mid. vs alb SI

Z

Zii

Guest
been wondering quite abit now.

Alb got Avalon City...
whats mids? we all know iarn is hard to get to with all that aggro. and trollheim.. not the best place is it?



and what about the house in alb near ft gwyn with mobs that drops rog items almost every kill?

do they exist i mid?

anyone?
 
L

Lanfaer

Guest
tuscarian glacier is swamped with mobs that drop loads of stuff, but most camps in mid SI has a rather good droprate on ROG-items
 
S

Sharma

Guest
The mid SI dungeons really are better in most respects to the alb SI dungeons.

But the actual area, alb wins. :)
 
C

Cyradix

Guest
I run to iarn all the time without aggro. Try a different route :)
 
C

Cush

Guest
Dungeons/Caves winner is Hibernia by far.. Tur Suli is insane good when it comes to exping.
 
O

old.Atrox

Guest
Originally posted by Zii
and what about the house in alb near ft gwyn with mobs that drops rog items almost every kill?

do they exist i mid?

anyone?

I guess you mean Tower Guardian and Tower Keeper

Mid got mobs like that, dunno what names or zones thou.
 
L

living

Guest
Re: Re: mid. vs alb SI

Originally posted by old.Atrox
I guess you mean Tower Guardian and Tower Keeper

Mid got mobs like that, dunno what names or zones thou.

Ya? tell me the name of those mobs and ill belive ya :)
 
Z

Zii

Guest
Originally posted by Addlcove
maybe he means the "families" ....


aye those.. yellow con mobs wizz mins and stuff

not keeper

anyway my point is if both hib and alb got a wicked SI xp tomb.. i guess mid has one aswell.. but why isnt it used?
 
S

Sharma

Guest
Mid "Used" to have Malmo, but its pretty dead now and most people cant be bothered looking for new XP spots most of the time.
 
R

Roo Stercogburn

Guest
Don't know about Alb SI but...

Hib SI is way better than Mid SI. Its such a nice area to roam around and explore. Most of Mid SI is I'm afraid a bit... soggy. There are some really nice areas in Mid SI, but generally its just drab. The first time you look into Delling Crater everyone goes ooooh (great area genuinely different from anything else in Mid only marred by appalling pathing). Tuscaran Glacier is awesome. Trollheim is reasonable but nothing special graphically.

Iiarwood's Lair is the same as Hib Galladoria except with a different skin on it (for those Hibs that haven't played Mid its Galladoria with the lights off). The route to Iiarnwood lair isn't too bad - just few peeps have worked out a decent route to it. Its not the agro hell some would have you believe but it can be if you don't learn your way around.

XP and dropwise, both Trollheim and Iiarnwood are good dungeons. In both cases you have a lot of agro to get to the spot you want, which is not really a hassle but it does mean if someone leaves the group you can get stranded or spend 15 mins getting back to entrance, 10 mins+ waiting for replacement, 15 mins back to xp spot... then someone else leaves. Bit frustrating at times and I don't think my experiences here are unique. (Hehe go with guild, problem sorted).

Malmo is more dead that previously not because of patch changes. The new pull spots have been worked out and what is safe and where etc. Its just lately there has been a DF frenzy as people are farming like mad for Foundations. Its quite funny to see DF changing hands 4-5 times a day sometimes and of course once its open you have an area that requires less effort to get to than Malmo (irony: the effort is all made by those that make the effort to take the keeps).
 
K

klavrynd

Guest
there's actually one uber uber uber spot in TH but the spawnrate is that high (instapop anyone) that it's very dangerous
 
O

old.Lianuchta

Guest
Tur Suil is good, but is similar to Trollheim in the respect that the mobs are near insta pop, there's few if any campsites that aren't in a pop zone and to replace a team member you have to fight all the way back. Ava city is by far the most manageable dungeon.
 
N

Nonnier

Guest
Re: Re: Re: mid. vs alb SI

Originally posted by living
Ya? tell me the name of those mobs and ill belive ya :)

thus he says:

Originally posted by old.Atrox

Mid got mobs like that, dunno what names or zones thou.
 
S

Shike

Guest
Avalon City is by far the best added area for xping (not very unexpected though as Alb holds most players overall). Trollheim was kinda nice but not really suited for random groups. Tur suil for hibs is so and so, weird pathing (as in most new SIplaces) and same problem as with Trollheim with fastpopping aggro in the way to the place one want to go and xp atm.
 
S

Suedish

Guest
Theres a route to Iarn with not a single aggro, doesnt take more than a few minutes from hagall.
 
O

old.Atrox

Guest
Re: Re: Re: mid. vs alb SI

Originally posted by living
Ya? tell me the name of those mobs and ill belive ya :)

cba to find the names, but they are in the SI Zone that doesnt host any Dungeon, or the start Zone.
just look for Named mobs lvl55 - 70 and you'll find the right ones.
atleast they are reported as droping Static items like TG/TK, not aswell known as TG/TK so the full Loot table is still unknown I assume.
 
Y

Yussef

Guest
Albion SI has some nice scripted encounters, faction wars, mobs that only pop if you perform certain things etc.
 
O

[Oo]Escape

Guest
Originally posted by Zii
Alb got Avalon City...
whats mids? we all know iarn is hard to get to with all that aggro. and trollheim.. not the best place is it?

Don't forget, Albs only needed to wait for SI before they got a decent lv40+ XP zone.
 
L

Livueta

Guest
Re: Re: mid. vs alb SI

Originally posted by [Oo]Escape
Don't forget, Albs only needed to wait for SI before they got a decent lv40+ XP zone.

What's Dartmoor then ? Pretty decent xp spot for pbae group as cold does +dmg to stonelords / pounders at lair etc. No one just doesn't exp there.
 
O

old.linnet

Guest
Originally posted by Shike
Tur suil for hibs is so and so, weird pathing (as in most new SIplaces) and same problem as with Trollheim with fastpopping aggro in the way to the place one want to go and xp atm.


Sounds more like Krondon than AC. Don't you have a second high level dungeon in SI also (apart from the epic one)?
 
R

Roo Stercogburn

Guest
I like the fast popping agro in Trollheim. Stops people easily camping with bots for PL (though where there's a second account, there's always a way I guess ;)).

AFKers and leechers are probably going to get their groups killed so naturally will hate this place.

People that are inclined to run away and leave their groups in trouble will absolutely despise Trollheim: once you're past the first mobs you stay with your group or you're dead. There are more of these types of players than you might first think ;)

The types of mobs running around are nice: if you don't pay attention to what the support mobs are up to your group gets wiped fast (for example, tank mob charges group, caster mobs hang back and ae nuke the group - this amuses me because it will insta kill any lowbies along for a quiet leech MUHAHAHAHAHA(TM)).
 
K

kjel

Guest
Trollheim would be a lot better if they removed the smegging gatekeeper from the entrance so people could actually get in on their own.
 
A

aveh

Guest
Also, Albs use SoS to get past aggro mobs into aggro-filled dungeons?
 
G

Gaeswen

Guest
Tuscaran Glacier : You go here for your uber gear , usually with lots of people unless your focus pulling.

Trollheim :

Far too many caster mobs , impossible to reliably navigate with small numbers , roaming epic mob near entrance (Dagar) if you run into this one with a sub 45 xp group your toast. Most of the caster mobs require a caster to blow half a power bar to stop it from nuking , melees cant rush because of nearby aggro...
There is a small part you can do for casual xp but it runs out fairly quickly.
Major pathing problems making pet classes having to kill their pets more then once to avoid problems..

Iarnvidur lair :

Allthough you can find some nice xp here , you CANNOT go here withouth a seer , like the frontier dungeons the entry mobs proc a 40 minute disease. Other disturbing facts I found was that nearly all melee mobs in here do not do crush/slash/thrust damage but one of fire/cold/matter/spirit/body/energy damages. So much for being a good tank and keeping your melee resists as high as possible to ease the power pool of your seers , sorry not in Iarnvidur lair...
As noted this dungeon has awfull pathing , worse then Trollheim , this dungeon is near a nono for petclasses due to pathing problems , unless you are willing to release your pets several times during your stay there...

Mid SI overall:

One thing I have found severely lacking in Mid SI is pullable(stationary) open air camps. There are a few low ones 10-20 (Morvalts and Musslakans) a ~30s camp (Morvalt Stebers). The rest is wandering aggro or unpullable camps like higher level Musslakan camps where you get caster mobs that wont pull from the camp and chain dot/bolt your group. (While interesting encounters this is not a way to gain xp imho)

One other nice open air spot is the Mist Menaces near Knarr , every Mid with SI should try levelling there a couple of levels , all the rog jewerly you need till 45 if your lucky :D
One warning on these mobs , they are slightly underconned due to them also doing a magical dmg type in melee.

Basically 30-50 most "old" xp spots in Mid are far better xp then SI counterparts. Darkness falls xp is heaven compared to any SI xp , people used to talk about the mad aggro in Darkness falls , my view is Darknessfalls aggro is nothing compared to our SI xp dungeons.

With the dying out of Malmo DF has become Mids primary spot for xp , even tho Malmo is still possible , if you take the fuel out of an engine it will stop , this is basically what happened to Malmo...

Basically from my experience , xp in SI is a nice change of scenary but you will be driven to the more decent xp spots of the old world sooner or later.
 

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