Nive11en
Fledgling Freddie
- Joined
- Jun 18, 2004
- Messages
- 139
Sometime ago I finished the 15 day trial. I hate the new profession system, they definitly fucked up there imo - before it was great, you really could have cross-specced, bit of this, bit of that. Adding a simplified profession system to cater to a wider clientele was a step back.
I had a Master Archi/Master Artisan/Master Merchant before, when I went in I got a load of veteran rewards and respecced back into Trader, Architect specialty. To my surprise also got Master Shipwright.
I noticed they introduced levels, from 1 to 90. Tried leveling my Trader by killing some rats (since he was level 1 ) but it turns out that crafting professions are stuck at level 1, bummer, I'm defenceless in places like Endor, unless ofc I use my trusty swoop bike.
I rolled a Spy, thanks to SOE for the second character slot, specced the spy to be a rebel pilot. Then set up some houses, harvesters, and a factory with my archi. I actually had a bunch of fun finding a nice spot far away from civilisation where I could set up my "base" with buildings. Ended up setting myself up in the snowy mountains of Corellia. (I really do love the part of being able to build structures almost anywhere on almost any planet)
Then started grinding rebel pilot skills and equipping my pilot with the best possible equipment made by my architect. Space expansions is really neat, before my trial ended managed to get my rebel spy to use an X-Wing and start doing the missions from Yavin 4. Space expansion is neat, and the best thing about it are the ships, and different/many kinds of equipment you can equip them with. Although it's a pain in the ass to find the rare minerals required for some better component upgrades.
In the end I decided not to renew for a month. Ended the trial, but I enjoyed the Space Expansion.
SWG really does have huge potential, but it needs more and more improvements, and SOE needs to make up their mind, they can't be changing the game as much as they did, thats simply unfair. They should stay with a certain vision and develop it, the newest NGE (New Game Experience) is balls. SWG will always remain in my heart as the MMORPG with the best crafting system (housing, harvesters, minerals, etc).
I'm still waiting, maybe on day, a sci-fi (maybe even cyber punk) MMORPG will be made, that will link planets, housing from SWG, the atmosphere, music, feel of Anarchy Online and in-depth space elements from Eve. As well as a way to fly from the surface of a planet to space by yourself, through the atmosphere, not through a loading screen. That's my wish
I had a Master Archi/Master Artisan/Master Merchant before, when I went in I got a load of veteran rewards and respecced back into Trader, Architect specialty. To my surprise also got Master Shipwright.
I noticed they introduced levels, from 1 to 90. Tried leveling my Trader by killing some rats (since he was level 1 ) but it turns out that crafting professions are stuck at level 1, bummer, I'm defenceless in places like Endor, unless ofc I use my trusty swoop bike.
I rolled a Spy, thanks to SOE for the second character slot, specced the spy to be a rebel pilot. Then set up some houses, harvesters, and a factory with my archi. I actually had a bunch of fun finding a nice spot far away from civilisation where I could set up my "base" with buildings. Ended up setting myself up in the snowy mountains of Corellia. (I really do love the part of being able to build structures almost anywhere on almost any planet)
Then started grinding rebel pilot skills and equipping my pilot with the best possible equipment made by my architect. Space expansions is really neat, before my trial ended managed to get my rebel spy to use an X-Wing and start doing the missions from Yavin 4. Space expansion is neat, and the best thing about it are the ships, and different/many kinds of equipment you can equip them with. Although it's a pain in the ass to find the rare minerals required for some better component upgrades.
In the end I decided not to renew for a month. Ended the trial, but I enjoyed the Space Expansion.
SWG really does have huge potential, but it needs more and more improvements, and SOE needs to make up their mind, they can't be changing the game as much as they did, thats simply unfair. They should stay with a certain vision and develop it, the newest NGE (New Game Experience) is balls. SWG will always remain in my heart as the MMORPG with the best crafting system (housing, harvesters, minerals, etc).
I'm still waiting, maybe on day, a sci-fi (maybe even cyber punk) MMORPG will be made, that will link planets, housing from SWG, the atmosphere, music, feel of Anarchy Online and in-depth space elements from Eve. As well as a way to fly from the surface of a planet to space by yourself, through the atmosphere, not through a loading screen. That's my wish