Mercenary Template (Crush)

Turran

Fledgling Freddie
Joined
Jun 18, 2005
Messages
621
Recently ive been trying to make my merc a template, but not doing very good. So anyone got a good reasonably cheap template with the following artis included... GOV,Malice,Battler,SOM...
Thanks, :)
 

Stt

Fledgling Freddie
Joined
Sep 7, 2004
Messages
63
Here is 1 i made for remi couple months ago, nice little templet, hardest items is a zahur ring which there are plenty for sell.
swap slash for crush obviously and if u prefer more cons, swap an energy resists for more con.

And if u r mega rich like me, i have a temp with capped quickness (best for use of a HO merc imo) using 2x ml10 maces, but dont think u will be interested.


Stats

Str: 101 Int: 0 Hits: 276
Con: 52 Pie: 0 Power: 0
Dex: 30 Cha: 0
Qui: 86 Emp: 0

Resists

Body: 26 Energy: 18 Crush: 28 (3)
Cold: 30 (5) Matter: 20 Thrust: 25
Heat: 25 Spirit: 26 Slash: 28 (2)

Skills

2 Crush

2 Thrust

11 Dual Wield

11 Slash

3 Parry

Focus

Cap Increases

10 Qui

5 Dex

80 Hits

25 Str

18 Con

Other Bonuses

11 Melee Damage Bonus

5 Fatigue

20 AF Bonus

13 Melee Speed Bonus

9 Style Damage Bonus

Piece Listing

Chest
Name: GoV
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 18 Strength
Effect 3: 5 Strength Cap Increase
Effect 4: 15 Dexterity
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Melee Damage Bonus
Effect 7: 4 Style Damage Bonus
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 4 Dual Wield - 99 flawed Icy War Sigil
Gem 2: 9 Energy Resist - 99 polished Light Shielding
Gem 3: 9 Heat Resist - 99 polished Heated Shielding
Gem 4: 7 Cold Resist - 99 imperfect Icy Shielding
Utility: 70.00

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 4 Slash - 99 flawed Watery War Sigil
Gem 2: 4 Dual Wield - 99 flawed Icy War Sigil
Gem 3: 9 Cold Resist - 99 polished Icy Shielding
Gem 4: 19 Quickness - 99 faceted Airy Essence
Utility: 70.67

Legs
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 3 Dual Wield - 99 rough Icy War Sigil
Gem 2: 5 Slash - 99 imperfect Watery War Sigil
Gem 3: 7 Heat Resist - 99 imperfect Heated Shielding
Gem 4: 19 Quickness - 99 faceted Airy Essence
Utility: 66.67

Hands
Name: Mad Scalar
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 15 Quickness
Effect 4: 3 Melee Damage Bonus
Effect 5: 3 Melee Speed Bonus
Effect 6: 5 Quickness Cap Increase
Effect 7: 5 Constitution Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Feet
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 5 Slash Resist - 99 flawed Watery Shielding
Gem 2: 11 Matter Resist - 99 faceted Earthen Shielding
Gem 3: 16 Strength - 99 polished Fiery Essence
Gem 4: 22 Constitution - 99 precious Earthen Essence
Utility: 57.33

Right Hand
Name: Malice
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 15 Strength
Effect 2: 15 Constitution
Effect 3: 5 Strength Cap Increase
Effect 4: 5 Constitution Cap Increase
Effect 5: 40 Hits Cap Increase
Effect 6: 5 Style Damage Bonus
Effect 7: 5 Fatigue
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 20.00

Left Hand
Name: Battler
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 15 Strength
Effect 2: 15 Dexterity
Effect 3: 10 AF Bonus
Effect 4: 6 Crush Resist
Effect 5: 6 Slash Resist
Effect 6: 6 Thrust Resist
Effect 7: 4 Melee Damage Bonus
Effect 8: 3 Melee Speed Bonus
Effect 9: Empty
Effect 10: Empty
Utility: 56.00

Two Handed
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Ancient Copper Necklace
Level: 51 Quality:
Bonus:
Effect 1: 10 Crush Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Body Resist
Effect 4: 10 Spirit Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 80.00

Cloak
Name: Shade of Mist
Level: 51 Quality:
Bonus:
Effect 1: 3 Parry
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 10 AF Bonus
Effect 5: 5 Melee Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 35.00

Jewel
Name: Eerie Darkness Lighting Stone
Level: 51 Quality:
Bonus:
Effect 1: 3 Heat Resist
Effect 2: 3 Matter Resist
Effect 3: 3 Crush Resist
Effect 4: 3 Cold Resist
Effect 5: 3 Body Resist
Effect 6: 3 Slash Resist
Effect 7: 3 Energy Resist
Effect 8: 3 Spirit Resist
Effect 9: 3 Thrust Resist
Effect 10: Empty
Utility: 54.00

Belt
Name: Corrupt Cinture of Terkari
Level: 51 Quality:
Bonus:
Effect 1: 48 Hits
Effect 2: 6 Heat Resist
Effect 3: Empty
Effect 4: 8 Strength Cap Increase
Effect 5: 8 Constitution Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 24.00

Right Ring
Name: Band of Shadow
Level: 51 Quality:
Bonus:
Effect 1: 6 Crush Resist
Effect 2: 6 Thrust Resist
Effect 3: 6 Slash Resist
Effect 4: 7 Body Resist
Effect 5: 7 Spirit Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 64.00

Left Ring
Name: Zahur Ring
Level: 51 Quality:
Bonus:
Effect 1: 60 Hits
Effect 2: 6 Matter Resist
Effect 3: 6 Cold Resist
Effect 4: 6 Energy Resist
Effect 5: 6 Body Resist
Effect 6: 6 Spirit Resist
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 75.00

Right Wrist
Name: Cermonial Bracer (quick)
Level: 51 Quality:
Bonus:
Effect 1: 18 Quickness
Effect 2: 40 Hits
Effect 3: 6 Slash Resist
Effect 4: 5 Quickness Cap Increase
Effect 5: 40 Hits Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00

Left Wrist
Name: Nexos Avalon Bracer
Level: 51 Quality:
Bonus:
Effect 1: 22 Strength
Effect 2: 48 Hits
Effect 3: 8 Strength Cap Increase
Effect 4: 2 All Melee Skill Bonus
Effect 5: 2 Melee Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.67
 

Shimynor

One of Freddy's beloved
Joined
Sep 3, 2005
Messages
132
Well

I really still can't see the point of using CB in a merc template, if like most mercs you are going for charge 3 and det 5, theres no point for the charge, but thats my opinion.

Oli
 

Infanity

Can't get enough of FH
Joined
Sep 22, 2004
Messages
3,774
Shimynor said:
I really still can't see the point of using CB in a merc template, if like most mercs you are going for charge 3 and det 5, theres no point for the charge, but thats my opinion.

Oli
Good point, and one to be noted. Try get more con in that template, or even cap quick
 

Aeoric

Fledgling Freddie
Joined
Jul 28, 2004
Messages
414
Shimynor said:
I really still can't see the point of using CB in a merc template, if like most mercs you are going for charge 3 and det 5, theres no point for the charge, but thats my opinion.

Oli

Stun feedback = tendrils with no negative effect
 

eggy

Fledgling Freddie
Joined
Feb 3, 2004
Messages
5,283
Aeoric said:
Stun feedback = tendrils with no negative effect
You still have to have a caster stun you to get immunity, CB or no CB. Just means without CB you'll be standing still for a second or less while the stun wears off.
 

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