Ment opinions wanted.

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crackolina

Guest
Was thinking...

Pot is uber for getting groups when exping - But in rvr its only purpose is to reduce dt imo. Most ppl have mcl anyways.
Currently Im doing the 36/34/rest spec but was thinking.... Respec 4/45/28.

28 gets you the remove mezz, which seem very good in groups and rvr. Expecially after patch when you cant get remessed. If the bard gets it, remove it and let him mezz. If you all get it, purge and remove it from the bard.

The choice is between pot3 on one side, heals/longer single mezz and remove mezz on the other.... Above that, it would be fun to not have a mainstream char. The highest dd is not optional, i want that :)

Opinions welcome

Cya!
 
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Danya

Guest
I'd say get pot2 and hot at the least, in rvr having DT can be fatal, in pve it's just an annoyance. :p MCL helps, but having better regen is always a good thing. Personally I'm going for 29/45/6. Gets me pot3, a half-decent ae dot, best nuke/ae.
 
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old.Tzeentch

Guest
why mentalism?
go mana for your secondary
pot 3 is quite good all the same, and your group will appreciate it more than some single target specced remove mez.. especially if you are mezzed yourself, will you spend the points for purge?
with the light spec, you obviously plan on dealing damage, will you be healing with the 28 spec?
if you are soley going for remove mezz, imo it is a complete waste..
hot+pot remove downtime a lot in rvr, even more so in group runs

blegh
 
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old.Zanaa

Guest
Don't get less than 15mentalism. can still get pot3, screw dot. Just count on how long your mez will be with determination/resist. Will heal pretty decently too(in small rvr&pve, forget it in the zerg). You can survive with pot1 with some serenity, true, but consider that a higher pot will help your fellow grpmembers greatly, especially those classes who are more manaconsuming than a ment. 4(pot1) or 24(pot3)mana, 15 or 28(rem mez, longer mez) mentalism, thats the question. After RAs, DDmages need the best specnuke, most agree on that. Manaspecced ments will still be around and some like it, but I find them rather useless when it comes to who decides the outcome of fights.
 
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Danya

Guest
When it comes to demezz, purge / group purge are likely to be more useful than the castable I think. For demezz a bard is likely to be more useful anyway as they generally have a healing/support role, not a damage dealing role.
 
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Danya

Guest
Why bother with a decent mez, to be useful you need AE mez really. The single target will hold for long enough even with low ment spec in the few situations where it is useful.
 
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old.Tzeentch

Guest
Originally posted by old.Zanaa
Manaspecced ments will still be around and some like it, but I find them rather useless when it comes to who decides the outcome of fights.

ahahahahahahhahahahahahahahahahahahahaaaaaaaaa

<speechless>
 
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Qte Eth

Guest
from my little experience only spell in mana line u will use is hot
not to say its not like every minute spell just best one from mana line
pot is nice for exp-afterwards its kinda useless -wont help u in battle and after u are all oom bard will most likely play mana song
only person to pot is warden with mana drain also when u dont have pot u dont get "POT PLZ" sends/yells/says
dots wont be ever used coz they are just useless at 24 -25 mana level
specing ment line is very vital i feel -u get mes ,heal and mes heal
-great tools
 
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lofff

Guest
id say go light as main spec for nukage (rvr is about nukage :p) and mentalism as secondary (can still get a decent mezz to support in rvr, cure mezz to unmezz ME and good heals to heal ME. plz :D )



ps: tzee, manamental best on exping, suggs on rvr :/ :|
 
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old.Laryssa

Guest
My spec is

24 mana -> Pot 3 (+serenity 1 + MCL)
45 light -> all NUKES+charms (MoM3 + WP 2)
15 mentalism

I quite happy with the spec and total critt on low resistant enemies with up to 1200 dmg ;)

Pot3 + Sere 1 + base grants me a MR5 which is well enough ;)


the demezz spell - well if u get charged by the enemy - your friends are mezzed the certainly your are mezzed too. If not - they will beat u up on the first sign of throwing a spell.

:eek:
 
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old.Tzeentch

Guest
k
next time
feel free to ask in keep defense
'mages start ae'

1) pbaers tend to shit themselves to pbae too much at the doors
2) ae DDs cast time?
3) damage on ae dot compared to ae dd?
4) i still have stun - stun+2dots+2dds = dead in 9sec.
5) i can bring an entire hib zerg from newly rezzed, to full hp, and good mana in under 1 minute, by myself.
6)ae dot
7)ae dot
8)what do you think people are whining about atm? dots. why? take a guess.
 
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Lisco_Cataluz

Guest
.... Useless RR4L6 Mana Mentalist Signing out... :(

<Lisco>
 
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lofff

Guest
Originally posted by old.Laryssa


and again LMAO - get back to your Large Weapons ;)


ur acting like a total idiot. support ur posts with arguments or shut up the fugging mouth cos u smell like a teen retard.
 
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lofff

Guest
ok tzee.

now tell me how often u get a good chance to use ur dots and hots in rvr. (keep defence oh yes... sorry i was talking about usual rvr... but yes u can lvl ur mental to 50 and sit him on crim waiting for invadorks.)
 
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elerand

Guest
Originally posted by lofff
ok tzee.

now tell me how often u get a good chance to use ur dots and hots in rvr. (keep defence oh yes... sorry i was talking about usual rvr... but yes u can lvl ur mental to 50 and sit him on crim waiting for invadorks.)

I can't speak for tzee but at lvl 28 I was in DF when it went over to mid, a little while later a fg of lvl 50's steamed thru to our entrance, I stood behind a handful of our lvl 50's and got off an aoe dot, got 1 resist and the mids became confused, I was only doing 50 dmg per tick but it was enough to make them worry about where it had come from and the high lvl hibs finished the mids off, got a few rps out of it and a good feeling too ;)

Tbh I think if u rely on aoe dot to kill then your thinking of it the wrong way, it's a constant source of dmg while it's in effect and that puts the enemy off, not only that but it will interrupt casters!
So you buy time and maybe split them up in a brief panic, anything that does that is a good thing in my opinion :)

Not going very far with mana I have to admit, 29 I think will be sufficient and a single target mezz isn't much use to me when bards are usually quick off the mark with theirs, plus you don't want to overwrite theirs, not sure how that works, I know stunning a mezzed target breaks the mez as I've done it by mistake.
The lvl 1 mez does me in pve, holds it off long enough to get back and let a tank deal with it and I suspect in rvr I will be better off using DD with a bard around anyway.
 
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lofff

Guest
oh yes... u also made em unmezzeable for half a min
 
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old.Tzeentch

Guest
omg loff you are so fucking thick

are you telling me 108 a tick 6 times, is insignificant?
when you see that fucker minstrel about to run away, that you want a nuke, that will hit for what? maybe 400 damage?

or a dot, that will hit for 660 or so, twice that with a crit?
can YOU, (gimp champ) take a dot for 1320dmg, and still run into battle fine?

in grp vs grp combat, mana 5 on all the mana users in the grp, reduces downtime on the naturalists to virtually nothing, hot reduces downtime when out of combat to virtually nothing also

fact: my stacked dots did over 800hp dmg, using so little mana, i could afford to cast it on like 10 targets

when i did fg v fg combat with nova, my job was to stun, stack dots, move to next target, letting the nukers finish it off since they had better focus

but you know everything right?
cus u played a level 50 mana mentalist who carried a WARSHADE STAFF OF MENTALISM for a month or two..

that's like saying I would be a good a tank as nova if he let me play his char for a few weeks, because then i know everything, right?

knowing is not everything in this game, and numbers can be important, but when it comes down to it, it's experience that lets you win in rvr

if you think mana mentalist is shit, that's your opinion, i just gotta wonder why so many people wanted me to be in their grp for emain, when i wanted to go solo for more rps.. cus after all, we cant do shit right?

fucking newb
 
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lofff

Guest
lol tzee

too much bullshit

am giving my opinion (take a look at topic) which btw has sum sense, urs is plain BS from a fugging child. Light mental will deal MUCH MORE dmg than ur shitty dots, if ur job was mainly stunning (as seems) cool ur baseline uber mental.

pot and hot are cool yes but not that cool on rvr. u can have as good use of em as u have on pve.

Yes my "gimp" champ can take those dots (or purge em, or ip em or whatever) and still go into a fine combat.

I did not said a word bout playing mentol now but... u should remember he was 1st mana mental to 50 and f he had that staff or that other was mainly cos he was almost inactive for months... dont try labeling him as a noob or an idiot.

The only idiot or newb here seems to b U.



Its about experience, yes, thats what i talk about, about all my fugging rvr expierience which has been far away more than urs.
 
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old.Tzeentch

Guest
ok, lets see, your ONLY experience of mana mentalist is by playing mentolado, im not saying he is a newb, im saying THATS ALL YOU GOT for experience

what have I got?
level 1-50 as a mana mentalist, a whole shit load of more experience as a mana mentalist in rvr than you do

im not saying im gonna do more damage than a light ment in rvr in a lot of situations

what i AM saying is I will do more damage TOTAL over time, even without AE DoT, and with tonnes more mana to spare after, allowing me to do a lot more overall than a light spec ment

your argument is equivalent to stating that all druids are crap since they only heal and cant do damage

and your champ can take over 1320 dmg and STILL be ready for battle? what does that leave you with? 300-500hps?
what's that? 2 nukes? whoopee fucking doo

answer me this ONE question

What does a mana mentalist add to a group, in RvR, and PvE?
 
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old.Tzeentch

Guest
Originally posted by lofff
lol tzee

too much bullshit


Originally posted by lofff



ur acting like a total idiot. support ur posts with arguments or shut up the fugging mouth cos u smell like a teen retard.

listen to your own words first mister uber-i-know-everything

fyi

light mentalists do more damage faster, but a mana mentalist does more damage over time.

single, and ae.

this is fact.
it is non-negotiable.
 
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lofff

Guest
u jsut quoted sth not directed to u, which comes from other thread, so shut up ashole.

lightmentals do dmg faster, agree, SO THEY DO MORE DMG OVER TIME (USE UR HEAD) unless they die ofc.

wank a bit or sth cos seems u need to chill out a bit.
 
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old.Tzeentch

Guest
are u stupid or something

you say to someone else: argue the point, and dont resort to flaming cus it just makes you seem like a child
but you are doing the same
doesnt matter who it was to, you said it, and you are not even listening to it yourself

light ments do more damage faster... but there is a little thing that we use, called, a power pool.

point for point, mana mentalists will make more efficient use of this power

is there something you are having difficulty understanding?

light mentalists do 450 per cast BEFORE resists..
bring in resists, and this number is going to fall, very, very heavily.
factor in relics are affecting DDs and not DoTs atm, as well as acuity..
a resist does not matter as much to a DoT as it does to a DD

you still haven't answered the question..

What does a mana mentalist add to a group, in RvR, and PvE?
 
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lofff

Guest
tzee am not arguing again with u, ur pointless and loopie

ur the one who started flaming like a child.

most of casters die or have to leg it, rvr fights are preety fast and theres sth called mcl... (not that casters use to get their manapool drained in rvr)

and theres sth called wildpower preety usefull for lightmentals.

not arguing anymore with ur pointless flood. have fun
 
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old.Tzeentch

Guest
basically
you don't have a leg to stand on, and are now ducking out of it.

you cant have rvr'ed much if you think casters dont get out of mana much in rvr.
gg's lofff, maybe better to head back to CS or smth for you.
 
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lofff

Guest
seriously u just need to read the thread and u found urself tzee as a total prick (once more)

basically u are boring and preety silly

i dont need to say how much ive played or rvred... u preety know it.

Ur again overdoing it, overtaking the damn game, fixing in ur own mind wrong ideas... maybe better for u to read again all the spam u brought when u delled tzee. (and also mb better to start thinking what u post before posting it, behave a bit)
 
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old.Zanaa

Guest
ok. Don't forget that not everyone is fighting with zerg/fg all the time. Although not the best soloclass, some ments like to go alone/with a friend or 2 some now and then. Then you want a mez and you want to be able to have a chance killing the enemy before it kills you. That reason alone is good enough to get DDpower and a decent mez.

The whole dot vs DD discussion is silly, I have the 2nd best AEdot and the 2nd best specDD, so you can't tell me I don't have experience in any of those fields. Overall, lightspec rocks manaspec totally in RvR. RvR is about as doing as hard dmg as fast as possible, to kill before you get killed. These manaments who say differently never had a char with a good DD. DDs are always good, dots are only good in specific situations. I'm using my AEdot at forts, walls(as rarely as possible) etc _followed up_ by AEdd. Never in other situations (90-95% of rvrtime).
 
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lofff

Guest
damn zana :/ now ur gonna b an idiot newb for tzee :(
 
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elerand

Guest
Originally posted by lofff
oh yes... u also made em unmezzeable for half a min

There were no mezzers in df on that day, just mages and lowbie tanks, in fact not a single mez of any kind (light eld aoe mez) appeared. It's not a point of only using AOE dot or AOE DD but knowing what to use in what situation. I've backed of heavily from situations after being hit for 100+ per tick, why? Cos it bloody hurts and odds are with a DD or two thrown in I'm dead meat (as my tank, not ment, I'm dead fast as a mage anyway).

Personally I think ments can cover one or two areas very well and whatever that happens to be will depend on a good player more than how he specs.
I wouldn't say no to mentalism but since I don't figure on it counting much in a group (I play a tank if I solo) then I believe my points are better used elsewhere, still diversity is interesting but I don't think mentalsim as a 2nd line is going to be any great shakes, consider how many people have mez and how many bards there are going to be, not overwriting them and that's for sure, would invite eternal wrath!
 
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elerand

Guest
Originally posted by lofff
damn zana :/ now ur gonna b an idiot newb for tzee :(

Well at least she made some good points from personal experience, well done for putting her down based on your arguement with tzee...way to go. Sheesh.
 

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