Mercenary or Reaver?

E

Ekydus

Guest
Recently quite a few amusing conversations have been emerging in my guild and it does usually end up as an interesting discussion.
I just wanted to know, in general, which you think is better? Each has their bonuses and each has their negatives, but which would you roll if given but one choice?

Discuss.
 
F

- Fedaykin -

Guest
merc for RvR groups - reaver for PvE and soloing in RvR
 
S

saltymcpepper

Guest
thrust merc.
det>no det even tho reavers have all the little doo dars etc :)
 
E

elerand

Guest
Not played a merc but I suspect it comes down to two things, ra's and shield, reaver has high shield spec usually and some nice chants, merc has good DW offense.

Pick and choose based on these differences :D
 
E

Ekydus

Guest
But what about the 50 Flex/ 50 Soulrendering. :p

Mercenaries are pure tanks, but have 2 weapons = more fun then the standard sword and shield crap. But Reavers get whips etc, making them a break from the normalities. Reavers get casts which do damage and Mercenaries get abilities which aid them to attack more often. In terms of damage both have strengths and both have weaknesses.

When I first started DAoC I was after a tank type character with magic. (Yeh yeh haha who cares, first RPG) and the Reaver appeals to me more.

But that's just me.
 
E

elerand

Guest
I think I like reaver more, simply because I have a BM but the magic throws it for me too.

Reaver has nice abilities, interesting chants and as strong on positionals as any light tank.

certainly a reaver in a fg of albs is a tough opponent and leaving them to hit you in the back is a big mistake as the damage is very hefty!

Solo you just have to know how to deal with them, ranged tends to be best as they have strong defense with shield on avg and chants help cover any offensive weaknesses they have upfront.

Merc is prob a better allrounder on ra's and dmg dealing in most cases, love my reaver, not as uber as my VW in pve (which is good for a solo, non-enchanter) but a FUN class to play which like a VW requires some brains and skill, def not a fotm type class.
 
E

Ekydus

Guest
I rolled a Paladin, looooong before Endurace regeneration and I want what I was aiming for. Gifv Reaver!

Paladins, although are good fun to play and uber defensive, do get very boring playing the same thing over and over.
 
S

stinkie

Guest
Started to write a huge debate on this but it really comes down to a few points

If you want to hit 1 - 2 buttons while sem AFK watching TV roll a merc.

If you want a class where you have to really think about what your doing and get a very good benfit from doing it roll a reaver.

Reavers are one of albs least played classes. I think a lot of this can be put down to the fact that leviathan is a lvl50 style and so a reaver doesnt really shine until hes got to 50. To me this is a good point. I like to be different, who doesnt ?

Im not going to go into the whole cheap/tank RA side of things. just read tilda's sig. that kinda sums it up imo :D


Regards,

Emale lvl50 Reaver ( >>>>>>>>>>>>>> merc*)

*imo
 
A

Aussie-

Guest
you can brag as much as you want with duel screenshots, reaver in RvR groups sucks hard
 
P

phule_gubben

Guest
Mercs rocks more in RvR then Reavers.

:lol:
 
S

samildanachh

Guest
I would strongly suspect that the reaver is more fun to play, with merc its /assist and hit the same set of styles etc.
Reaver had far more interesting stuff 2 do..
Slam certain classes, use ur dps and abs debuffs to disrupt casting at key times e.g stop healer healing, u wuld do the same with the dps and lifedrain insta's perhaps.
add to that its not exactly hard to preform leviathan, as in fg combat ist pretty easy to get behind sum1.
Also a buffed reaver will 95% of the time kill his oppoment before the slam weres off when buffed.
Reaver is also alot better than a merc solo and thus is still very fun even when u cant get a grp.
so imo reaver>merc
as i have said in gu many a time :p
<winks at mag>
 
W

-Wedge-

Guest
Oh god, after the many discussions in /gu, it finally has come to the point where we ask BW(hine) about this :p

A reaver is a pretty OK class, they might even do more damage then my Merc... And they might even have more 'goodies' to make it fun (aura's, dot/lifedrain)...

And in Solo RvR they probably pwn...

But where I see a Merc (and Arms) shine is where we get mezzed, I see Reaver shout "Mzzd" in group a whoooollle lot longer then me... Definitly if Purge is down for the Reaver... I mean I laugh at a chanter or eld trying to stun me, please do, I can use the stun immunity...

Now I havent been able to test out my Prevent Flight... But you try stopping that healer from running away after slam duration ended... With your reaver...

So I think in High-end RvR, a Merc is a better tank for a gank squad then a reaver... Just because of its RA's... If Reavers would have gotten Det. or Mercs wouldnt, then it could turn in favour of the reaver...

Definitly if you look at fights where you get mezzed twice because they last so long... Sure, you stand there with the rest of the group, mezzed for 36-45s, I'll be walking around again in 10-20...
 
S

samildanachh

Guest
reaver has asp....
:p
its designed for hittting people running away from you.
bak up levi with asp and ull always hit em when they run away from you.
 
T

Tilda

Guest
Originally posted by elerand
Solo you just have to know how to deal with them, ranged tends to be best as they have strong defense with shield on avg and chants help cover any offensive weaknesses they have upfront.
Merc is prob a better allrounder on ra's and dmg dealing in most cases, love my reaver, not as uber as my VW in pve (which is good for a solo, non-enchanter) but a FUN class to play which like a VW requires some brains and skill, def not a fotm type class.

Hmm I think i'd debate the ranged thing.
Solo i can block 90+% of arrows and I have 2 nuke ranged shouts to Interupt you.
When I get close I have several AoE shouts to interupt.

Mercs have det is nice, but then if your alert and quick enough to spot inc you can break off and spread out befor that insta mez or casted mez. Capped resists though SCing also help.

This may sound a little smug but I find if im focussed its rare i'll get mezzed at the start of a fight unless im unlucky, or the bard/healer specifically mezzes me.
The bigger problem is lack of det for disease and root and its generally what I save purge for, in a decent group the mincer generally demezzes fast or someobody kindly breaks my mez for me ;)
I try not to use purge when im mezzed unless i see a caster(chanter etc) who realy needs to be interupted. or If the assist group is on a caster who's getting healed and where my dammage could make the difference. I would say I spend 70% of my purges on root + disease as opposed to mez.

imho reaver takes brains to use due to positionals and havinf just more buttons to press, and as Pin said:

Originally posted by Pin
Det > no Det in general, but 30% increase to group's melee damage and pbae interrupt of healers and casters is nice ;)

Absorb debuff realy helps your polearmsman and merc to do some stlong dammage. 2x slam's in a group is handy too.

Tilda
 
L

loxleyhood

Guest
Mercenary is to reaver as napalm is to ducklings.
 
K

K0nah

Guest
Originally posted by stinkie
If you want to hit 1 - 2 buttons while sem AFK watching TV roll a merc.

amy4tehwin? classic... :ROFLMAO:
 
K

K0nah

Guest
in good grps reaver can perform because of fast demezz.

in your average albion pickup grp that probably has no sorc (or if they do hes body spec ^^) resist buffs down (if they have a cleric) and epic armour... fighting hib and mid gank grps with aoe cc coming out of their ears, a reaver is just an rp cow i'm afraid.
 
Z

zmurf

Guest
in rvr ?

Merc >>>>>>>>>>>>> reaver ... do like mid does to thanes, use em pve, and get another char for rvr, until they either change cc/det or till reaver get's a boost ...
 
E

elerand

Guest
Originally posted by Tilda
Hmm I think i'd debate the ranged thing.
Solo i can block 90+% of arrows and I have 2 nuke ranged shouts to Interupt you.
When I get close I have several AoE shouts to interupt.

Mercs have det is nice, but then if your alert and quick enough to spot inc you can break off and spread out befor that insta mez or casted mez. Capped resists though SCing also help.

This may sound a little smug but I find if im focussed its rare i'll get mezzed at the start of a fight unless im unlucky, or the bard/healer specifically mezzes me.
The bigger problem is lack of det for disease and root and its generally what I save purge for, in a decent group the mincer generally demezzes fast or someobody kindly breaks my mez for me ;)
I try not to use purge when im mezzed unless i see a caster(chanter etc) who realy needs to be interupted. or If the assist group is on a caster who's getting healed and where my dammage could make the difference. I would say I spend 70% of my purges on root + disease as opposed to mez.

imho reaver takes brains to use due to positionals and havinf just more buttons to press, and as Pin said:



Absorb debuff realy helps your polearmsman and merc to do some stlong dammage. 2x slam's in a group is handy too.

Tilda

Talking of valewalker personally, sure use your ranged stuff to interrupt, I'll snare you and back off to range again, cast fast, heal and hurt you in the process, then I'll melee you ;)

In straightforward rvr grps then reaver isn't as good as a determination built tank for assisting but /assist is so flipping dull, wish it didn't exist, no brainer command!

Less of the wtfpwnage classes please, lets have some thinking on the battle field :D
 
P

Pin

Guest
Originally posted by K0nah
in good grps reaver can perform because of fast demezz.

in your average albion pickup grp that probably has no sorc (or if they do hes body spec ^^) resist buffs down (if they have a cleric) and epic armour... fighting hib and mid gank grps with aoe cc coming out of their ears, a reaver is just an rp cow i'm afraid.

errrr... in that group, the merc is an rp cow aswell. just like the whole group.
 

Users who are viewing this thread

Top Bottom