This may or may not be related to Corr's thread below, but I'm posting this in a new thread as I've been able to reproduce this problem.
Scenario: you're defending a tower from enemies which are below you hugging the walls. You move to the edge of the battlements and take a peek. Someone hits you because you are visible to him. You immediately move back and out of line of sight. However, that same person hits you again and again and kills you. Much cursing follows (usually: "bloody lag casters!").
My first thought was that this is all due to normal client/server lag, but after some testing today I've concluded that that does not entirely explain the problem.
What happens is this: when you move to the edge, especially with speed, there is a good chance you will be seen falling down on the ground from the enemy's point of view. This is due to client/server lag. Now when the enemy locks onto you, he will have line of sight and can hit you. When you move back, however, your enemy will still have line of sight for several seconds (sometimes up to 20 seconds before the client realises that your target is no longer visible, long enough for the enemy to finish you off). This is due to a bug.
I've tested this today with my bb in a very quiet area and was able to reproduce this 100%.
I'll see if I can fraps it to illustrate the problem.
Scenario: you're defending a tower from enemies which are below you hugging the walls. You move to the edge of the battlements and take a peek. Someone hits you because you are visible to him. You immediately move back and out of line of sight. However, that same person hits you again and again and kills you. Much cursing follows (usually: "bloody lag casters!").
My first thought was that this is all due to normal client/server lag, but after some testing today I've concluded that that does not entirely explain the problem.
What happens is this: when you move to the edge, especially with speed, there is a good chance you will be seen falling down on the ground from the enemy's point of view. This is due to client/server lag. Now when the enemy locks onto you, he will have line of sight and can hit you. When you move back, however, your enemy will still have line of sight for several seconds (sometimes up to 20 seconds before the client realises that your target is no longer visible, long enough for the enemy to finish you off). This is due to a bug.
I've tested this today with my bb in a very quiet area and was able to reproduce this 100%.
I'll see if I can fraps it to illustrate the problem.