I now have a choice of adding some hits/con or keeping +5 magic skill
leaving me at 55 effective skill.
(I still got hits cap left so I can squeeze in some 40-80 hits in total)
Depends on your playstyle really. If you generally play tower defence/spam or can rely on being in a good group with several tanks to defend you, and end up very rarely taking any damage, go +skill for the higher damage output. But the increase is significantly lessened over 50 and +skill is very expensive in SC points so if you have any need for more hits/resists I'd choose that.
Also, for all cloth casters, and I think all hybrids too, +hits are always better than +con, unless you have a pet and want the con to affect the pet's resist.
Always thought magic damage was increased by 0.5% per point over 50 on spec nukes (ie 60 total skill = 5% extra damage). Never ever seriously tested it though.
Would take about 20s to check on my bb so mebbe it's about time I did .
/edit that's in RvR, I believe in PvE it also effects the chance of a spell being resisted on mobs with a lvl under ur total spec. If it's not true, it's certainly a very old rumour.
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