Golena
Fledgling Freddie
- Joined
- Feb 11, 2004
- Messages
- 3,292
With the pointywaggy stick of wii, sure, you can have innovation and new designs and step in a nice experience, but it also breeds lots..and i mean LOTS...of simple, mindnumbing games that are only "good" because of the pointywaggy stick and because that pointywaggy stick makes it different.
To be honest I actually think in some ways it makes a nice change..
If you look at the way PC games have been going recently it's not filled me with great hope either. Games these days seem to rely entirely on putting in more features than the last game had, which means you have shooters with an extra weapon, flight sims with 30 extra keys, strategy games that give you another 20 screens of configuration meaning it takes a week per move to actually set everything up.
Most games i've bought recently i've not played for more than 2 hours because learning all the controls just didn't seem like something that was fun.. By the time you've played through the 7 hour tutorial you've just got no enthusiasm for the game left.
I hate to sound like an old fogey but the best games were those you could pick up and actually play quickly but that took months to actually master. I still long for a game that doesn't allow you to save the game after shooting each enemy ensuring that it doesn't have to be fun doing it more than once.
These days there's a continuous stream of "save it anywhere" or dying has no actual i'll effect other than removing half a mob's exp from you games that even a monkey could complete them without difficulty, it's just giving him enough time. I'd love to be able to buy a strategy game that concentrated on a simple design and left you to work out the best tactics like in the old days, rather than trying to work out how to get back to that screen that let you decide which section of wall soldier 27 should be defending with which weapon at which times of days in your 7th city, then giving up and just clicking the "let the computer do it all for me while I go make dinner" button.
I also hate the we've got a wavey stick so we've got to use it design, but at least they are showing that a game that's simple with 4 or 5 movements can still be both fun and challenging, and the 12 extra buttons arn't actually needed.
