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Pin

Guest
Originally posted by Ekydus
Please correct me if I am wrong.

Not strictly wrong, but not a very good argument with any solid reasoning.


For an event to be truly random it needs two things.

1) An equal probability (chance) for any of the possible outcomes to occur;
2) The outcome of the event it not predictable beforehand.


The first is easy to program on a machine, but because computers generate wholly repeatable results due to their nature, the second is not.

i.e. Given the same seed, a computers 'random' number generator will return the same result every time and thus is not truly random.

But because you don't have access to the seed or algorithm, you as a user are not able to predict the result of the event beforehand and thus the event appears to be random to you. This is a pseudo-random event ('pseudo' means 'appears to be').
 
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Pin

Guest
Lomald, you have said one single thing in this thread which is correct:

Originally posted by Lomald Umilinn
The actually chance to get 1 or 100 out of a random generator is 1%

Shame you then blew it in the second half of the sentence:

Originally posted by Lomald Umilinn
the chance to get a number between 30 and 70 is a LOT more % chance to get.

Just what is the % chance of getting a 30 or a 70? And if you add all these % chances together, what % do you get?
 
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Snk

Guest
When did the trading forum turned into a mathematics forum ?
 
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Fagane

Guest
But the calculations for the random number are based on variables that can not be duplicated to make it appear more random. (about all random generators avaliable use this)

The big problem is that the variables that Mythic uses are somehow generated from a thing in the players config becouse some players seem systemathicaly out of luck, while others are extreemly lucky. (I got enough extreem examples of this with DF daimond raids, loot splits in AC and regular groups).

With regular chance calculations it looks like the /random and for that the /autosplit of Mythic is broken.

Fagane
 
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Ekydus

Guest
Which is exactly what I was trying to say. Thank you Fagane you have proved what I was initially thinking because I also have seen VERY lucky people when it comes to them things.
 
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Pin

Guest
Originally posted by Fagane
But the calculations for the random number are based on variables that can not be duplicated to make it appear more random. (about all random generators avaliable use this)

Read my post above. Pseudo-random.

Originally posted by Fagane
The big problem is that the variables that Mythic uses are somehow generated from a thing in the players config becouse some players seem systemathicaly out of luck, while others are extreemly lucky. (I got enough extreem examples of this with DF daimond raids, loot splits in AC and regular groups).

With regular chance calculations it looks like the /random and for that the /autosplit of Mythic is broken.

Fagane

:ROFLMAO:

Why don't you re-roll your characters and hope to get a 'lucky' one.

Or maybe the game takes a variable based on what account is played, like your CD-key. I think you'd best go buy a lucky account.

Hey, maybe it takes into account your IP. Best get that changed.

Or maybe it's the serial number on your computer's motherboard. Best go buy a lucky computer.

:ROFLMAO:
 
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Pin

Guest
Originally posted by Ekydus
Which is exactly what I was trying to say. Thank you Fagane you have proved what I was initially thinking because I also have seen VERY lucky people when it comes to them things.

(err no, he talked bollocks)
 
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Ekydus

Guest
Can you prove that?

Unless the server has a constantly updating seed it's very hard to see how they implement it.
 
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Pin

Guest
Originally posted by Ekydus
Can you prove that?

Unless the server has a constantly updating seed it's very hard to see how they implement it.

The simple way is to use the server's system clock as a seed.
 
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**Aligro**

Guest
so can anyone explain why the probability for a woman to give birth to male is 50% and for a female it is 50% who programmed that? think about it, if it wasn't we'd be screwed
 
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Pin

Guest
Originally posted by **Aligro**
so can anyone explain why the probability for a woman to give birth to male is 50% and for a female it is 50% who programmed that? think about it, if it wasn't we'd be screwed

Actually, it isn't.
 
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Ekydus

Guest
That's not computers... that's that Real Life thing. :p

Actually people think that certain foods can influence what gender the baby will become. In some countries you can choose what gender you want your child to be... But that's toying with nature and shouldn't be done IMO... Because face it... how would you feel if you were a male because your parents asked for you to be male and not otherwise. I'd rather stick to chance.
 
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Fagane

Guest
On the lucky accounts thing:
Sorry Pin go study IT or study Math. Its proven you never did both with your smiles, laughs and remarks. I _never_ did say what the factor is, and I really do not know or care that much about it. But examples that it is broken is a fact.

On the he/she isue:
Get your Facts straight Pin, Fagane is a female name, I am Female in RL.

On the 50/50 male/female:
Its concluded after an investigation that in fact 51% of all babies are male, and 49% female. Its also proven that at the age of 21, 51% of the people is female and 49% is male (world wide).

Fagane
 
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Pin

Guest
Originally posted by Fagane
On the lucky accounts thing:
Sorry Pin go study IT or study Math. Its proven you never did both with your smiles, laughs and remarks. I _never_ did say what the factor is, and I really do not know or care that much about it. But examples that it is broken is a fact.

I think you should get a dictionary and look up the definitions for 'proven', 'never' and 'fact'.

As for your examples... You got fewer diamond seals during an evening than others in your group? You didn't win a lotto? Or what? None of these prove anything of what you are saying they do.

The game does not take anything external or personal into account when generating random numbers. They are purely based on internal server calculations independent of character or user details.

And as for my studies... Thanks, but I have actually studied a little Maths, Stats and Computer Science.

Originally posted by Fagane
On the he/she isue:
Get your Facts straight Pin, Fagane is a female name, I am Female in RL.

Congratulations!

Originally posted by Fagane
On the 50/50 male/female:
Its concluded after an investigation that in fact 51% of all babies are male, and 49% female. Its also proven that at the age of 21, 51% of the people is female and 49% is male (world wide).

Fagane

Thanks, I know that and stated so above.
 
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dokus_kwak

Guest
you guys mix up something i believe
you got 1/6 chance to get a 1/2/3/4/5/6 of a dice
you roll it again you got same chances

when you COMBINE the two numbers , you get a gaus-curve, meaning alot higher chances to get a resulst like 5/6/7/8..........

it's logic imho
 
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-sunlight-

Guest
Originally posted by Ekydus
Which is exactly what I was trying to say. Thank you Fagane you have proved what I was initially thinking because I also have seen VERY lucky people when it comes to them things.

If people couldn't be VERY lucky it wouldn't be random.
You can roll a thousand 100 in a row and it can still be random.
Sometime sooner or later someone will do it, if it's random...
 
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belth

Guest
So funneh, there was a discussion like this on DAoC Tradeskills forums, except it was around 10 pages or something :p Read 2 pages then got bored :sleeping:
 
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bult

Guest
This dice thing is funny. If u take a cube with no markings on it and throw it up in the air its obvious that all sides got an equal % chance to face up. But u are saying that by putting numbers on it that changes? :i wierd stuff then
 
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Gorbash

Guest
lomald was right in the first place when he says youve got a higher chance of getting a number BETWEEN 30 - 70, but in saying that, its still a 1% chance of getting EXACTLY 30 or 70 :p
 

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