Mincer template, comments?

CocaCola

Fledgling Freddie
Joined
Apr 25, 2005
Messages
161
Allright, I know the energy resist is waay to low, but i dont want to gimp anything else :/ here it is!

Config Report

Stats
------------------------------------------------------------------------
Str: 85 Int: 0 Hits: 200
Con: 68 Pie: 0 Power: 0
Dex: 30 Cha: 100
Qui: 62 Emp: 0

Resists
------------------------------------------------------------------------
Body: 26 Energy: 1 Crush: 27
Cold: 22 Matter: 22 Thrust: 26
Heat: 20 Spirit: 20 Slash: 25

Skills
------------------------------------------------------------------------
3 Instruments
11 Stealth
11 Slash
3 Parry

Focus
------------------------------------------------------------------------

Cap Increases
------------------------------------------------------------------------
5 Dexterity
72 Hits
10 Strength
10 Constitution
4 Power
23 Charisma

Other Bonuses
------------------------------------------------------------------------
4 Spell Range
16 % Power Pool
4 Spell Damage
9 Style Damage
56 AF
4 Melee Damage
14 Fatigue
7 Melee Combat Speed

Piece Listing
------------------------------------------------------------------------
Chest
Name: Guard of Valor
Level: 51 Quality: 100 AF: 102 Bonus: 35
Effect 1: 18 Strength
Effect 2: 15 Dexterity
Effect 3: 40 Hits
Effect 4: 4 Melee Damage Bonus
Effect 5: 5 Strength Cap Increase
Effect 6: 5 Dexterity Cap Increase
Effect 7: 4 Style Damage Bonus
Effect 8: 4 Spell Range Bonus
Effect 9: 4 Spell Damage Bonus
Effect10: Empty
Utility: 32.00
Arms
Imbue Points: 37.5 of 32 Quality: 100 Overcharge: 38%
Gem 1: 4 Stealth - 99 Flawed Airy Battle Jewel
Gem 2: 4 Slash - 99 Flawed Watery War Sigil
Gem 3: 22 Strength - 99 Precious Fiery Essence Jewel
Gem 4: 22 Quickness - 99 Precious Airy Essence Jewel
Proc: Empty -
Utility: 69.33
Head
Name: The Winged Helm
Level: 51 Quality: 100 AF: 102 Bonus: 0
Effect 1: 15 Strength
Effect 2: 15 Dexterity
Effect 3: 5 Matter Resist
Effect 4: 5 Spirit Resist
Effect 5: 40 Hits
Effect 6: 10 AF Bonus
Effect 7: 5 Fatigue Bonus
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 50.00
Legs
Imbue Points: 37.5 of 32 Quality: 100 Overcharge: 38%
Gem 1: 4 Stealth - 99 Flawed Airy Battle Jewel
Gem 2: 4 Slash - 99 Flawed Watery War Sigil
Gem 3: 16 Charisma - 99 Polished Icy Essence Jewel
Gem 4: 25 Quickness - 99 Flawless Airy Essence Jewel
Proc: Empty -
Utility: 67.33
Hands
Imbue Points: 37.5 of 32 Quality: 100 Overcharge: 38%
Gem 1: 3 Slash - 99 Rough Watery War Sigil
Gem 2: 9 Slash Resist - 99 Polished Watery Shielding Jewel
Gem 3: 13 Constitution - 99 Imperfect Earthen Essence Jewel
Gem 4: 11 Body Resist - 99 Faceted Dusty Shielding Jewel
Proc: Empty -
Utility: 63.67
Feet
Imbue Points: 37.0 of 32 Quality: 100 Overcharge: 38%
Gem 1: 25 Constitution - 99 Flawless Earthen Essence Jewel
Gem 2: 11 Cold Resist - 99 Faceted Icy Shielding Jewel
Gem 3: 9 Heat Resist - 99 Polished Heated Shielding Jewel
Gem 4: 1 Energy Resist - 99 Raw Light Shielding Jewel
Proc: Empty -
Utility: 58.67
Right Hand
Name: Malice's Mace
Level: 51 Quality: 100 DPS: 16.5 Bonus: 35
Effect 1: 15 Strength
Effect 2: 15 Constitution
Effect 3: 40 Hits
Effect 4: 5 Strength Cap Increase
Effect 5: 5 Constitution Cap Increase
Effect 6: 40 Hits Cap Increase
Effect 7: 5 Style Damage Bonus
Effect 8: 5 Fatigue Bonus
Effect 9: Empty
Effect10: Empty
Utility: 30.00
Left Hand
Name: Cycloptic Shield
Level: 51 Quality: 89 DPS: 16.5 Bonus: 0
Effect 1: 5 Body Resist
Effect 2: 5 Cold Resist
Effect 3: 5 Heat Resist
Effect 4: 5 Matter Resist
Effect 5: 5 Spirit Resist
Effect 6: 40 Hits
Effect 7: 8 AF Bonus
Effect 8: 32 Hits Cap Increase
Effect 9: Empty
Effect10: Empty
Utility: 60.00
Neck
Name: Ancient Copper Necklace
Level: 50 Quality: 100 Bonus: 35
Effect 1: 10 Body Resist
Effect 2: 10 Spirit Resist
Effect 3: 10 Crush Resist
Effect 4: 10 Thrust Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 80.00
Cloak
Name: Shades of Mist
Level: 46 Quality: 100 Bonus: 0
Effect 1: 15 Strength
Effect 2: 15 Quickness
Effect 3: 3 Parry
Effect 4: 3 Stealth
Effect 5: 10 AF Bonus
Effect 6: 5 Melee Combat Speed Bonus
Effect 7: 4 Fatigue Bonus
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 50.00
Jewel
Name: Tablet of Atlantis
Level: 40 Quality: 100 Bonus: 35
Effect 1: 3 All Magic Skills
Effect 2: 40 Hits
Effect 3: 10 AF Bonus
Effect 4: 15 Charisma
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 35.00
Belt
Name: Maleficent Darkspire Arcane Belt
Level: 51 Quality: 89 Bonus: 0
Effect 1: 6 Matter Resist
Effect 2: 6 Thrust Resist
Effect 3: 4 AF Bonus
Effect 4: 6 Acuity Cap Increase
Effect 5: 6 % Power Pool Bonus
Effect 6: 18 Acuity
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 36.00
Right Ring
Name: Maleficent Darkspire Arcane Ring
Level: 50 Quality: 89 Bonus: 0
Effect 1: 6 Heat Resist
Effect 2: 6 Crush Resist
Effect 3: 4 AF Bonus
Effect 4: 6 Acuity Cap Increase
Effect 5: 6 % Power Pool Bonus
Effect 6: 18 Acuity
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 36.00
Left Ring
Name: Director's Ring of Bedlam
Level: 50 Quality: 100 Bonus: 35
Effect 1: 15 Constitution
Effect 2: 6 Matter Resist
Effect 3: 5 Constitution Cap Increase
Effect 4: 10 AF Bonus
Effect 5: 5 Acuity Cap Increase
Effect 6: 15 Acuity
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 32.00
Right Wrist
Name: Cyclone Bracer
Level: 50 Quality: 100 Bonus: 35
Effect 1: 11 Crush Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Slash Resist
Effect 4: 2 Melee Combat Speed Bonus
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 62.00
Left Wrist
Name: Maleficent Darkspire Arcane Bracer
Level: 49 Quality: 89 Bonus: 0
Effect 1: 6 Cold Resist
Effect 2: 6 Slash Resist
Effect 3: 6 Acuity Cap Increase
Effect 4: 4 Power Cap Increase
Effect 5: 4 % Power Pool Bonus
Effect 6: 18 Acuity
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 36.00
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
I dont actually have a mincer, or know THAT much about them..but surely it can be done alot better than this? is it really neccesary to have 100 charisma?
 

Golena

Fledgling Freddie
Joined
Feb 11, 2004
Messages
3,292
98 charisma is nice.. it's not anywhere near nice enough to gimp your str and con by that amount tho!
 

CocaCola

Fledgling Freddie
Joined
Apr 25, 2005
Messages
161
Golena said:
98 charisma is nice.. it's not anywhere near nice enough to gimp your str and con by that amount tho!

boo, find me some items with acuity cap then with nice utility! My template must involve all the artis ive put in!
 

CocaCola

Fledgling Freddie
Joined
Apr 25, 2005
Messages
161
Neffneff said:
I dont actually have a mincer, or know THAT much about them..but surely it can be done alot better than this? is it really neccesary to have 100 charisma?

yepp, 100 charisma + AT is the way to go ! :D
 
Joined
Dec 31, 2003
Messages
1,875
Horrible temp imo. Your dds are crap anyway, and adding 4% spell dmg and 26 charm wont change that vs 34-36% body resist + AoM and the resist rates.

A minstrel should focus on the defensive part, so they dont HAVE to dump everything they have every fight.

Artis you have to get is Malice, battler, traitors dagger, WH, SoM, CB and an item in ur temp with end charges.

Also you should get a Sidi heal proc BP + omni procs on all armor.
Should always strive to get 40-50 af, 26 con cap, 400 hits and decent resists, not caped but decent.

+11 stealth and slash.

Tbh you will perform badly solo with that temp.

Without using the 5th item slot on my old minstrel temp, I got:

20 str cap 26 con cap 400 hits, caped melee resists ( crush on 22 ), body at 24, heat cold energy at 17-22, spirit at 26. And my templete is weaponless.

You can do LOADS better then that with the new 5th slots.

I'd scrap the 26 charm and AT tbh, not worth it with CL resists + AoM and the resist rates without relics.

/edit Just to make my point clearer, a minstrel is about outlasting ur oponent not out damaging them, buffed my BRITON got 2400 hits and though + con 0.

/edit2

On a positive note you did scrap maddening, thats wise since it doesn't really give you that much of worth for a minstrel. Imo, you should try find as many defensive tools you can, and focus ur temp around weaponless, caped AF, caped hits.
 

BloodOmen

I am a FH squatter
Joined
Jan 27, 2004
Messages
18,155
agree with what sneak said.. especially with champion level 10 hitting in lotm :eek: dont bother with 26 char cap... isnt worth it... cap con/hits! how is 26 chrisma going to save you with cool downs + resists :/? its not quite simply put.. you might have gotten away with those stats on a classic server but noway would you get away with that on toa servers :/
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Where is CTR? passive conversion is great for any melee class that can get it.

EDIT: Oh and no CB?? really essential for soloing (not so much for grouping) otherwise you may aswell forget attacking good hib casters (stun feedback).

Matriarch|Sneakers said:
On a positive note you did scrap maddening, thats wise since it doesn't really give you that much of worth for a minstrel.

Strong disagree there. It is really essential in my opinion. the charge stacks with SOM so is up 66% of the time and it is essential for jumping the self healing classes. The disease/dot procs virtually every single fight acting as a nice damage add and str debuff. I also find the defensive proc fires a surprising amount and is a brief god mode when it happens.

Omni procs are shit, done alot of testing with them and fighting against people using them. Much better off using heal procs or a combination of energy DD's/matter Dots if you cant find them. Dont screw round with an end charge you use the new end charge pots and have them up 100% of the time.

+Stealth is really down to personal preference on a minstrel. Essential if you want to group with other stealthers but for a solo minstrel like myself it is worthless. You are still going to be seen a mile away.

Agree whole heartedly on the survial aspect. Cap hits,con and all your resists if possible. It makes a huge difference.

My old cheap and nasty template;

https://forums.freddyshouse.com/showthread.php?p=2908216#post2908216

If you got money then you should be able to manage better.
 
Joined
Dec 31, 2003
Messages
1,875
Maddening scalars do fuck ur temo up alot though, hard on any class that has 4 stats to cap, and 2 stats to overcap, 2 skills and have to get WH in.

The proc rate on mads is low. Heard reports from US that indicates that it has been upped, but no real testing been presented.
Healing classes you will fight are wardens and they got cure disease. And getting mads while fucking up ur temp for a low rate proc, and to diminish healprocs and such isn't worth it imo. Weaponless temp> mads, and you can sure as hell not get both still having a Sidi BP, WH, SoM, CB and overcaped hits due to wielding malice in mainhand ( so have to overcap con cap and hits cap and str and con ).

Omni procs are supposed to proc alot more then SI dungeon heal procs, ppl like Aeiteial ( sp ) have claimed they do, and he been playing US for a few months and got alot of experince I recon. havn't tested it myself, but thats thats what beeing said in the matter.

Also Omni procs drains both end and life, and on a minstrel wich can at times make atleast assassins hit for 0 dmg for over a minute will render them with no end and keep ur life stabile with WH+SoM+omini procs + sidi procs + WG+battler+IP2+heal pots+ML2 10% heal. It just adds up.
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Matriarch|Sneakers said:
Healing classes you will fight are wardens and they got cure disease.

Firstly warden cannot cast cure disease mid fight... second scalars disease cannot be cured ... and lastly Warden is not the only self heal class. Vampires and Valkyries (both very common soloers) both have hots that are affected by disease. Of course it affects heal pots on every other class aswell.

Scalars offensive proc is very common and always has been.. I would choose it for the offensive proc (disease + 1min dot) not the defensive one. That said the defensive proc goes off the SAME amount as any other proc on your gloves. Its just that gloves have a much lower chance of being hit than any other armour item. Scalars gives you two of the caps you need to cap (con and qui) plus melee speed, fine by me.

Omni procs are affected by resists. Heal procs are by far the better choice. Especially since they were changed to drop more often.
 

BloodOmen

I am a FH squatter
Joined
Jan 27, 2004
Messages
18,155
Ballard said:
Firstly warden cannot cast cure disease mid fight... second scalars disease cannot be cured ... and lastly Warden is not the only self heal class. Vampires and Valkyries (both very common soloers) both have hots that are affected by disease. Of course it affects heal pots on every other class aswell.

Scalars offensive proc is very common and always has been.. I would choose it for the offensive proc (disease + 1min dot) not the defensive one. That said the defensive proc goes off the SAME amount as any other proc on your gloves. Its just that gloves have a much lower chance of being hit than any other armour item. Scalars gives you two of the caps you need to cap (con and qui) plus melee speed, fine by me.

Omni procs are affected by resists. Heal procs are by far the better choice. Especially since they were changed to drop more often.



Agree with ballard about omni procs :l they are so terrible don't even understand why they were added to the game... i think the only classes that benefit from omni procs are paladins/valks/ or wardens using traitors...
 
Joined
Dec 31, 2003
Messages
1,875
Ballard said:
Firstly warden cannot cast cure disease mid fight... second scalars disease cannot be cured ... and lastly Warden is not the only self heal class. Vampires and Valkyries (both very common soloers) both have hots that are affected by disease. Of course it affects heal pots on every other class aswell.

Scalars offensive proc is very common and always has been.. I would choose it for the offensive proc (disease + 1min dot) not the defensive one. That said the defensive proc goes off the SAME amount as any other proc on your gloves. Its just that gloves have a much lower chance of being hit than any other armour item. Scalars gives you two of the caps you need to cap (con and qui) plus melee speed, fine by me.

Omni procs are affected by resists. Heal procs are by far the better choice. Especially since they were changed to drop more often.

You got a point about the heals on warden, and valk but the only vamp I ever fought who Hoted was Vintervargens Vampire and I still killed him, and he Hoted b/c I let him, they need to cast it. ( if iam wrong here then there got to be some stupid vamps around not using it ;o )

I have scalars on my minstrel, I have used it b4, proced maybe 5 times in 1 year :p...

Overcaping QU would be a waste in my book when there is 20% haste charges, 17% haste pots with 5s refuse. Totally useless to cap qu.
, gives you diminished returns on a class that have low WS and deal low dmg to start with, you only hope as a minstrel is to outlast tanks, assassins wich means defensive ras, items, spec and temp, no room for overcapping QU or even capping QU.

Though with new 5th slot I think I could raise my minstrels QU to 75 instead of 58, and maybe maybe raise one of my resists, to have a quite complete temp. But wouldn't do that before they give minstrel MoS or remove it from other stealthers :p


/edit, Can't really comment on the Omni procs, I never tryed them, only forwarding what I read and been told.
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Matriarch|Sneakers said:
I have scalars on my minstrel, I have used it b4, proced maybe 5 times in 1 year :p...

You are thinking about the defensive proc. The offensive proc (occurs only in wolf mode , can be stacked with som however) goes off virtually every single fight. If you think otherwise you are plain wrong. Log in and try it now if you like.

Matriarch|Sneakers said:
Overcaping QU would be a waste in my book when there is 20% haste charges, 17% haste pots with 5s refuse. Totally useless to cap qu.
, gives you diminished returns on a class that have low WS and deal low dmg to start with, you only hope as a minstrel is to outlast tanks, assassins wich means defensive ras, items, spec and temp, no room for overcapping QU or even capping QU.

Not sure what you mean, how does getting reasonable qui give you diminished returns with a 4.1+ mainhand? A typical minstrel with around 370 strength should be hitting 250+ against assasins. Increasing swing speed by even an extra .1-.2 should give more extra damage than the relative imbue points spent on hits would return in terms of the hits spent/earnt ratio per fight.

I do agree with most of your points however while Minstrel should have very high surviability, it should not be at the expense of gimping there swing speed or lowering there strength. Look at my template above and tell me what I would be better off spending the embued qui points on.
 
Joined
Dec 31, 2003
Messages
1,875
Yours is a highlander I take it.

What I meant with diminisht returns is that having 2500 hits as a minstrel instead of 2300 3 stealth, no sidi BP, not overcaped str with swapping weapons, no 2nd /use end item isn't worth the 0.1 faster swing spd you would gain from having 10 more QU then me.


/edit but, anyway cba to argue about it, I won't play my minstrel ever again ( if they don't fix the MoS issue ) so I would only gain on you giving ppl advices that weakens the class vs stealthers. :)
 

-Freezingwiz-

Fledgling Freddie
Joined
Jan 13, 2004
Messages
1,365
imo Str is more importent than Char....


ofc it's nice to do more dmg with your shouts, but most of your dmg come from the weapon unless all you do is kite ppl.

and from str u get more WS and bigger chance to hit trough defence aswell ;)
 

-Freezingwiz-

Fledgling Freddie
Joined
Jan 13, 2004
Messages
1,365
Matriarch|Sneakers said:
/edit but, anyway cba to argue about it, I won't play my minstrel ever again ( if they don't fix the MoS issue ) so I would only gain on you giving ppl advices that weakens the class vs stealthers. :)


hehe I have the same problem with my mincer, I loved playing against other stealthers, and loads of them at the same time aswell at brynjabridge.

but they won't ever jump u unless they are 10 stealthers ready to PA all at the same time :( givf MoS so u can acually find stealthers aswell

can't speak of how it is now, but mincers are(were) OP with Sidi bp and high absorbe (fun to end up killing 4 SB's because u are a little lucky on the heal procs xD )


but another advice, is to get loads of HP in the template aswell :) I think I have 360 hp or so on gonz's template, I wouldn't like haveing less tbh
 

CocaCola

Fledgling Freddie
Joined
Apr 25, 2005
Messages
161
allright, Ive changed the temp a bit, now only have 75 charisma. What you think about the resists?

Config Report

Stats
------------------------------------------------------------------------
Str: 78 Int: 0 Hits: 324
Con: 95 Pie: 0 Power: 0
Dex: 30 Cha: 77
Qui: 62 Emp: 0

Resists
------------------------------------------------------------------------
Body: 27 Energy: 4 Crush: 26
Cold: 20 Matter: 14 Thrust: 26
Heat: 24 Spirit: 20 Slash: 26

Skills
------------------------------------------------------------------------
3 Instruments
11 Stealth
11 Slash
3 Parry

Focus
------------------------------------------------------------------------

Cap Increases
------------------------------------------------------------------------
10 Dexterity
192 Hits
15 Strength
20 Constitution

Other Bonuses
------------------------------------------------------------------------
4 Spell Range
4 Spell Damage
9 Style Damage
48 AF
4 Melee Damage
14 Fatigue
7 Melee Combat Speed

Piece Listing
------------------------------------------------------------------------
Chest
Name: Guard of Valor
Level: 51 Quality: 100 AF: 102 Bonus: 35
Effect 1: 18 Strength
Effect 2: 15 Dexterity
Effect 3: 40 Hits
Effect 4: 4 Melee Damage Bonus
Effect 5: 5 Strength Cap Increase
Effect 6: 5 Dexterity Cap Increase
Effect 7: 4 Style Damage Bonus
Effect 8: 4 Spell Range Bonus
Effect 9: 4 Spell Damage Bonus
Effect10: Empty
Utility: 32.00
Arms
Imbue Points: 37.5 of 32 Quality: 100 Overcharge: 38%
Gem 1: 4 Stealth - 99 Flawed Airy Battle Jewel
Gem 2: 4 Slash - 99 Flawed Watery War Sigil
Gem 3: 19 Constitution - 99 Faceted Earthen Essence Jewel
Gem 4: 9 Slash Resist - 99 Polished Watery Shielding Jewel
Proc: Empty -
Utility: 70.67
Head
Name: The Winged Helm
Level: 51 Quality: 100 AF: 102 Bonus: 0
Effect 1: 15 Strength
Effect 2: 15 Dexterity
Effect 3: 5 Matter Resist
Effect 4: 5 Spirit Resist
Effect 5: 40 Hits
Effect 6: 10 AF Bonus
Effect 7: 5 Fatigue Bonus
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 50.00
Legs
Imbue Points: 37.5 of 32 Quality: 100 Overcharge: 38%
Gem 1: 4 Slash - 99 Flawed Watery War Sigil
Gem 2: 4 Stealth - 99 Flawed Airy Battle Jewel
Gem 3: 16 Charisma - 99 Polished Icy Essence Jewel
Gem 4: 25 Quickness - 99 Flawless Airy Essence Jewel
Proc: Empty -
Utility: 67.33
Hands
Imbue Points: 37.5 of 32 Quality: 100 Overcharge: 38%
Gem 1: 3 Slash - 99 Rough Watery War Sigil
Gem 2: 28 Constitution - 99 Perfect Earthen Essence Jewel
Gem 3: 7 Slash Resist - 99 Imperfect Watery Shielding Jewel
Gem 4: 22 Quickness - 99 Precious Airy Essence Jewel
Proc: Empty -
Utility: 62.33
Feet
Imbue Points: 37.5 of 32 Quality: 100 Overcharge: 38%
Gem 1: 16 Charisma - 99 Polished Icy Essence Jewel
Gem 2: 5 Crush Resist - 99 Flawed Fiery Shielding Jewel
Gem 3: 9 Heat Resist - 99 Polished Heated Shielding Jewel
Gem 4: 11 Cold Resist - 99 Faceted Icy Shielding Jewel
Proc: Empty -
Utility: 60.67
Right Hand
Name: Malice's Mace
Level: 51 Quality: 100 DPS: 16.5 Bonus: 35
Effect 1: 15 Strength
Effect 2: 15 Constitution
Effect 3: 40 Hits
Effect 4: 5 Strength Cap Increase
Effect 5: 5 Constitution Cap Increase
Effect 6: 40 Hits Cap Increase
Effect 7: 5 Style Damage Bonus
Effect 8: 5 Fatigue Bonus
Effect 9: Empty
Effect10: Empty
Utility: 30.00
Left Hand
Name: Cycloptic Shield
Level: 51 Quality: 89 DPS: 16.5 Bonus: 0
Effect 1: 5 Body Resist
Effect 2: 5 Cold Resist
Effect 3: 5 Heat Resist
Effect 4: 5 Matter Resist
Effect 5: 5 Spirit Resist
Effect 6: 40 Hits
Effect 7: 8 AF Bonus
Effect 8: 32 Hits Cap Increase
Effect 9: Empty
Effect10: Empty
Utility: 60.00
Ranged
Name: 5th armor slot
Level: 51 Quality: 94 DPS: Bonus:
Effect 1: 40 Hits Cap Increase
Effect 2: 10 AF Bonus
Effect 3: 5 Strength Cap Increase
Effect 4: 5 Dexterity Cap Increase
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 0.00
Neck
Name: Ancient Copper Necklace
Level: 50 Quality: 100 Bonus: 35
Effect 1: 10 Body Resist
Effect 2: 10 Spirit Resist
Effect 3: 10 Crush Resist
Effect 4: 10 Thrust Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 80.00
Cloak
Name: Shades of Mist
Level: 46 Quality: 100 Bonus: 0
Effect 1: 15 Strength
Effect 2: 15 Quickness
Effect 3: 3 Parry
Effect 4: 3 Stealth
Effect 5: 10 AF Bonus
Effect 6: 5 Melee Combat Speed Bonus
Effect 7: 4 Fatigue Bonus
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 50.00
Jewel
Name: Tablet of Atlantis
Level: 40 Quality: 100 Bonus: 35
Effect 1: 3 All Magic Skills
Effect 2: 40 Hits
Effect 3: 10 AF Bonus
Effect 4: 15 Charisma
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 35.00
Belt
Name: ava Scarred Belt
Level: 51 Quality: Bonus:
Effect 1: 15 Strength
Effect 2: 44 Hits
Effect 3: 6 Body Resist
Effect 4: 6 Heat Resist
Effect 5: 15 Acuity
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 55.00
Right Ring
Name: Crocodile Tear Ring
Level: 50 Quality: 100 Bonus: 0
Effect 1: 4 Body Resist
Effect 2: 4 Cold Resist
Effect 3: 4 Heat Resist
Effect 4: 4 Energy Resist
Effect 5: 4 Matter Resist
Effect 6: 15 Acuity
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 50.00
Left Ring
Name: Volurgon Wrap
Level: 50 Quality: 89 Bonus: 0
Effect 1: 15 Constitution
Effect 2: 2 Body Resist
Effect 3: 40 Hits
Effect 4: 10 Constitution Cap Increase
Effect 5: 40 Hits Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 24.00
Right Wrist
Name: Cyclone Bracer
Level: 50 Quality: 100 Bonus: 35
Effect 1: 11 Crush Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Slash Resist
Effect 4: 2 Melee Combat Speed Bonus
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 62.00
Left Wrist
Name: Ceremonial Bracers
Level: 47 Quality: 100 Bonus: 35
Effect 1: 18 Constitution
Effect 2: 6 Thrust Resist
Effect 3: 40 Hits
Effect 4: 5 Constitution Cap Increase
Effect 5: 40 Hits Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty
Utility: 34.00
 

BloodOmen

I am a FH squatter
Joined
Jan 27, 2004
Messages
18,155
Name: 5th armor slot
Level: 51 Quality: 94 DPS: Bonus:
Effect 1: 40 Hits Cap Increase
Effect 2: 10 AF Bonus
Effect 3: 5 Strength Cap Increase
Effect 4: 5 Dexterity Cap Increase
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty



I fail to see the point in 5 dex cap and 5 str cap when your not even using it :x 78 str is also way to low
 
Joined
Dec 31, 2003
Messages
1,875
-Freezingwiz- said:
I think I have 360 hp or so on gonz's template, I wouldn't like haveing less tbh

Your minstrel is a Briton rr9 one right?

I remb fighting you near brynja, maybe a year or more ago, thats when I decided to re-eq my minstrel. I Pa'd you, battlered you and DOt mined you and you still wtfpwned me.

Then I bumbed into eeben and he did the same but 2vs1... so just had to abuse it myself =)~
 
Joined
Dec 31, 2003
Messages
1,875
Agree with freezings post. You should be able fix that.

Imo you would want in a minstrel temp.

Wh, SoM, Crocs, Malice, Battler, Sidi BP or GoV ( sidi BP is loads better ), CB and if you and have nice jewrly to support it add in Sun Belt.

You want to overcap both con and hits so you don't loose any when you swap out.

I myself wouldn't use Cyclops shield, but hey thats me. (Reason is that SLing at the expense of other /uses won't save you vs an assassin since you can't really frontload on them even if you spotted them )
 

Manisch Depressiv

Part of the furniture
Joined
Mar 6, 2005
Messages
7,727
Not sure WH is a must. It looks so ugly and with Battler/Malice/Warguard you should be okay.

Capped con and str is easy to get with 75 char, 10/10/10 ToA and good resis.
 

CocaCola

Fledgling Freddie
Joined
Apr 25, 2005
Messages
161
Manisch Depressiv said:
Not sure WH is a must. It looks so ugly and with Battler/Malice/Warguard you should be okay.

Capped con and str is easy to get with 75 char, 10/10/10 ToA and good resis.

no, its not easy. Please, show me a temp with not uuuber leeet 100000+ plats items that is not to hard to fix then. It must invovle AT and malice, WH, SoM......
 

CocaCola

Fledgling Freddie
Joined
Apr 25, 2005
Messages
161
BloodOmen said:
Name: 5th armor slot
Level: 51 Quality: 94 DPS: Bonus:
Effect 1: 40 Hits Cap Increase
Effect 2: 10 AF Bonus
Effect 3: 5 Strength Cap Increase
Effect 4: 5 Dexterity Cap Increase
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect10: Empty



I fail to see the point in 5 dex cap and 5 str cap when your not even using it :x 78 str is also way to low

because someone was whining I didnt use the "uber" new 5th slot. No need to have it in temp if I dont need to. Makes it cheaper. Only str and dex I dont need tho.
 

Manisch Depressiv

Part of the furniture
Joined
Mar 6, 2005
Messages
7,727
CocaCola said:
no, its not easy. Please, show me a temp with not uuuber leeet 100000+ plats items that is not to hard to fix then. It must invovle AT and malice, WH, SoM......

There are no ubah 1000000000+ plts items. Most of the people just don't know how to farm them or don't have the dedication to get them, so there is a difference. You want a cheap template, go for it, a better one is still easy to invent :p.

I have some gimped visible solo (no +11 stealth template) with NO AT, NO WH, but SoM, Malice, GoV and 100 con/str, 75 charisma and capped quickness and 10/10/10 ToA that I made ages ago. You see my priorities were different, +8 stealth gem is on the drum and I didn't care about AT and WH as I doubted it was needed to kill a stealther with all the stuff a Minstrel has.
 

CocaCola

Fledgling Freddie
Joined
Apr 25, 2005
Messages
161
Manisch Depressiv said:
There are no ubah 1000000000+ plts items. Most of the people just don't know how to farm them or don't have the dedication to get them, so there is a difference. You want a cheap template, go for it, a better one is still easy to invent :p.

I have some gimped visible solo (no +11 stealth template) with NO AT, NO WH, but SoM, Malice, GoV and 100 con/str, 75 charisma and capped quickness and 10/10/10 ToA that I made ages ago. You see my priorities were different, +8 stealth gem is on the drum and I didn't care about AT and WH as I doubted it was needed to kill a stealther with all the stuff a Minstrel has.

Well, I want my template to HAVE AT,wh,som,malice, 75 str, at least 75 charisma, 80-90 con, 300 hits,11 slash and stealth, nice resists when equiping weap + sheild. And I havnt found any template that can come up with this. With "ubah 1000000000+ plts items" I mean like levi, kraken, perhaps Caer Sidi, and thoose kind of encounters where u need like 1-2 fg's to make, or uber chars with uber temps and buff bot etc.
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
CocaCola said:
Well, I want my template to HAVE AT,wh,som,malice, 75 str, at least 75 charisma, 80-90 con, 300 hits,11 slash and stealth, nice resists when equiping weap + sheild. And I havnt found any template that can come up with this. With "ubah 1000000000+ plts items" I mean like levi, kraken, perhaps Caer Sidi, and thoose kind of encounters where u need like 1-2 fg's to make, or uber chars with uber temps and buff bot etc.

with 75 str you will get farmed, especially if you are a briton.
 

Golena

Fledgling Freddie
Joined
Feb 11, 2004
Messages
3,292
CocaCola said:
Well, I want my template to HAVE AT,wh,som,malice, 75 str, at least 75 charisma, 80-90 con, 300 hits,11 slash and stealth, nice resists when equiping weap + sheild. And I havnt found any template that can come up with this. With "ubah 1000000000+ plts items" I mean like levi, kraken, perhaps Caer Sidi, and thoose kind of encounters where u need like 1-2 fg's to make, or uber chars with uber temps and buff bot etc.

I'll post mine when I get back.
 

Golena

Fledgling Freddie
Joined
Feb 11, 2004
Messages
3,292
Can i'm sure be improved if you drop some of the new armour bits in..
Swap +instruments with +stealth if you really want.. i've always found +11 stealth to be a complete waste of util for a minstrel.


Config Report

Stats

Str: 100 Int: 0 Hits: 288
Con: 98 Pie: 0 Power: 0
Dex: 30 Cha: 76
Qui: 77 Emp: 0

Resists

Body: 25 Energy: 4 Crush: 29
Cold: 16 Matter: 9 Thrust: 26
Heat: 22 Spirit: 15 Slash: 24

Skills

11 Instruments
3 Stealth
10 Slash

Cap Increases

5 Dex
5 Qui
80 Hits
23 Str
23 Con

Other Bonuses

9 Style Damage Bonus
4 Spell Range Bonus
4 Spell Damage Bonus
7 Melee Damage Bonus
10 Melee Speed Bonus
5 Fatigue
30 AF Bonus

Piece Listing

Chest
Name: Guard of Valor (Rogue)

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Strength - 99 precious Fiery Essence
Gem 2: 22 Quickness - 99 precious Airy Essence
Gem 3: 4 Slash - 99 flawed Watery War Sigil
Gem 4: 22 Constitution - 99 precious Earthen Essence
Utility: 64.00

Head
Name: Winged Helm

Legs
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 4 Instruments - 99 flawed Vapor Fervor Sigil
Gem 2: 28 Charisma - 99 perfect Icy Essence
Gem 3: 28 Constitution - 99 perfect Earthen Essence
Gem 4: 2 Body Resist - 99 uncut Dusty Shielding
Utility: 61.33

Hands
Name: Maddening Scalars

Feet
Name: EPIC - minstrel

Right Hand
Name: Malice's Axe (Alb)

Left Hand
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Quickness - 99 flawless Airy Essence
Gem 2: 4 Instruments - 99 flawed Vapor Fervor Sigil
Gem 3: 3 Slash - 99 rough Watery War Sigil
Gem 4: 9 Body Resist - 99 polished Dusty Shielding
Utility: 69.67

Neck
Name: Ancient Copper Necklace

Cloak
Name: shades of mist

Jewel
Name: Atlantis Tablet

Belt
Name: Corrupt Cincture of Terkari

Right Ring
Name: Demon Blood Ring

Left Ring
Name: Crocodile Tears Ring

Right Wrist
Name: Ceremonial Bracer (con)

Left Wrist
Name: Cyclone Bracer
 
Joined
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Messages
1,875
Golena said:
i've always found +11 stealth to be a complete waste of util for a minstrel.

And +11 instruments isn't? ^^

Having 50 ins will give you no varriance in the DDs. Raising Ins beyond 50 to get higher DD dmg is just such a waste of points, if you can manage with no stealth in temp you could make this temp alot better you if ditched the +11 ins, its worthless.

When you RvR you won't be able to hold a red pet anyway and the good ones are around lvl 53-56.


Imo, explain ur +11 ins, I don't get it at all. :)
 

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