O
old.D3-
Guest
Whats the deal with points?
( Excluding clan games in this post because teamplay comes into it hence points being worthless for obvious reasons )
My role in Tribes2 has always been Base Disruption.. I guess I love the stealth... I don't barge in as a heavy and just spray mortars everywhere, get killed, respawn, wait for someone to take me back to enemy base and repeat... I use scout most times, cloak pack being a fave amongst sensor jammer and the old satchal charge for a hit and run... I stay in the bases, destroy, hide, wait, destroy again..
Thing with this is I get a lot of points, and although it's the only way to get noticed ( I mean seriously, tell me how many clans approach someone at the bottom of a scorechart with -5 ? ) but here's where the olde 'Tribes attitude' comes into play with people going "it's not the points that count, it's the teamplay"
Well very true, Tribes2 is a game that cannot be played without teamplay.
For example: Enemy takes out your base > no one repairs > cappers can't change profiles > base disruption can't change profiles to fight back hence giving the enemy the chance to launch a wave of attacks > Bomber comes along and wipes out your turrets > Havoc drops off a bunch of heavies to take up home in your generator room and so forth..
It's all about teamplay but not many people do this 'teamplay' in publics, most go off and do their own thing, their role ( so teamplay does come in, just the communication and planning side thats out the window )
I refer to:
http://msgstore.barrysworld.com/showthread.php?s=&threadid=14221
Getting back to points though...
I quote GateCreeper from IRC ( #tainted )
Then tell me, please because I need to know..
Why are individual points in Tribes2?
Why not just an all round team score?
I have come to the following conclusions:
( Excluding clan games in this post because teamplay comes into it hence points being worthless for obvious reasons )
My role in Tribes2 has always been Base Disruption.. I guess I love the stealth... I don't barge in as a heavy and just spray mortars everywhere, get killed, respawn, wait for someone to take me back to enemy base and repeat... I use scout most times, cloak pack being a fave amongst sensor jammer and the old satchal charge for a hit and run... I stay in the bases, destroy, hide, wait, destroy again..
Thing with this is I get a lot of points, and although it's the only way to get noticed ( I mean seriously, tell me how many clans approach someone at the bottom of a scorechart with -5 ? ) but here's where the olde 'Tribes attitude' comes into play with people going "it's not the points that count, it's the teamplay"
Well very true, Tribes2 is a game that cannot be played without teamplay.
For example: Enemy takes out your base > no one repairs > cappers can't change profiles > base disruption can't change profiles to fight back hence giving the enemy the chance to launch a wave of attacks > Bomber comes along and wipes out your turrets > Havoc drops off a bunch of heavies to take up home in your generator room and so forth..
It's all about teamplay but not many people do this 'teamplay' in publics, most go off and do their own thing, their role ( so teamplay does come in, just the communication and planning side thats out the window )
I refer to:
http://msgstore.barrysworld.com/showthread.php?s=&threadid=14221
Getting back to points though...
I quote GateCreeper from IRC ( #tainted )
<@GateCreeper> Points don't count period.
Then tell me, please because I need to know..
Why are individual points in Tribes2?
Why not just an all round team score?
I have come to the following conclusions:
- Clans, since the beginning of online gaming have always watched and approached the player at the top of the scoreboard... admitidly in Tribes2 this is a tad unfair, as my job for keeping the enemy base offline rewards me well but what about people who defend the flag? repair the base? shoot down enemy hovercraft? ... needs to be worked on.
- Then again, points serve as a guide... If I destroyed two enemy gens, 3 player placed turrets, 2 invent stations and the vehicle pad thats around 37 points.. Maybe the points system is unfair? but then... maybve it isn't?
After all, infiltrating an enemy base, dodging defences and using stealth and planning to move between the enemy without them even knowing requires skill, knowledge and knowing when to strike...
Repairing a base requires.... .. . .... a repair pack..
Capturing the flag, in my opinion it's harder work than taking out a base ( but I find taking out bases easy due to it being my role - and I don't just mean in publics ) but at the end, your rewarded with 50 points... compare a 50 point flag capture to 37 points for taking out pretty much all of a average base... Maybe the points system is fair, rewarding those who do the hardest tasks.. hence why the individual points system exists...
Points don't mean anything?
... I think not.