N
nerve
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Re: Re: Re: Re: Oh no, not the random discussion
I agree with this definition mate, so that's solved.
Well, I never claimed I knew and could prove the pseudo rng to be faulty, I just say we shouldn't just say 'rubbish' to the theory that it actually is...
Yup, totally agree on that one again, but fact is we don't know for sure. They might have written one for themselves (ok, a bit unlikely). But also, most functions available in languages might 'work', but still are far from true random...
Originally posted by old.Odysseus
ad 1)
You said a computer not could make random numbers. For this to be true, you must at the very least tell me your definition of the term random.
A widely accepted way to define it is that you use the random generator to flip a coin. If you, using all your knowledge etc, can predict the outcome with more than 50% accuracy in a very large number of tries, you have disproved randomness.
I agree with this definition mate, so that's solved.
Originally posted by old.Odysseus
I challenge you to set up a similar test on masterpieces (do hinges to get it done faster).
Assuming masterpiece generation is based on the same generator as /random, a macro, 10-12 hours and a logfile would do the trick.
Well, I never claimed I knew and could prove the pseudo rng to be faulty, I just say we shouldn't just say 'rubbish' to the theory that it actually is...
Originally posted by old.Odysseus
ad 2)
It is common procedure in the software development business to use the Random function built into the language you are using. The source code for these functions are rarely available (and since they work, noone bothers to check it anyway). Hence, developers rarely know the specifics of the Random function they are using.
Yup, totally agree on that one again, but fact is we don't know for sure. They might have written one for themselves (ok, a bit unlikely). But also, most functions available in languages might 'work', but still are far from true random...