Jumpgate : Evolution trailers

old.Tohtori

FH is my second home
Joined
Jan 23, 2004
Messages
45,210
I think hand-eye coordination, tactics etc should be the deciding factor if you got equal ships. Not just a stat that says you are better. Of course bigger lasers etc give you an edge :)

I also think MMO's should stay. But i think RNG (random number generator) games should go. Like DAoC/WoW/prolly Warhammer. I see no fun in attacking an enemy and let the computer decide if i break his defense/how much i hit him for/how much damage i do (i did before tho).

Ah, but tactics and HEC isn't the same thing ;)

EVE is often like that, tactics vs setups vs skill. Even if it is "point click" flying.

If you got equal ships, like in WoW if you have same armor/weapons, skill comes to play no matter what.

Random number gaming is fun, but true, not with MMOs. Luckily, the fighting is just the means to an end in MMOs mostly. Kinda like a sidedish.
 

cHodAX

I am a FH squatter
Joined
Jan 7, 2004
Messages
19,742
Thanks cHodAX.

The only thing is, all of that is in EVE too, now that i see that their "ship customization" is actually/probably the same, as in; ship model same, equipment different.

So it's down to controls at this stage.

EVE would be better with those controls in it, partly, but as such, i think the rest of the cake has to go to EVE as, well, it's been around a long time and learned/adapted/fixed things.

I can understand your point of view but the thing you are doing 90% in either game is flying your ship and Jumpgate just does it so much better. I don't consider point and click to be in anyway a natural way to control a spaceship and that is why I never took to EvE, it just never felt 'right'.
 

cHodAX

I am a FH squatter
Joined
Jan 7, 2004
Messages
19,742
Yes, but i still prefer real skill (you being a better pilot for real rather than a skill ingame telling you that). And the fact that you gain REAL skill by doing something it will of course have an impact.

About the ships, nobody say the bigger badder ships will be real pvp gank ships. Hopefully they will be slow sluggish battleships, while pvp:ers will want something that can catch up to other peoples ship. Don't know if this will be the case tho :p

I don't know if Jumpgate will have this tho (chodax to the rescue!). Personally i think the game market is starting to grow tired of RNGMMO games, or well i hope so.

Jumpgate has a range of ships with different roles, from light to medium to heavy fighters, light to medium to heavy cargo ships, ultra fast scouting ships, heavy assault and defense ships, interceptor role crap as well as ships that specialise in mining. All control very differently, all have varying weakness and strengths. For example flying a TOW (heavy cargo ship) loaded with 500 units of Uranium is liking sailing a modern day oil tanker. It takes an age to turn, even longer to stop and is a complete nightmare to get close enough to the station to dock. Now that might not sound fun but it is very much so, there is a great skill to flying a fat bastard like that and a real challenge to do it in hostile territory. The financial rewards for doing so are very much worth the hard work and the risk. For me that is what is missing from EvE, you never actually feel like you are the helm and that one wrong thrust for an instant in the wrong direction will leave you as impact crater on the dirty arse end of a giant asteroid. ;)

It is all in the skill, much like Elite in that you were only ever going to be good at it if you practiced alot. I look at some people in EvE and they are complete spanners but they are loaded with cash and have the best ships because EvE isn't really challenging if you have enough time to invest.
 

cHodAX

I am a FH squatter
Joined
Jan 7, 2004
Messages
19,742
Common misconception.

Timespending ALWAYS gives you an edge.

Be it in skill, equipment, etc.

You'll see it in Jumpgate too, those who play 12h a day, will be flying bigger and badder ships, wwhile ganking the lower ones.

About WoW and what is better, not getting into that, a powder keg waiting to happen that discussion.

Ok, her is a senario that played out in the original Jumpgate 7 years or so ago.

A guy called Iorm joined our server, a couple of friends gave him 1 million credits and he tricked out a level 5 ship called the 'Gust'. This ship is available to anyone playing the Quantar faction within 2 hours of playing the game for the very first time. That ship even twinked out should have been no match for any of the higher level fighters in the game, the shields were weak, the weapon loadout was low to medium end at best but the advantage the 'Gust' had was ability to turn rapidly and perform some insane vector manouveres. In the right hands it was utterly devastating.

Iorm launched from Quantar Core in his 'Gust' and flew up to Octavian faction space. Once there he declared war on all of Octavians and proceed to attack anyone from that faction. Of course the Octs reacted, they sent out heavy fighter after heavy fighter and he sent them all home in thier escape pods. The Octs were worried so they started sending small fleets after him, he sent them all home on pods as well. The guy was an absolute monster in that ship to the point where no one on the server could best him in 1 v 1 in ANY ship they could bring against him with ANY weapon or equipment loadout. Iorm is a Jumpgate living legend, everyone who wasn't from the Quantar faction feared him and the few traitors that did take him on paid a terrible price.

That is a true story.

In Jumpgate you are only ever as good as your ability to fly the ship, the equipment helps but it isn't the deciding factor. The same cannot be said for EvE and that is what makes the games very different.
 

old.Tohtori

FH is my second home
Joined
Jan 23, 2004
Messages
45,210
In Jumpgate you are only ever as good as your ability to fly the ship, the equipment helps but it isn't the deciding factor. The same cannot be said for EvE and that is what makes the games very different.

I could write you a story too, about a pilot in EVE raking around a 100 kills/day with a starter ship. Or about the top-killer in EVE flying a destroyer class, widely regarded as a "cr*p" class ship. Anyone who says EVE doesn't require skill, hasn't moved out of safe-space. You could have a pimped out, maxed out, uber class ship in EVE, and still someone will come along and pop your clone with a starter railgun.

Equipment isn't a deciding factor, skills come into play, but the fact of the matter is, time investment and grind WILL reward with that small edge you need.

If you take a fighter ace and a fighter ace, both equally good, do you think the one with the worst equipment will win?

About EVE vs Jumpgate realism factor in controls, as you said above, well, that depends. Fighters, small ones, should be flown by stick, the big ones should be controlled with point/click. Logical, how it should be.

The only difference is the style of control in these games, otherwise they are quite alike, to the bone.

Jumpgate is more hand/eye based, while EVE is more strategy based.
 

old.Tohtori

FH is my second home
Joined
Jan 23, 2004
Messages
45,210
Gods above, just heard J:E makers are the holes responsible for the monstrosity called Auto Assault. Nice idea, totally f*cked up.

My hopes for this game got a weeee bit lower right about now.
 

Users who are viewing this thread

Top Bottom