Kobold Skald

R

raahoj

Guest
Im thinking of making a bg char, Kobald skald.

Is it possible at all and what is a nice spec for him, I was thinking 46 bs 46 axe rest in parry. 10 points in con dex char.

Anyone got any comments or thoughts about it, plz let me know.
 
P

pudzy

Guest
I'm no expert but I think kobby's make the worse skalds cos of low hp and lack of good defence, tho I know a couple of good kobby skaldies :).
 
S

Solid

Guest
I got a comment:

how u plan to go 46 Weap/Songs for a BG skald?
 
S

Spamb0t

Guest
well anyways.. why dex as a kobold skald? thats like the only thingy uve got tooo much of :O
do str/con... maybe cha
 
S

SilverHood

Guest
23 bs, 17 axe/hammer and 4 parry

worked for my troll skald, didn't get soloe'd once

Dunno about kobbie

could be a laugh
 
R

raahoj

Guest
If I make it a 50 char with is wrong with me setup?

Dex is for block and parry, I will use 1 hander and shield.
With 46 46 I will get enough left for about 10 in parry and as a kobbie I should get some decent parry going, not sure though, thats why im asking.

Str is allways nice for weapon dam, but this is the most defensive skald I can make without gimping it too much.

I think my 46/46 will do nicely. If I wanted to do 2 hander, 50 weapon with str and troll class would be best, yes?
 
O

old.Tbird

Guest
I've got a 46/46/10 kobbie skald 10str/dex/cha, I play my SB now.... Nothing wrong with the race/spec just too many bugs with the class, missing dmg adds, speed missing a beat, being caught by minstrels when sprinting at full speed (wtf is wrong with that?), crap epic armour (although kobbie looks best imo).

Until Mythic realise we exist again it will come out only when needed and not for fun.
 
J

Jeron

Guest
Etz are you mad?

The skald is one of the strongest hybrid classes in the game...
 
B

Blue Ix

Guest
39 sword, 29 parry, 44 battlesongs, 6 hammer - For the people who got lots of gold and don't care much for the common templates. You'll get Sword to 50, Parry to at least 40 (more with added realm ranks) when SC comes around. Last dmg add, who needs that? ;p~
 
O

old.Tbird

Guest
Originally posted by Jeron
Etz are you mad?

The skald is one of the strongest hybrid classes in the game...
It was fun... I RvR'd with my Skald at low 40's when the average was 45 and I enjoyed it a lot, I never rushed to 50 but noticed a 'slide' as more got there epics so just assumed it was a minor glitch.

When I caught up it wasn't the same, things like running through the MMG and Walker nuking me for 693 + 693 depressed me. My DD's/Mez & snare are no longer the wonderous items they were with the increased resistances. My mez when not resisted or purged can be in the low seconds duration, comapre that to casters rooting me for minutes at a time. Come SC body resists will be top priority to minimize the effects of assassins, guess which line our spells are also in.

I'm not saying we're gimped just that the fun has gone, recently I ran at a caster in a grp (thats my job right?) half way there speed drops, i'm toast. Thats just not fun, just like when you get a random grp in emain and here 'speed ffs', 'where are you', 'I could have killed him if you followed me' or the real killer 'play your rest song we already have speed up'. I play a class for enjoyment, my enjoyment and when that is eroded I see no point in carrying on.
 
S

Stinko

Guest
Originally posted by old.Tbird

It was fun... I RvR'd with my Skald at low 40's when the average was 45 and I enjoyed it a lot, I never rushed to 50 but noticed a 'slide' as more got there epics so just assumed it was a minor glitch.

When I caught up it wasn't the same, things like running through the MMG and Walker nuking me for 693 + 693 depressed me. My DD's/Mez & snare are no longer the wonderous items they were with the increased resistances. My mez when not resisted or purged can be in the low seconds duration, comapre that to casters rooting me for minutes at a time. Come SC body resists will be top priority to minimize the effects of assassins, guess which line our spells are also in.

I'm not saying we're gimped just that the fun has gone, recently I ran at a caster in a grp (thats my job right?) half way there speed drops, i'm toast. Thats just not fun, just like when you get a random grp in emain and here 'speed ffs', 'where are you', 'I could have killed him if you followed me' or the real killer 'play your rest song we already have speed up'. I play a class for enjoyment, my enjoyment and when that is eroded I see no point in carrying on.

So true. People still think skalds are the one über class, but I must say they are wrong. What made skalds a very good class earlier patchwise was our snare, mess and DDs. But now with growing numbers of players with INSANE body resists the skalds full arsenal/toolbox essentially is worthless.

I mean, geeeeeh a 10 sec mez (if not resisted) and my DDs did 50+50 damage. Oh oh im rooted or dot-ed. =[RIP]=. Skalds have been indirectly nerfed.

Add to that missfiring DD´s with huge endurance drain, missing pulses in speed + it´s also BUGGED, very short range of Dmg Add (useable in PvE, not that usable RvR), the worst Health Regen (12 hp/sec making Real difference with 1300 hp, NOT), RA Fury of the Crappiest crap from Crapland, bugged resist chats.
 
K

klavrynd

Guest
Etzel, minstrels have the exact same problem with their used-to-be-uber instastun and dd's.

On the emain issue, there's no class that's uber anymore if it's not played properly. Emain nowadays is stuffed with rp-horny malmobred noobs (every day i see 10 people ive never heard of that ding 50) that think that emain is getting camped by albs at mmg and if they should get through go camp amg.
Truth is that mid NEEDS skalds as much as the other realms need speedclasses, and nor snare nor nuking nor mez is your main role in the group (because that's what healers are for) but you're mainly just another tank with some utility.


To Saaug

why on earth would you take a kobie skald? high dex for blocking-parrying is no viable answer here imho since at lvl 24, how much parry will you have, with 3 speclines and 1.5x specpoints?

I'd go troll if i were you, and whack people with an ewul 2hander
 
S

Stinko

Guest
Originally posted by klavrynd
Etzel, minstrels have the exact same problem with their used-to-be-uber instastun and dd's.

On the emain issue, there's no class that's uber anymore if it's not played properly. Emain nowadays is stuffed with rp-horny malmobred noobs (every day i see 10 people ive never heard of that ding 50) that think that emain is getting camped by albs at mmg and if they should get through go camp amg.
Truth is that mid NEEDS skalds as much as the other realms need speedclasses, and nor snare nor nuking nor mez is your main role in the group (because that's what healers are for) but you're mainly just another tank with some utility.


To Saaug

why on earth would you take a kobie skald? high dex for blocking-parrying is no viable answer here imho since at lvl 24, how much parry will you have, with 3 speclines and 1.5x specpoints?

I'd go troll if i were you, and whack people with an ewul 2hander

I think kob-skald is viable because of a bit higher dex then norse and dwarf. Before I retired I ran around with Soulbinders shield and a 99% arc. dagger blocking, parrying and evading like never before. My 2 main memories are when soloing Trad; parrying and blocking 6 hits in a row from him and when soloing some scale-wearing hib evading, parrying and blocking alot. I had Aug. Dex I and BS 46, Sword 44 and parry 17 - RR4

2 hander for a skald is imho only for opening, they are too damn slow for real combat.

If I would reroll a skald I would choose a kob or dwarf. They are so much easier to hide in trees and bushes than trolls/norse
 
S

SilverHood

Guest
trolls get targeted first, no matter what class

damn sausage fingered albs and hibs for not being able to pick out the little ones :(
 
K

klavrynd

Guest
I retired I ran around with Soulbinders shield and a 99% arc. dagger blocking, parrying and evading like never before. My 2 main memories are when soloing Trad; parrying and blocking 6 hits in a row from him and when soloing some scale-wearing hib evading, parrying and blocking alot. I had Aug. Dex I and BS 46, Sword 44 and parry 17 - RR4

so it must be my char that's b0rked then anyhow.

atm i have capped dex , aug dex2 aug qui 2, evade 3+advanced evade, dodger 3 and moparry 2 (with 28+15 parry) , and i seem to evade or parry allmost never.
 
S

Stinko

Guest
Originally posted by klavrynd


so it must be my char that's b0rked then anyhow.

atm i have capped dex , aug dex2 aug qui 2, evade 3+advanced evade, dodger 3 and moparry 2 (with 28+15 parry) , and i seem to evade or parry allmost never.

Perhaps the "defence calculations" aren´t working right if in a group/ fighting a group. No saying you´r always grouped, just saying I prefered to play ungrouped in RvR the momentes I played before I retired.
 
O

old.Tbird

Guest
Originally posted by klavrynd
Etzel, minstrels have the exact same problem with their used-to-be-uber instastun and dd's.

On the emain issue, there's no class that's uber anymore if it's not played properly. Emain nowadays is stuffed with rp-horny malmobred noobs (every day i see 10 people ive never heard of that ding 50) that think that emain is getting camped by albs at mmg and if they should get through go camp amg.
Truth is that mid NEEDS skalds as much as the other realms need speedclasses, and nor snare nor nuking nor mez is your main role in the group (because that's what healers are for) but you're mainly just another tank with some utility.
I think Minstrels have as much of a problem as we do actually, they are just Taxis/Mana batterys (at least they get Speed of Song RA, something worth having). Emain was just an example of how i'm supposed to support people without having a game myself, one ex-skald I knew summed it up he stuck on the group leader and went to watch a video, thats what most non speed players want of us.

Anyway perhaps the biggest insight as to why my Skald is parked in Gna comes from yourself "you're mainly just another tank with some utility." I dont want to play some anonymous class thats there just to carry you into battle, the whole reason behind this game is killing the opposition and quite simply I cannot do that.
 
O

old.Glabbin

Guest
just started

i just started a kobbie skald... im lvl 8 now :p and im going for 46bs/44weap/rest in parry
 
O

old.Spug

Guest
why on earth would you take a kobie skald?

because no-one expects a small blue-one to come tearing out of the treeline, at warp speed, drop your healer, and grin as his troll pals lumber up to the battle...
 
S

Solid

Guest
Stormsteel is the best Skald I ever played with, ask him how he lieks his class :D

You go to Odins, expect to see death spam from him, he hits damn hard and Speed is not the only thing I wanna be grouped with him for.

Snare is so underrated its silly, sure in a ZERG what use is a snare? prolly nout. Small group, 2-3 vs 2-3 encounters? Snare is invaluable, as is a single target insta mez, no matter the duration, even 10 seconds is enuff to keep a healer/tank occupied long enuff to go whack a caster to death with 2H, DD, DD

Play non zerg RvR and a Skald is one of the top 5 classes in such an environment.

in Zergs the heavy tanks with cheap RA's win hands down, but in small scale RvR utility seems to be more effective.

BTW Kobolds DO make the worst Skalds. Parry is one of the worst Defensive speclines in game, its even more worse on a class with 1.5x spec and on a fighter class trainign Str as a non primary stat is painful, as non Troll skalds struggle to cap 300 Str even with reg shaman buffs. (buffbots not included in this argument)
 
S

Stinko

Guest
Originally posted by Solid
Parry is one of the worst Defensive speclines in game, its even more worse on a class with 1.5x

What other defence do a skald have? Evade 1 is not really reliable, is it? My personal oppinion is that 1h and shield is very viable on skald. I came to that conclusion after running around with 2h 16.3 dps (>5 spd) swords for 4 months. When I then tried 2.3 spd arc daggers instead I were WAAY more defensive in battle and even better, I really didn´t need to hit every time with the Giga homogus sword. Ok, 2.3 spd dagger does not make the same dmg as a 2h arc great sword, IF you hit your target. But then, a miss is with the dagger is not as fatal as a miss with the 2h. And why really argue about weap dmg. on skalds when their weap dmg compared to other fighter classes sucks. It´s the DD´s that helps the skald do dmg.

And finally, I believe a kob-skald with 1h, shield and Aug Dex is a very defensive skald. The faster weap the better i think. Is it so that you parry more with faster weap? I noticed a such tendence, but I wonder......
 
S

Solid

Guest
Well you dont have the spec points to do everything as a Skald.

Eitehr be very good at frontloaded damage with 46 Songs/Weapon or even 43 Songs 50 Weapon or be a Jack of all Trades with decent parry spec and unspecced shield and be a very very gimped warrior with some utility.

Skalds IMO were designed around frontloaded damage, all spells Insta cast and unspeccable shield kinda nudges you towards 2H
 
S

Stinko

Guest
Originally posted by Solid
Well you dont have the spec points to do everything as a Skald.

Eitehr be very good at frontloaded damage with 46 Songs/Weapon or even 43 Songs 50 Weapon or be a Jack of all Trades with decent parry spec and unspecced shield and be a very very gimped warrior with some utility.

Skalds IMO were designed around frontloaded damage, all spells Insta cast and unspeccable shield kinda nudges you towards 2H

Perhaps we where designed for frontload dmg, but in later patches the skalds role has drifted (unintentionally????) somewhat. Increaced DD resist and way lower DD dmg. It´s not unusual to see 90(-120) dmg from a DD. All this ´cause of growing players with huge body resists, because they don´t want to be messed by a healer (all skald spells are on body). Skalds can´t do the dmg now that they could do earlier.

When you can´t do the same dmg, why not go defensive instead? That´s what I did, but perhaps I grew old? My spec was BS 46 for Chant of Blood, 44 sword and 17 parry (RR4). It was first in 1.54 i really had benefit from 17 in parry.

(A fellow Thane designed his Thane for frontload dmg; 60+ axe, high stormcalling and low shield. Guess if he was pleased with that template. Think not. I think frontload dmg is not the way to go for a tank/semi-tank)
 
O

old.Atrox

Guest
I must say that Skalds are the worst class I know.
I hate them with all my heart!
Only mid tank I fear more are the Zerker, but they rarely get close to me fast enough, skalds do!

Skalds 2h weapon damage are far away from gimped, ask Enki for spec if you wanna hit like a truck, 400+ on 29% resists.

Awsome untilities for support in charges etc, instant mezz on Sorc/bard, instant DD on 2 diffrent mages to interupt them, or use the snare aswell to interupt.

Skald dd's may be lower damage as a result of higher body resists,

Here's a list of all "Spells" thats on the Body table.

DD Minstrel Instruments
DD Sorcerer Disorientation
Life Drain Cabalist Body Destruction
Life Drain Cabalist Essence Manipulation
Life Drain Sorcerer Body Destruction
Mesmerize Minstrel Instruments
Slow Cabalist Essence Manipulation
Snare Cabalist Body Destruction
Snare Sorcerer Body Destruction
Snare Sorcerer Disorientation
Stun Minstrel Instruments
DD Bard Music Spec
DD Champion Valor
DoT Druid Nature Spec
Mesmerize Bard Music
Mesmerize Bard Music Spec
Slow Champion Valor
Snare Druid Nature
DD Skald Battlesongs
DoT Shaman Subterranean
Mesmerize Healer Pacification
Mesmerize Healer Pacification Spec
Mesmerize Skald Battlesongs
Slow Healer Pacification Spec
Snare Healer Pacification Spec
Snare Runemaster Suppression
Snare Spiritmaster Suppression
Stun Healer Pacification
Stun Healer Pacification Spec

all these chars are affected by the increasing resists, IMO skalds are the lest affected of them, you still have your good melee damage, and the utilities still works.

IMO Skalds are one of the best support tanks in the game.
 

Users who are viewing this thread

Top Bottom