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Fledgling Freddie
- Joined
- Jun 23, 2005
- Messages
- 680
k, i have 4 days off at work and with the ml raids being made "easier" (although by how much is completely unknown to me) i thought i'd blast my way through 1-9 with the help of you folks
So here's the run down -
All BG's will be held on Dragonninja-e
All lotto are /random 1000 highest to pick first, then next highest, so on and so forth.
I reserve the right to pre-claim 1 item per ML
All people must talk to arbiter before coming to the raid
I recommend you do ml1 + 2 grp steps and solo steps before coming to the raid, this will help to ensure you can enter ml7 and 9 with no issues as only a small amount of ml xp is needed to get from 1-3.
All ML's will take place in Excalibur
Fops are always appreciated.
KEYS!! will not be lotto'd, cba with that crap, i want fast raids not gorging over some crappy rog that comes out of the chest. I'll evenly distribute keys amongst my grp (1 tank, 1 caster, 1 healer) who will use the keys given to them. Loot will then be lotto'd as normal. (even if they are crap)
Thursday
ML1 + 2
Very basic, if you have spare rubies and 2.9 items (are they still needed? I'll read up on that) please give them to me at the start of the raid. If they aren't used, you very simply have the items returned to you.
I'll open the bg at 6pm gmt(7pm cet) and we leave 30 minutes later. I wait for no one. If you're late, tough titties.
All "valuable" items will be lotto'd after 2.10 in the chess room. This gives people the opportunity to complete this very simple step while i dish out the items.
ML1 Steps
1.6 - zerg kirk
1.7 - zerg rassa
1.9 - /dig where i say, then follow and zerg desmona, then quickly (after looting) follow me off the island
1.8 - only i pull, if people bring spare rubies we won't need to farm this step. When i pull zerg the sharks that attack us.
1.3 - kill a few blue/greens. stick and we move on
1.10 - 1 set fg will engage cetus, after a minute everyone piles on. Bots, casters and healers are to remain in the "magical bubbles" to shield them from cetus aoe nuke. No pets on this step please.
No break between ml 1 and 2.
ML2 Steps
2.3 - zerg the general mobs until we have all the bits needed for 2.9, then we kill the cheif and move on.
2.1 - zerg the snake like mob
2.2 - zerg the other snake like mob, they look the same but are different
2.4 - zerg Rrionne's REFLECTION first, then her.
2.7 - I talk to the NPC who will spawn a mob we will zerg
2.9 - Hopefully fixed but again, it's just a simple zerg, tanks will be in the alcove with a shroom field and casters/healers will stay at the fop next to the npc.
2.10 - Focus or tank it down depends entirely on what classes are available. Either way only 1fg will be with the mob, everyone else will stay at the entrace to the dungeon.
Friday
ML 3 + 4
I'll open the bg at 6pm gmt(7pm cet) and we leave 30 minutes later. I wait for no one. If you're late, tough titties.
Lotto in Stygia Haven at the end of ml4
Mostly just zerg, but ml4 will start with organised zerg. If someone has a spare Eel Stomach, please bring it.
ML3 Steps
I won't even bother explaining, it's just straight zerg everything in sight. I will explain 3.1 and 3.10 because it does require strategy and everyone's full attention.
3.6
3.8
3.1 - Moirai is protected by a magical shield that reduces your damage to 1-2. In order to destroy the barrier you must damage BUT NOT!!! kill her minions. I must emphasize how important it is not to kill her minions, as it takes a long long long time to beat her down if her minions don't destroy er barrier. Once a minion is on 40-50% hp, stop hitting it, it should run back to moirai and absorb some of her barrier to heal itself. Once the barrier has been completely depleted, zerg her minions, then her. Animist WILL NOT spam turrets. This causes problems with the minions.
3.3
3.9
3.2
3.4
3.10 - basically set up camp at the side of the room and beat on medusa. Don't stick to her as this causes you to walk through traps which can kill the zerg. Pets can and will be hitting medusa at all times.
ML4
4.2 - organised zerg, 3 grps will be selected (or they can volenteer) to keep the towns in a state of destruction. The rest of the zerg will come with me and we wipe the floor with setians.
4.5 - Straight zerg, healers watch out as your grps can die fast.
4.6
4.7 - This takes time, you can afk while i do this one
4.8 - Big snake, tanks suicide clear a way to her while everyone else follows.
4.9 - This big mofo can easily wipe raids, let's be focussed when killing him.
4.10 - 1 tank will taunt and engage the main mob and keep it in the CENTRE of the room, everyone else destroy the pillars to allow him to be damaged significantly.
Saturday
ML 5 + 6 + 7
I'll open the bg at 11am gmt(12pm cet) and we leave 30 minutes later. I wait for no one. If you're late, tough titties.
Lotto will be held in Volcanus at the end of ml7
ML 5
5.10 ONLY 5.9 is a grp step can can be done with 1 fg very easily.
5.10 can only be hit by melee (mushroom persistance debuff does still work ofc). Casters handle adds. When getting on boat DO NOT STICK. If you do you will die and miss this part of the raid.
20 mins break for lunch
ML6 (bored of typing now so i'll just type the order we do the steps in and explain on the day)
6.4
6.2
6.6
6.3
6.7
6.8
6.9
6.10
Break depends on how hungry i am
ML7
NOTE: you must have ml1 ACTIVE to enter ml7
7.7
7.8
7.9
7.10
Sunday
ML 8 + 9
I'll open the bg at 11am gmt(12pm cet) and we leave 30 minutes later. I wait for no one. If you're late, tough titties.
Lotto will be held in Aerus at the end of ml9
ML8
8.6
8.1
8.3
8.2
8.5 - zerging this to death cuz now killing him grants credit
8.8
8.10
ML9
NOTE: You MUST be ml3 ACTIVE to enter this dungeon
9.1
9.5
9.6
9.2
9.3
9.7
9.8
9.9
9.10
Let's have fun mates
So here's the run down -
All BG's will be held on Dragonninja-e
All lotto are /random 1000 highest to pick first, then next highest, so on and so forth.
I reserve the right to pre-claim 1 item per ML
All people must talk to arbiter before coming to the raid
I recommend you do ml1 + 2 grp steps and solo steps before coming to the raid, this will help to ensure you can enter ml7 and 9 with no issues as only a small amount of ml xp is needed to get from 1-3.
All ML's will take place in Excalibur
Fops are always appreciated.
KEYS!! will not be lotto'd, cba with that crap, i want fast raids not gorging over some crappy rog that comes out of the chest. I'll evenly distribute keys amongst my grp (1 tank, 1 caster, 1 healer) who will use the keys given to them. Loot will then be lotto'd as normal. (even if they are crap)
Thursday
ML1 + 2
Very basic, if you have spare rubies and 2.9 items (are they still needed? I'll read up on that) please give them to me at the start of the raid. If they aren't used, you very simply have the items returned to you.
I'll open the bg at 6pm gmt(7pm cet) and we leave 30 minutes later. I wait for no one. If you're late, tough titties.
All "valuable" items will be lotto'd after 2.10 in the chess room. This gives people the opportunity to complete this very simple step while i dish out the items.
ML1 Steps
1.6 - zerg kirk
1.7 - zerg rassa
1.9 - /dig where i say, then follow and zerg desmona, then quickly (after looting) follow me off the island
1.8 - only i pull, if people bring spare rubies we won't need to farm this step. When i pull zerg the sharks that attack us.
1.3 - kill a few blue/greens. stick and we move on
1.10 - 1 set fg will engage cetus, after a minute everyone piles on. Bots, casters and healers are to remain in the "magical bubbles" to shield them from cetus aoe nuke. No pets on this step please.
No break between ml 1 and 2.
ML2 Steps
2.3 - zerg the general mobs until we have all the bits needed for 2.9, then we kill the cheif and move on.
2.1 - zerg the snake like mob
2.2 - zerg the other snake like mob, they look the same but are different
2.4 - zerg Rrionne's REFLECTION first, then her.
2.7 - I talk to the NPC who will spawn a mob we will zerg
2.9 - Hopefully fixed but again, it's just a simple zerg, tanks will be in the alcove with a shroom field and casters/healers will stay at the fop next to the npc.
2.10 - Focus or tank it down depends entirely on what classes are available. Either way only 1fg will be with the mob, everyone else will stay at the entrace to the dungeon.
Friday
ML 3 + 4
I'll open the bg at 6pm gmt(7pm cet) and we leave 30 minutes later. I wait for no one. If you're late, tough titties.
Lotto in Stygia Haven at the end of ml4
Mostly just zerg, but ml4 will start with organised zerg. If someone has a spare Eel Stomach, please bring it.
ML3 Steps
I won't even bother explaining, it's just straight zerg everything in sight. I will explain 3.1 and 3.10 because it does require strategy and everyone's full attention.
3.6
3.8
3.1 - Moirai is protected by a magical shield that reduces your damage to 1-2. In order to destroy the barrier you must damage BUT NOT!!! kill her minions. I must emphasize how important it is not to kill her minions, as it takes a long long long time to beat her down if her minions don't destroy er barrier. Once a minion is on 40-50% hp, stop hitting it, it should run back to moirai and absorb some of her barrier to heal itself. Once the barrier has been completely depleted, zerg her minions, then her. Animist WILL NOT spam turrets. This causes problems with the minions.
3.3
3.9
3.2
3.4
3.10 - basically set up camp at the side of the room and beat on medusa. Don't stick to her as this causes you to walk through traps which can kill the zerg. Pets can and will be hitting medusa at all times.
ML4
4.2 - organised zerg, 3 grps will be selected (or they can volenteer) to keep the towns in a state of destruction. The rest of the zerg will come with me and we wipe the floor with setians.
4.5 - Straight zerg, healers watch out as your grps can die fast.
4.6
4.7 - This takes time, you can afk while i do this one
4.8 - Big snake, tanks suicide clear a way to her while everyone else follows.
4.9 - This big mofo can easily wipe raids, let's be focussed when killing him.
4.10 - 1 tank will taunt and engage the main mob and keep it in the CENTRE of the room, everyone else destroy the pillars to allow him to be damaged significantly.
Saturday
ML 5 + 6 + 7
I'll open the bg at 11am gmt(12pm cet) and we leave 30 minutes later. I wait for no one. If you're late, tough titties.
Lotto will be held in Volcanus at the end of ml7
ML 5
5.10 ONLY 5.9 is a grp step can can be done with 1 fg very easily.
5.10 can only be hit by melee (mushroom persistance debuff does still work ofc). Casters handle adds. When getting on boat DO NOT STICK. If you do you will die and miss this part of the raid.
20 mins break for lunch
ML6 (bored of typing now so i'll just type the order we do the steps in and explain on the day)
6.4
6.2
6.6
6.3
6.7
6.8
6.9
6.10
Break depends on how hungry i am
ML7
NOTE: you must have ml1 ACTIVE to enter ml7
7.7
7.8
7.9
7.10
Sunday
ML 8 + 9
I'll open the bg at 11am gmt(12pm cet) and we leave 30 minutes later. I wait for no one. If you're late, tough titties.
Lotto will be held in Aerus at the end of ml9
ML8
8.6
8.1
8.3
8.2
8.5 - zerging this to death cuz now killing him grants credit
8.8
8.10
ML9
NOTE: You MUST be ml3 ACTIVE to enter this dungeon
9.1
9.5
9.6
9.2
9.3
9.7
9.8
9.9
9.10
Let's have fun mates