Keep Raid/Defense 101 for Assassins

B

Brannor McThife

Guest
Ok, I'm no expert, but after watching some people in action last night... <cough> <cough> I thought it was rather amusing to note that 90% of all assassins I see at keep RvR, use the front 4 climbing points if everyone's attacking from there. Most assassins I've seen, tend to climb up THE most obvious climb points. All the enemies facing out that way, all your people facing that way (even if combat rotates on a keep wall, the assassins still climb the poinst between the two armies). This goes for Albs too (and I tended to do this too...not anymore though). I mean, the defense assassins are going to cover those spots, so why climb there? So you can test your stealth and see who gets the PA in first? Pffft.

Use those rear climb points, get in, pick your target from some distance, zero in on them on the wall, do your combo, and make you leap to freedom.

Here comes the :flame:

Wasn't too impressed with many of the infils/SBs I saw at DC last night...like a personal little vendetta going on. There was a lot of, climb wall, PA, run away from the infils, and a lot of waiting by the SBs. Hell, why did I, a warrior, have to leap off the wall to chase an Infil when there were 3/4 SBs right near me? AND manage to stick with him for a good 30/40 meters? Wusses, the lot of you...if it weren't for you all being L50's and me (infil) way below, I'd kick all your asses. :D

Hail Bessie! :m00:

-G
 
P

- Pathfinder -

Guest
I was happy just being able to get some free RP (Derric, Artemis and Camillo in my group :p), so whatever the gimps do is fine by me :cool:
 
B

Brannor McThife

Guest
Originally posted by - Pathfinder -
Taken you this long to figure that out? :m00:
Um, no. Taken you this fast to forget my sig? :sleeping:

-G
 
P

- Pathfinder -

Guest
Originally posted by Brannor McThife

Um, no. Taken you this fast to forget my sig? :sleeping:

-G

Then why point out the obvious? :m00:
 
V

Venemous

Guest
ahem

I was using many climbing points, but obviously you didnt see me :p

~Venemous Shadows~
 
S

svartalf

Guest
---------------------------------------------------------------------------------
Use those rear climb points, get in, pick your target from some distance, zero in on them on the wall, do your combo, and make you leap to freedom.
---------------------------------------------------------------------------------

Here's the flame you requested... I'm sure there's more, but this is all I could think of at the time of writing;

WTF? are you playing the same game?

1-Pick your targets from distance
OK, this will be the distance which is populated with infs and minstrels and is contantly used by enemy to run from ppl who just PA'd them at the front climb point? .. hmm .. maybe i should try it..

2-zero in on them
yep.. no way those throwing daggers are gonna kill anybody

3-do your combo
are you kidding?
3.1) this will be the rear-facing PA, known as Backstab II will it? (The level .. i can't remember - 12 or something.. style that does about the same damage as a garrotte?) or will the enemy oblige by facing backwards in a fit of total idiocy?

3.2) how far do you think you can get through a combo on an alb before the rest mezz the shoot out of you? It's a case of PA+venom and run and hope the next guy up the ladder kills the guy you hit.

4-leap to freedom or just stand there mezzed as usual while the zerg washes over you in a desperate effort to claw a few rp.
 
A

Azal

Guest
the rearmost climb points at DC aren't even climbable (gg mythic) which leaves only 6 to use, the backmost 2 of those aren't exactly much use as you have to run to the front to find someone to kill anyway, which means you get a lot more chance to get seen cus you gotta walk through everyone first.

Using the front climbpoints works best cus there's always ppl there stood facing you to hit :)
 
O

old.Iunliten

Guest
The front climb spots are great and even with my stealth of the low 39; I have no problem of selecting a target from the group of enemies then PA and run like hell.

And there are 4 front climb spot, all of them are never covered at the same time.

and the covering of climb spot, then jump down after them. Actually I did this yesterday at one point after destealthing artemis in the middle of the mids I jumped down and doublefrosted him to death, I am the hero. :clap:

Get ganked by the alb zerg that spots the blue con kobbie. Only to see camillio getting a rezz first instant while the middie healers refused to rezz as I was on the outside.
Release and run back.
That is why I not jump down after them again.
 
V

Venemous

Guest
And you get to play the "Work out how good your stealth is and how fast you can PA" game...
 
O

old.Iunliten

Guest
Yeah that is great fun.

Venomous has bad stealth, I can kill mages sitting right next to him ;)
 
M

Meatballs

Guest
Yeah and then you died climbing back into the keep silleh!
 
O

old.Iunliten

Guest
I always die, and it was not then, the incident I am referring too is when I killed a mage sitting beside him when they were lonely. Then venomous killed me but that was because I screwed up.

I died twice climbing at the wall while we owned DC later :D
Crying won't rezz, me tell the albs to move away next time so some of our healers dare to go forth and rezz me ;)
 
T

the_smurflord

Guest
I must admit I did try this tactic last night. With all the other infils running up and down the front climb points, I thought it would be interesting to try on of the rear ones and see what I could find. Hopefully I'd find some lower level hibbies that's I'd have a chance of soloing.
So off I went, creeping past the rangers and nightshades until I reached the rear climb point.
"I am soooo clever doing this", I thought to myself as I began the climb.
Just as I reached the top of the ladder, I saw Death there smiling.
BAM!
I landed at the bottom off the climb point and released. :)
 
B

Brannor McThife

Guest
Hey, I DID say this was for everyone... :D

-G
 
B

Brannor McThife

Guest
The lesson continues...

Ok, after another few evenings of keep defending, a few more thoughts to share.

In a keep defense, assassins are incredibly important. Without them, your force inside are totally at the mercy of any enemy assassins. I'm not joking with this, I am sure many of Albion can attest to being at the mercy of Azal, Death and the other L50 SB's.

Now, why are they having such an easy time with us inside the keep? Simple really. Here's why.

1) Chances a VERY good that they are buffed by healers AND shamans. That means mucho strength, dex and health. Ever notice how they're being healed the instant they jump off the walls? While you (infiltrator) sit inside bleeding/poisoned and die with 5 clerics/friars standing around you?

2) Blade Turn. Yet another oh so simply tactic. Attacking an SB from behind will hit. BUT, no matter if he/she is spotted stalking inside the keep (on the wall), unless you hit hard, you're not going to destealth him, so he get's a few free seconds in which he can continue to go for his target, or make a run for it. Infil sees SB, can't PA, so does style attack, attack breaks bubble, but leaves SB stealthed, SB could (a) carry on going for that sitting caster, (b) escape to freedom, or (c), turn and PA the pesky Infiltrator.

3) AE DoT. This one goes out more to the STUPID (yes, STUPID :flame: ) Mercenaries and armsmen who believe their wussy little crossbow bolts will make a difference, and proceed to stand on the wall, making themselves perfect targets for AE DoT. What does AE Dot do? Kills your sorcerors, decloaks your infiltrators that are trying to cover the climb points, and allows those pesky SB's to just waltz on into the keep.

4) One for the casters...oh man... DO NOT STAND FACING THE OUTER CLIMB POINT! That, is quite simply handing your head on a silver platter to the waiting SB outside. FYI, you can PA THROUGH the wall...

To the armsmen/tanks inside the keep. A L50 SB will hurt you. A LOT. You may get one hit on him while he runs away. SB's are a bitch to deal with, for every one you manage to hit, you could rather try hit someone through the gate...don't know...I have the same problem with my warrior...we suck at keep defense...

To clerics/friar/theurgists. Keep your infiltrators buffed, and alive, and you may just stay that way too.

Here ends today's lesson and :flame:

-G
 
V

Venemous

Guest
...

Was just about to add something about how you could really screw over the SB's/Infils, but i think ill decline hehe...


Oi Wierdus my stealths not too shoddy, Its 36 +12 atm, shortly to be 36 +13. Id put your luck down to either a, I was watching The Simpsons or b, I didnt like the mage standing next to me....
conf11.gif



agreed on the stupid xbow crew that always gets me killed in keep defences....If only we could throw them overboard..
..
 
O

old.Jadow

Guest
Most infiltrators and shadowblades fight a personal war of vendetta anyways, frankly if there are several of us and several of them - don't expect us to help you by killing casters - we'll all be heading straight for each other ;)

Can't agree more about healing/pbt/buffs though. I was in a group recently where the cleric gave everyone buffs, including giving str and con buffs to a caster.. and just gave me two dex buffs. I have capped my dex unbuffed, and if i'm limited to two buffs (which frankly is a joke for an inf in a keep raid) then i'd at least like one con/str combo buff.

Several people do know to look out for infs and heal them but many just ignore. Also, theurg speed/damage buffs and wizard magma shield - that -really- helps vs archers.

Jadow
Level 50 Infiltrator
Saracen Gryphon Knight
 

Users who are viewing this thread

Top Bottom