FH squatter
Joined
Jul 18, 2004
Messages
9,640
Well, looking at minstrels now they are really weak in my opinion. So here are a few idéas.

1. Make their ablative much stronger. Like 150 value or 200.

2. Remove the charm timer and make it work like sorcerer one, seeing it isn´t overpowered as minstrels doesn´t have convoker line. (yet)

3. Make the Aoe mesmeries cast timer shorter, 5 seconds is ridiculous. Also lenghten the timer from 30 seconds to 40 or 45 for those who spec 50 instrument.

4. Give minstrel´s some sort of instant AoE stun / mez / DD. Nothing too drastic.

5. Enhance their melee strenght somehow, maybe giving them special features when speccing higher slash / thrust like valkyries. Or just give them some sort of self damage add.

6. Self celerity!

Thats what i could come up with for the time being..
 

mithridatis :)

Fledgling Freddie
Joined
Feb 28, 2004
Messages
253
Give cone area DD shout like the one the facking bainshees have, those bitches scream like hell and mistrels with cacophony dds arent supposed to scream too?
 

Gamah

Banned
Joined
Dec 22, 2003
Messages
13,042
Well..After seeing the ML new ML lines, its time for my minstrel to retire..
 

Varadero

Fledgling Freddie
Joined
Oct 8, 2004
Messages
52
Bugz said:
Dualweild would NEVER EVER happen.

I think what Gamah wants is REALISTIC ideas.

I realize DW will never happen, however one could argue that other realms have more DW'ers than alb.
In my post DW is the only "suggestion" that's unlikely to be considered as serious.

The self WS buff, is applicable even without DW imo.
To up hitrates vs meleeopponents and slightly increase dmg.

Proccing styles, mythic will most likely not add styles to slash and thrust lines. However it's a valid idea, to up dmg or add effects like 300 radius aoemezz for instance. To help the minstrel in situations where he's being "added" on.

The offensive proc buff is not so far fetched either i think. which is another option to up dmg, albeit slightly.

the instant AOEdemezz shouldn't be impossible to push through either considering armsmen recently got a CC removal cone. And that's a class that "never" had demezz before. and would help somewhat in groupability.
 

Garok

Can't get enough of FH
Joined
Jan 23, 2004
Messages
777
Mini will probably end up with specable shield, but no extra spec points in an upcomeing patch I would imagin. Specially with the BM ML.

So would end up a choice between :-

~) Current tri spec's for soloing/stealthing + Warlord/Soj

~) 50 inst 42+ shield rest Wep + Battlemaster for FG PvP
 

rampant

Can't get enough of FH
Joined
May 7, 2004
Messages
1,565
Groupability

remove steath and give access to a healing line

this imo is the only thing that will give the mincer groupability.

Stealthwarz

give access to mos and pd
 

Pirkel

Fledgling Freddie
Joined
Sep 13, 2005
Messages
1,888
Gamah said:
I would do a better job than the current clown.

And this is why you'd never make TL.

You ask for input and to keep the whine/flame down. You say you'll add this thread to the compilation you plan on sending it.

And then you insult the current teamlead.

:wanker:
 

Gamah

Banned
Joined
Dec 22, 2003
Messages
13,042
Pirkel said:
And this is why you'd never make TL.

You ask for input and to keep the whine/flame down. You say you'll add this thread to the compilation you plan on sending it.

And then you insult the current teamlead.

:wanker:

Thank you for your input.
 

Bugz

Fledgling Freddie
Joined
May 18, 2004
Messages
7,297
Pirkel said:
And this is why you'd never make TL.

You ask for input and to keep the whine/flame down. You say you'll add this thread to the compilation you plan on sending it.

And then you insult the current teamlead.

:wanker:

Dude, Gamah earns a good income :p
 

Pirkel

Fledgling Freddie
Joined
Sep 13, 2005
Messages
1,888
Gamah said:
Thank you for your input.

Much better... see now you're just not even looking at the input people are giving and just thanking them for it.

THAT is exactly what a Teamlead is required to do!

Gamah for Mincer Teamlead AND mod on Freddyshouse!
 

Gamah

Banned
Joined
Dec 22, 2003
Messages
13,042
Pirkel said:
Much better... see now you're just not even looking at the input people are giving and just thanking them for it.

THAT is exactly what a Teamlead is required to do!

Gamah for Mincer Teamlead AND mod on Freddyshouse!

Thank you for your input.
 

Users who are viewing this thread

Top Bottom