Ment opinions wanted.

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old.Tzeentch

Guest
Originally posted by lofff



ps: tzee, manamental best on exping, suggs on rvr :/ :|


Uh huh.
That's not stated as an opinion.

However, it is an uneducated one, but you presented it as fact, as if you actually knew what you were talking about.
 
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elerand

Guest
Actually the point of this thread is slowly evaporating!

Would like to make a couple of points first:

1 Laryssa was not being disrespectful, she had a nice little ;) at the end of it, guess humour was being rationed that day.

2 It was quite some time before Tzee resorted to a rather charming profanity, think lofff ignored his own overeaction at the start and made it everyone elses problem.

3 It's a game, people play differently and no matter how hard any of us try we aren't going to convince anyone black is white, it's personal experience and well..it's personal, I'm sure just as tzee has found great situations for a mentalists skills there have been others who felt particularly gimped and their choice sucked.

4 As I learnt recently today simply saying something is just your opinion can do little to disguise the enmity you might feel towards a particular person, let it go, this thread is dead, it's an ex-thread..it has ceased to be!!!

Anyway, however anyone specs their chosen path of mentalist I hope they have a great time playing it ;)
 
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Jephtha

Guest
Comments

Okay after reading this rather "interesting" flame session I would like to suggest a couple of things

Firstly with regard to speccing your mentalist and mana mentalist being ineffective in rvr, far more intelligent posts can be found on the following link, http://home.naxs.com/metaphore/ you can also look at damage tables etc posted by the mentalist team leader regarding who does more damage!

Secondly If you want to play just a nuking class pick an Eld or Chanter, mentalists are so much more! We are not just designed to be a nuking class, think about it!

Also in my opinion with the nerfs coming up to mezz and a AOE DD being so ineffective DOTS will be far from ineffective. A mana specced mentalist has POT 5 which will stack with both Serenity (a mana regen spell is far better than a bards chant)

HOT which can heal for over 120+ per tick when resting, good for downtime I think.

AOE and Direct Dots, hmm no comment needed here
DD lvl 50 Base Nuke
Effective Healing

Like I said visit www.mypetmage.com to see a clearer perspective on the best template to use.
 
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Affri

Guest
/Digs through flames etc.
/Gets to original question

Originally posted by crackolina
Was thinking...

Pot is uber for getting groups when exping - But in rvr its only purpose is to reduce dt imo. Most ppl have mcl anyways.
Currently Im doing the 36/34/rest spec but was thinking.... Respec 4/45/28.

28 gets you the remove mezz, which seem very good in groups and rvr. Expecially after patch when you cant get remessed. If the bard gets it, remove it and let him mezz. If you all get it, purge and remove it from the bard.

The choice is between pot3 on one side, heals/longer single mezz and remove mezz on the other.... Above that, it would be fun to not have a mainstream char. The highest dd is not optional, i want that :)

Opinions welcome

Cya!

Well it all boils down to what you want to do. The mentalist is a great class IMO, some say they are a jack-of-all-trades class, master of none, and this CAN be true, however it doesn't have to be that way.

What has been in this thread is true, both mana and light are very viable specs. Mana won't grant you the "nuke-dead-fast" experience as much as Light will, but like I said it boils down to what you want to do.

Common specs are
24 Mana - PoT3 and 2nd AE DoT
45 Light - Best single spec DD and charm + AE DD
18 Ment - Leftovers for decent heals and an okay mezz

48 Mana - PoT5, best spec DoTs, both single and AE
6 Light / 24 Mentalism OR 24 Light / 6 Mentalism
24 Ment will, again, give you better heals and mezzes and decrease the variance of baseline DoT, light will give you a less variated baseline nuke + more reliable charm.

36 Mana - PoT4, 2nd best AE DoT
35 Light - Second best spec DD and AE DD
17 Ment - Leftovers for decent heals and mezzes

The latter is more of a jack-of-all-trades like I said. The ment can be a primary DoT'er, nuker etc., but I would NOT recommend speccing mentalism high since it gives you NO offensive spells.

Take your pick and most importantly, have fun!

Personally I'm going 48 Mana / 24 Light because I love PoTs, HoTs, DoTs and want to nuke some too.
 
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Affri

Guest
Originally posted by old.Tzeentch

4) i still have stun - stun+2dots+2dds = dead in 9sec.

I thought the hard cap on casting spells was 2s. How could you cast 5 spells in 9s? Please explain.
 
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old.Tzeentch

Guest
That's 4 spells affri.

(the 9 sec being the length of time for stun, that's why I said 9 as opposed to any other number)

Note also when I say 'dead in 9 secs', you'll probably see the guy try to come to you after stun wears, but with the amount of damage falling on him, he wont make it.
 
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Quasimoto

Guest
hmmm +
the 2sec cap has been prooven trough logs Iv red that it dont exist....
Like today.. I was hunting trees as a friendly druid rund past and drops a few buffs on me, think I had 280ish dex after that...
And I noticed my cast speed dropping ALOT and must have been under 2 secs... think It was more like 1.5~
I would start casting the other nuke halfway trugh the animation of the first

mabe if I rolled gore and respeced all into mastery of the art.. then got buffed I would see an even bigger diffrence....
 
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Affri

Guest
Alright ta Tzee. I suspected you meant that but it'd be interesting if the cap was below 2s which it doesn't seem to be :)
 
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Affri

Guest
Well thought I might as well update since I just respecced to full mana on GORRE today. I'm still a RvR n00b so I haven't got many RAs, just the usual AA2, MCL & for mana WA2 to boot atm, plan to take it to 4, maybe 5 but need to consider that a lot.

Anyway I flat out love this spec although I'm only lvl 39. The holism dots rock. I never expected them to do so much dmg, even on purples.

Did some testing and cast dot on a lot of purple 50s and when I got a crit it was in the 125-150 range, base was 80-100, 70-80 on very resistant trolls :p best was 204(!) on a blue. That is (204*6) 1224 dmg in one cast(!).

Soloing is around the same, lost some nuking power but the higher pot and dot makes up for it.

Grouping, well I think that's obvious.

Overall I think I'm going to be very happy with this spec. Just thought I'd let you know how I feel after having tried it out even though I'm only 39. Only concern is dots might be too slow in skirmishes, but tbh I don't think so since you're not tied to constantly nuke to do dmg - can move on to next target after a stun plus some dots and stacking dots on multiple targets can build up some heavy dmg IMO.
 
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Cirion

Guest
Quasimoto:

They did some testing on the us servers and they calculated that with 282 dex you have a casting time of 1.6sec ;)

edit: think that they used a spell with 2.5 base casting time
 
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exc_hib_boo

Guest
Re: Re: Ment opinions wanted.

Originally posted by Affri

Personally I'm going 48 Mana / 24 Light because I love PoTs, HoTs, DoTs and want to nuke some too.

Tested 48mana / 9 Light / 23 Mentalism on GORRE.

DOT's were uber, any avalonian goes down in 2 dots unless uber-bufffed.

Even one-dotted an avalonian with a crit dot. (Ticked for 230).

And dont get me started on the powers of AE DOT. Give me a mana eldy and the two of us could stop a relic size force with disease/debuff/dot.

Seriously considering 48/18/16 or 48/24/6 (Mana/Light/Ment). Light base nuke with 9 light was a joke doing 130-200 damage.

Mana regen 5 and HOT with 132hp/tick is nice too.
 
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Lisco_Cataluz

Guest
Couldn't agree more with Boo.
We did some testing at Gorre and chatted about it ingame.

First i played with my 46/23/16 and then respecced to 24/48/6.

I was really disappointed to light spec. It really is a one spell (if stun doesn't count as a base spell) RvR table. Spec line nuke is only spell to use, and damage variance is ridiculous because of those heat resists on even con enemies. About aoe dd, i thin it's a joke :). 4sec casting time = useless. Even lvl 46 aoe dot has shorter casting time and best of all u can move to safety after casting it, or at least back off a bit to get out of enemy range.

Im not here telling about damage amounts i did on different conned enemmies at amg duel's (about 30 duels btw). This is because, i don't think this game is only about numbers.

Being a mana mentalist gives me far more flexibility at RvR groups, and being mostly a support person i found it easy to join up with fellow Hibernian's :).

If you are solo type of player, then i would suggest you go for Light/Mind.



<Lisco>

Not so gimped after all...
 
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old.Niljindil

Guest
Originally posted by Affri
Alright ta Tzee. I suspected you meant that but it'd be interesting if the cap was below 2s which it doesn't seem to be :)

It is below 2 sec, its 1,5, or maybe lower, i dunno, but its not 2 :). Regardless what mythic says, ive tested it in game more than once(before i quit and uninstall, so i dont have the logs left).

If i remember correctly i had an average of like 1.7 casting time with ~310 dex and using the baseline DD this could be way off tho, but it was significantly less than 2.

If anyone ever says this to me, ill just laugh and stop posting, as they obviously dont know what they are talking about(i.e only saying what others told them/they read somewhere).
 
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old.Niljindil

Guest
Lofff:

-Ae dot does more damage than ae dd ONLY IN THE FIRST TICK(after dot patch 1.52).

-A light mentalist can kill ~5 people without mcl and then be out of mana(unless nuking only mages without using stun)

-A mana mentalist can stack dots on at least 10 people before running oom. And with a crit or even 2 this damage can vary from 1100ish(post patch again, with a mana/mind ment) to 2200ish. You tell me what non-hero tank who has 2200 hp.

-A light mentalist have 2 things, stun, and a single target DD, anything else is just not significant enough(of course, some things, like charm, can be useful, but is situational and just a small perk imo). Anyone saying that they have something else, is overrating the other toys or is just plain delusional.

-A mana mentalist with 48 mana rest light can nuke for ~60-70% of a FULL spec light mentalist just using the baseline DD. The difference is that the baseline DD is REALLY expensive manawise.

-Lastly, compared to the guy i exped with before you turned 50, you are now a complete ass talking on here, please read what you have written if you ever read this.
 
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Danya

Guest
Well I was convinced light was the one true mentalist spec... till I tried mana on gorre... /respec all here I come. :D
 
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exc_hib_boo

Guest
mana..

Seems a hew light-spec mentalists are thinking of going mana after the patch. This could be interesting if all is on the same place, being redundant since our dots dont stack inbetween eachother...

Since I am a celt I will have to get Aug Acuity 5 plus best INT buffs from druid to be sure MY dots are the ones sticking ;) (Had aug acuity 3 and WA4 on Gorre, oh the crits, oh the crits... :D )
 
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Whandall

Guest
About the new dot resist in one of the next patches. Doesnt the damage drop down or dont you get more resists then?
 
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Danya

Guest
That's 1.52. Basically they put DOTs onto resist tables like DDs. However this is balanced by DOTs getting a boost off your primary casting sat. So it evens out somewhat.
 
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old.Tzeentch

Guest
Re: mana..

Originally posted by exc_hib_boo
Seems a hew light-spec mentalists are thinking of going mana after the patch. This could be interesting if all is on the same place, being redundant since our dots dont stack inbetween eachother...

Since I am a celt I will have to get Aug Acuity 5 plus best INT buffs from druid to be sure MY dots are the ones sticking ;) (Had aug acuity 3 and WA4 on Gorre, oh the crits, oh the crits... :D )

Interesting point :)

But, to make it clear for any others, your DoT will only stick if its damage without a crit exceeds the current DoTs damage, with or without a crit.
 
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exc_hib_boo

Guest
Re: Re: mana..

Originally posted by old.Tzeentch


Interesting point :)

But, to make it clear for any others, your DoT will only stick if its damage without a crit exceeds the current DoTs damage, with or without a crit.

Really? bummer, I though it was the actual tick-value with crit that mattered, read on vnboards that several chain-casted to get more crits in on more targets, may have interpreted wrong... :confused:
 
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old.Tzeentch

Guest
Unless it's changed.. since nothing changed the DoT values in this patch but WA, I would hit consistent 108 damage with single.. so if I got the smallest crit, I would not be able to overwrite that dot, and neither could any other mentalist.. it gives the same message as if you were trying to put a lower level DoT on a target after I put mine down.

So you'll have to test to make sure ;p

Put a single down on any mob, taking note of damage, then keep recasting to get the crit, and then try putting the dot on again.. use stun :)
 

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