true m8 but in the new patches u have options to hide names now..and plus npc names r designated a new colour...cyan which seems about right in the piccie
NEW NAME TOGGLING SYSTEM (1.54)
There is another new slash command used to hide player, monster, and grave names. The command is as follows:
/hidenames players | monsters | self | graves | all
/shownames players | monsters | self | graves | all
players - any normal player characters
monsters - any NPCs, any monsters, any pets
graves - gravestone names
self - your own name
all - all names
Shift-N effectively acts like a toggle between "/hidenames all" and "/shownames all".
NEW MONSTER/PLAYER NAME COLOR SYSTEM
We now support an alternative scheme to display the names over all in-game models (player, monster, and enemy player). There is a new slash command: "/colornames" that enables the new name coloring scheme:
Monsters: Names are colored by con color
NPCs: Cyan
Realm Enemies: Red
Guild Members: Dark Green
Group Members: light orange/brown
Players: Normal Color (light blue)
Graves/Dead People: Brown
Selected Target: White
But it must be fake, cause when you moose, it doesn't matter if you are tall firby or small celt, in moose form you will be as big anywayz, so a luri hero will be taller than a firby when moosing. But still would be cool to see a luri grow 100 feets in 1 second
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