Minotaur relic list and maps

scorge

Fledgling Freddie
Joined
Sep 13, 2004
Messages
2,721
Below is the list of new Minotaur relics and the effects, maps of the labyrinth are also included. The deeper you go into the labyrinth the more powerfull the relics effects become from:

solo (level 1) -> group (level 2) -> area effect (level 3)


Level 1 map Minotaur Relics (Solo effect) :
- Arasthai: Hit Point Bonus
- Arrektos: Style/Spell Cost Reduction
- Farsia: Bonus to Healing (Heals cast BY the wielder will restore more hit points)
- Parapeche: Efficient Healing (Heals cast ON the wielder will restore more hit points)
- Sactious: Endurance Regeneration
- Temel: XP/RP/CHXP Bonus
- Unver: Siege Damage/Protection (Increases siege damage from siege used by wielder. Reduces siege damage dealt to wielder)

Level 2 map Minotaur Relics (Group effect) :
- Aphanizo: Efficient Healing (Heals cast ON group will restore more hit points)
- Apollumi: Group Fault Finder (Group will do more damage to keep and tower doors and keep walls)
- Atakan: Style/Spell Cost Reduction
- Benun: Siege Protection (Reduces siege damage dealt to group)
- Mahir: XP/RP/CHXP Bonus
- Ton Amon: Hit Point Bonus
- Thatanu: Bonus to Healing (Heals cast BY group will restore more hit points)

Level 3 map Minotaur Relics (Area effect ) :
- Bulent Bora: Area Effect Healing (Heals cast BY the wielder will be converted to area of effect heals)
- Euren: XP/RP/CHXP Bonus
- Golden Gear: Style/Spell Cost Reduction
- Igorn: Endurance Drain Aura
- Izzethin: Siege Protection (Reduces siege damage dealt to players - max 16 players)
- Orseo: Hit Point Bonus
- Tiagorot: Weaponskill Debuff Aura

Stealther relic (Solo Effect) :
Nazinath: Super Stealth

Cathal Valley relic (Group Effect) :
- Theresor: Hit Point Bonus

Labyrinth solo relic (solo effect) :
- Larimorn: Damage Add/Defensive Snare Proc

:m00:
 

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scorge

Fledgling Freddie
Joined
Sep 13, 2004
Messages
2,721
overview map

last map, can only upload 5 attachments at once :(


:m00:
 

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scorge

Fledgling Freddie
Joined
Sep 13, 2004
Messages
2,721
new items and stats

three things to note with new labyrinth items:

1) some items bind on equip (you cant trade or sell them after you have equipeed them)

2) mythical bonus stacks with current stats and can go over cap

3) some need CL6 and above to equip


==============

<Begin Info: Befouled Arcanium Labyrinth Gloves>

Magical Bonuses:
- Strength: 13 pts
- Constitution: 12 pts
- Dexterity: 12 pts
- Quickness: 12 pts
- Hits: 16 pts

Bonus to Dexterity attribute bonus cap: 4
Bonus to hit points bonus cap: 16
Bonus to armor factor (AF): 4

Armor Modifiers:
- 102 Base Factor (100 Clamped Factor)
- 19% Absorption
- 98% Quality / 100% Condition

- Effective Armor: 120 Factor


<End Info>


====

<Begin Info: Sinister Tempered Labyrinth Leggings>
Magical Bonuses:
- Crush: 3%
- Slash: 3%
- Thrust: 3%
- Body: 4%
- Cold: 4%
- Energy: 4%
- Heat: 4%
- Matter: 4%
- Spirit: 4%
Armor Modifiers:
- 102 Base Factor (100 Clamped Factor)
- 10% Absorption
- 98% Quality / 100% Condition

- Effective Armor: 108 Factor
<End Info>
====

<Begin Info: Sinister Tempered Labyrinth Jerkin>
Magical Bonuses:
- ALL melee weapon skills: 3 pts
- Strength: 12 pts
- Constitution: 12 pts
- Hits: 32 pts
- Fatigue: 3 pts

Bonus to hit points bonus cap: 32
Bonus to armor factor (AF): 5

Armor Modifiers:
- 102 Base Factor (100 Clamped Factor)
- 10% Absorption
- 98% Quality / 100% Condition

- Effective Armor: 108 Factor
<End Info>
====


<Begin Info: Befouled Arcanium Labyrinth Helm>

Magical Bonuses:
- Strength: 12 pts
- Constitution: 12 pts
- Dexterity: 12 pts
- Hits: 24 pts

Bonus to Strength attribute bonus cap: 3
Bonus to Constitution attribute bonus cap: 3
Bonus to Dexterity attribute bonus cap: 3
Bonus to hit points bonus cap: 24

Armor Modifiers:
- 102 Base Factor (100 Clamped Factor)
- 19% Absorption
- 98% Quality / 100% Condition

- Effective Armor: 120 Factor


<End Info>
====

<Begin Info: Defiled Arcanium Labyrinth Coif>
Magical Bonuses:
- Strength: 12 pts
- Constitution: 12 pts
- Quickness: 12 pts
- Hits: 24 pts

Bonus to Strength attribute bonus cap: 3
Bonus to Constitution attribute bonus cap: 3
Bonus to Quickness attribute bonus cap: 3
Bonus to hit points bonus cap: 24

Armor Modifiers:
- 102 Base Factor (100 Clamped Factor)
- 27% Absorption
- 98% Quality / 100% Condition

- Effective Armor: 134 Factor
<End Info>
====

<Begin Info: Lesser Alightment Mythirian>
- Requires: Champion Level 6

Magical Bonuses:
- Mythical Safe Fall: 50
Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.
<End Info>
====



<Begin Info: Sinister Tempered Labyrinth Sleeves>
Magical Bonuses:
- ALL melee weapon skills: 2 pts
- Strength: 15 pts
- Constitution: 15 pts
- Dexterity: 9 pts
- Crush: 3%
- Slash: 3%
- Thrust: 3%
- Fatigue: 2 pts

Bonus to armor factor (AF): 3

Armor Modifiers:
- 102 Base Factor (100 Clamped Factor)
- 10% Absorption
- 98% Quality / 100% Condition

- Effective Armor: 108 Factor
<End Info>
====



<Begin Info: Lesser Archer's Mythirian>

- Requires: Champion Level 6

Magical Bonuses:
- Mythical Arrow Recovery: 30


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.
<End Info>
====

<Begin Info: Average Archer's Mythirian>

- Requires: Champion Level 6

Magical Bonuses:
- Mythical Arrow Recovery: 50


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>
====


<Begin Info: Reinforcing Bluntbender Mythirian>

- Requires: Champion Level 6

Magical Bonuses:
- Mythical Resist Cap (Crush): 4


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.
<End Info>
====


<Begin Info: Average Opulence Mythirian>

- Requires: Champion Level 6

Magical Bonuses:
- Mythical Coin: 8


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>
====



<Begin Info: Average Mythirian of Transmigration>

- Requires: Champion Level 6

Magical Bonuses:
- Mythical Resurrection Sickness Reduction: 60


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>
====


<Begin Info: Average Warding Mythirian of Essence>

- Requires: Champion Level 6

Magical Bonuses:
- Mythical Essence Resist: 8


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>
====

<Begin Info: Lesser Discumbering Mythirian>

- Requires: Champion Level 6

Magical Bonuses:
- Mythical Encumbrance: 20


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>
====


<Begin Info: Greater Mythirian of Transmigration>

- Requires: Champion Level 6

Magical Bonuses:
- Mythical Resurrection Sickness Reduction: 80


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>
====


<Begin Info: Reinforcing Matterbender Mythirian>

- Requires: Champion Level 6

Magical Bonuses:
- Mythical Resist Cap (Matter): 4


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>
====
<Begin Info: Augmented Tempered Mythirian>

- Requires: Champion Level 6

Magical Bonuses:
- Mythical Stat Cap ( Constitution ): 6


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>
====
<Begin Info: Average Discumbering Mythirian>

- Requires: Champion Level 6

Magical Bonuses:
- Mythical Encumbrance: 50


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>
====
<Begin Info: Average Warding Mythirian of Essence>

- Requires: Champion Level 6

Magical Bonuses:
- Mythical Essence Resist: 8


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>
====

<Begin Info: Lesser Barricading Mythirian>

- Requires: Champion Level 8

Magical Bonuses:
- Mythical Block: 2


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>
====
<Begin Info: Protector's Bluntbender Mythirian>

- Requires: Champion Level 8

Magical Bonuses:
- Mythical Resist and Cap Increase ( Crush ): 6


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>
====
<Begin Info: Bolstering Insightful Mythirian>

- Requires: Champion Level 8

Magical Bonuses:
- Mythical Stat and Cap Increase : 8


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>
====

====

<Begin Info: Lesser Mythirian of Evasion>

- Requires: Champion Level 8

Magical Bonuses:
- Mythical Evade: 2


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>
====
 

scorge

Fledgling Freddie
Joined
Sep 13, 2004
Messages
2,721
Mauler class

How to unlock the mauler class (it may yet change!)

------------

- Players will be required to carry X number of relics to a certain location on Agramon Island. I don’t have the specific location, but it’s in the center of the island and there’s a big blue spherical effect players can’t miss.

- Once all relics are in this location simultaneously, it completes the event and triggers the spawning of the Mauler trainers. There will most likely be some kind of server message, though I don’t have the specifics as we aren’t finished yet.

- We will have the ability to change the number of relics required to trigger the event for each server cluster, for the benefit of lower populated realms.

-----------------

:m00:
 

Craft

Fledgling Freddie
Joined
Jan 23, 2004
Messages
513
looks like templates are going to need some re doing :/
 

Himse

FH is my second home
Joined
Jan 31, 2004
Messages
2,179
<Begin Info: Sinister Tempered Labyrinth Leggings>
Magical Bonuses:
- Crush: 3%
- Slash: 3%
- Thrust: 3%
- Body: 4%
- Cold: 4%
- Energy: 4%
- Heat: 4%
- Matter: 4%
- Spirit: 4%
Armor Modifiers:
- 102 Base Factor (100 Clamped Factor)
- 10% Absorption
- 98% Quality / 100% Condition

- Effective Armor: 108 Factor

:worthy:
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
well its good you get to bung on the mythical shite without re-doing yer template i spose.

lots of choices there too.
 

bigchief

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,642
am i understanding this right?


<Begin Info: Bolstering Insightful Mythirian>

- Requires: Champion Level 8

Magical Bonuses:
- Mythical Stat and Cap Increase : 8


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>



means it increases all stats and all stat caps by 8? So its +8str con dex qui int pie emp etc, and also a +8strcap dexcap concap quicap etc etc ??

i want one if so :E
 

scorge

Fledgling Freddie
Joined
Sep 13, 2004
Messages
2,721
bigchief said:
am i understanding this right?


<Begin Info: Bolstering Insightful Mythirian>

- Requires: Champion Level 8

Magical Bonuses:
- Mythical Stat and Cap Increase : 8


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

<End Info>



means it increases all stats and all stat caps by 8? So its +8str con dex qui int pie emp etc, and also a +8strcap dexcap concap quicap etc etc ??

i want one if so :E


Yes, but remember its beta and it might get changed or the item team have wrongly named the bonus e.g. +8 Con and Con cap

:m00:
 

Zane

Fledgling Freddie
Joined
Feb 16, 2004
Messages
132
scorge said:
- Aphanizo: Efficient Healing (Heals cast ON group will restore more hit points)
-
- Thatanu: Bonus to Healing (Heals cast BY group will restore more hit points)

Seems a bit redundant with another relic just so you can heal a bit more on ppl outside grp instead of just groupmembers... healers never or very rarely heal outside of grp afaik... or maybe I understood it wrong? ^^

Unless they stack of c then it's OP!!
 

Iwan

Fledgling Freddie
Joined
Jun 17, 2004
Messages
106
Just givf old frontiers back or take away all the towers and make keep guards lvl 2, instead of useless expansions
 

Garok

Can't get enough of FH
Joined
Jan 23, 2004
Messages
777
<Begin Info: Greater Mythirian of Transmigration>

- Requires: Champion Level 6

Magical Bonuses:
- Mythical Resurrection Sickness Reduction: 80


Bind on Equip.
Cannot be sold to merchants.
Cannot be destroyed.

This one looks interesting for group PvP is its an 80% reduction to rez sick timer
 

eble@work

Fledgling Freddie
Joined
Oct 31, 2006
Messages
414
Can someone explain how these relics work.

I've heard that you have to 'feed' them RP's or something and that if you die/log out you loose them, that being The case I hope they are easy to obtain.

I dont want to be running to the lab 10 times a day to get a certain relic.

Eble
 

Tuppe

Fledgling Freddie
Joined
Dec 23, 2003
Messages
834
scorge said:
How to unlock the mauler class (it may yet change!)

------------

- Players will be required to carry X number of relics to a certain location on Agramon Island. I don’t have the specific location, but it’s in the center of the island and there’s a big blue spherical effect players can’t miss.

- Once all relics are in this location simultaneously, it completes the event and triggers the spawning of the Mauler trainers. There will most likely be some kind of server message, though I don’t have the specifics as we aren’t finished yet.

- We will have the ability to change the number of relics required to trigger the event for each server cluster, for the benefit of lower populated realms.

-----------------

:m00:


waiting whit intrest how big camps realms have surrounding area and farm inc peeps.
means 1 realm unlock class 1st and give other 2 alott tougher time to unlock own, dunno how big advantage this give? depends realm co-operation etc offcourse.
atleast we mids need alott huge raids to do some arts for new chars/classes + modern very very active few weeks in both servers.
 

Azathrim

Fledgling Freddie
Joined
Dec 31, 2003
Messages
1,802
Tuppe said:
waiting whit intrest how big camps realms have surrounding area and farm inc peeps.
means 1 realm unlock class 1st and give other 2 alott tougher time to unlock own, dunno how big advantage this give? depends realm co-operation etc offcourse.
atleast we mids need alott huge raids to do some arts for new chars/classes + modern very very active few weeks in both servers.

My guess is, that it'll take max a week or two before maulers are activated across all servers and realms.

This startup stuff is just a gimmic really, to make the launch of the expansion a PvP event instead of the usual PvE show they usually are.
 

Svartmetall

Great Unclean One
Joined
Jan 5, 2004
Messages
2,467
That...er...that is a very big dungeon.

:D

OK, can't wait to explore that one. Definitely coming back for this expansion now.
 

Howley

Fledgling Freddie
Joined
Sep 8, 2004
Messages
1,257
Stealther relic (Solo Effect) :
Nazinath: Super Stealth

o i c .. this looks oped + interesting :p
will deffo log back on my NS to try the lab out tbh
 

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