Mincer template, comments?

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Matriarch|Sneakers said:
And +11 instruments isn't? ^^

Having 50 ins will give you no varriance in the DDs. Raising Ins beyond 50 to get higher DD dmg is just such a waste of points, if you can manage with no stealth in temp you could make this temp alot better you if ditched the +11 ins, its worthless.

When you RvR you won't be able to hold a red pet anyway and the good ones are around lvl 53-56.


Imo, explain ur +11 ins, I don't get it at all. :)

Its easier to explain +11 instruments than +11 stealth. Personally I wouldnt go with either, however for the non stealth minstrel +11 instruments is nice bonus. There is no reason why you cant run with a buffed level 58 pet in rvr once you get a decent RR.

+11 stealth is just a waste if you have to sacrifice anything else to get it, even for the solo stealth minstrel. Assasins will still see you from 700 odd units away.
 

Commandment

Fledgling Freddie
Joined
Jun 25, 2004
Messages
973
Determine
Spammer


Joined: 08 May 2006
Posts: 78

Posted: Sun Jun 04, 2006 9:06 pm Post subject:

--------------------------------------------------------------------------------

ok tweaked it a bit, same temp , cause cba with the two zahurs bracers etc

could lower the cold and up the heat, if i wanted for a better all around set of resists.

here!


Statistics
STR:97/95 CON:85/90 DEX:42/80
QUI:80/80 INT:0/75 PIE:0/75
CHA:58/75 EMP:0/75
Hits:360/360
Power:0/25
AF:30/50

Resistances
Body: 26
Cold: 24+5
Heat: 21
Energy: 9
Matter: 24
Spirit: 24
Crush: 23+3
Slash: 25+2
Thrust: 25

Skills
Stealth: 3
Slash: 11
Thrust: 3
Staff: 3

Bonuses
Spell Range: 4
Spell Damage: 4
Style Damage: 9
Melee Damage: 7
Melee Combat Speed: 8
Fatigue: 10

Chest (GoV):
Imbue: 22.0
40 Hits
18 Strength
5 Strength Cap Increase
5 Dexterity Cap Increase
15 Dexterity
4 Melee Damage
4 Spell Damage
4 Style Damage
4 Spell Range
Utility: 32.0
TOA Utility: 100.0

Arms (mpsced):
Imbue: 37.0/32 (Quality: 100)
25 Constitution
7% Body
11% Slash
2 Slash
Utility: 62.7
TOA Utility: 0.0

Head (WINGED HELM):
Imbue: 28.0
40 Hits
5 Fatigue
10 AF
15 Dexterity
5% Matter
15 Strength
5% Spirit
Utility: 50.0
TOA Utility: 20.0

Legs (mp sced):
Imbue: 37.0/32 (Quality: 100)
22 Quickness
60 Hits
7% Slash
9% Cold
Utility: 61.7
TOA Utility: 0.0

Hands (madening scalars):
Imbue: 20.0
40 Hits
15 Constitution
15 Quickness
3 Melee Combat Speed
3 Melee Damage
5 Constitution Cap Increase
5 Quickness Cap Increase
Utility: 30.0
TOA Utility: 50.0

Feet (epic! zzz reg! :p):
Imbue: 32.0
15 Strength
18 Charisma
6% Cold
6% Heat
3 ALL melee weapon skills
5 Strength Cap Increase
Utility: 61.0
TOA Utility: 10.0

Right Hand (Malice):
Imbue: 20.0
15 Strength
15 Constitution
40 Hits
5 Strength Cap Increase
5 Constitution Cap Increase
40 Hits Cap Increase
5 Style Damage
5 Fatigue
Utility: 30.0
TOA Utility: 65.0

Left Hand (mp sced):
Imbue: 37.0/32 (Quality: 100)
6 Slash
28 Quickness
4 Strength
2% Thrust
Utility: 55.3
TOA Utility: 0.0

Neck (acn):
Imbue: 45.0
10% Crush
10% Thrust
10% Body
10% Spirit
Utility: 80.0
TOA Utility: 0.0

Cloak (som):
Imbue: 20.0
3 Stealth
15 Quickness
15 Strength
10 AF
5 Melee Combat Speed
Utility: 35.0
TOA Utility: 35.0

Jewel (EDS):
Imbue: 37.0
5% Body
5% Spirit
5% Matter
5% Energy
5% Heat
5% Cold
4% Thrust
4% Crush
4% Slash
Utility: 84.0
TOA Utility: 0.0

Belt (Oligdarsh's belt):
Imbue: 21.0
5 Strength Cap Increase
40 Hits Cap Increase
15 Strength
40 Hits
3% Thrust
3% Crush
3% Slash
Utility: 38.0
TOA Utility: 20.0

Left Ring (CTR):
Imbue: 25.0
4% Heat
4% Cold
4% Energy
4% Matter
4% Body
15 Acuity
Utility: 50.0
TOA Utility: 0.0

Right Ring (celerons ring of power):
Imbue: 31.0
25 Acuity
12 Dexterity
12 Constitution
4% Matter
4% Spirit
Utility: 48.7
TOA Utility: 0.0

Left Wrist (zahurs bracer):
Imbue: 30.0
6% Crush
6% Matter
6% Heat
60 Hits
40 Hits Cap Increase
10 AF
Utility: 51.0
TOA Utility: 20.0

Right Wrist (CB con):
Imbue: 22.0
18 Constitution
40 Hits
5 Constitution Cap Increase
40 Hits Cap Increase
6% Thrust
Utility: 34.0
TOA Utility: 20.0


temp im using atm, nice easy and cheap.. :eek: with a lgm sced to 44hits +21 str +21 con you get perfect malice swapper :D]

copy & pasted from guild forums...
 

censi

Can't get enough of FH
Joined
Jan 18, 2004
Messages
4,631
MS is good on classes with less natural melee defense. (no parry or block evade etc.)
 

BloodOmen

I am a FH squatter
Joined
Jan 27, 2004
Messages
18,155
censi said:
MS is good on classes with less natural melee defense. (no parry or block evade etc.)



True... although it does proc once in a blue moon regardless
 

epoxy

Fledgling Freddie
Joined
May 18, 2004
Messages
129
i think u should stick with high cha skip stealth + and add lots of con hp and if possible + 11 slash. if u mostly fight stealthers 60 % of the damage or more u make will come from dds since. when i played my mincer ages ago i even won some fights ws crit assasins only lifting my wepon when they where stunned. prolly alot changed but anyway thats my tips tink i had about 380 hits 95 con 90-95 cha . worked wery well for me.
 

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